Difference between revisions of "User:Fr43k Paine/Dealing With Griefers"
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=== Abuse Reporting === | === Abuse Reporting === | ||
Now lets talk about the nearly most important: ''Abuse Reporting'':<br> | Now lets talk about the nearly most important: ''Abuse Reporting'':<br> | ||
Does anyone think they have privacy from the Lindens? <br> | Does anyone think they have privacy from the Lindens? <br> | ||
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You`ll receive a mail from Linden Labs if your report has been received and they are on it to investigate. Else you won`t receive any further informations, what has happened to your griefer<br> | You`ll receive a mail from Linden Labs if your report has been received and they are on it to investigate. Else you won`t receive any further informations, what has happened to your griefer<br> | ||
What happens to some "subjects" can be reviewed here: http://secondlife.com/community/blotter.php | What happens to some "subjects" can be reviewed here: http://secondlife.com/community/blotter.php | ||
=== Summary Part I === | === Summary Part I === | ||
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== Part II (Advanced) == | == Part II (Advanced) == | ||
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text | === Mute List === | ||
As we already discussed earlier in this article, muting is a great feature. Now more advanced: Mute by Mute List (Useful if you can`t see or find the object).<br> | |||
Get the objects name from the chat history if it is not visible and spams the chat. Then go to the menu at the top of your screen: ''View'' -> ''Mute List''.<br> | |||
You can also access the Mute List by clicking on the arrow besides the "''Communicate''" button on the bottom left of your screen.<br> | |||
Finally click on the "Mute object by name" button. Enter the name of the spamming object and click on "''Ok''" to mute it. Done. :)<br> | |||
Please note: Names are case sensitive. Also copy and paste won`t work for objects, if you want to mute them by the Mute List. Additionally, muting objects this way will only avoid IM and chat spam. | |||
If you should ever need the Mute List to mute a resident: Copy and paste the name works for residents.<br> | |||
Click on the "''Mute Resident...''" button (instead "''Mute object...''"). Enter the name, or paste it, on the empty line and then right next to it, click on "''Find''". | |||
Then select the persons name on the list and click on "''Select''" at the bottom of the list. That will add the person to your mute list as well. | |||
And don`t be afraid, it won`t mute any of your friends, even if some of your friends calling cards will be displayed under the list. As long as you only select the griefers name from the list you`ll be ok and your friends too.<br> | |||
After muting the person, his/her name will appear on the left side of the Muting List. | |||
=== Beacons === | |||
Use Beacons to find scripted sources: ''View'' -> ''Beacons'' -> ... <br> | |||
You will see some different options there you can chose from. If you "x" them, they will appear on your screen as a beacon, when you activate beacons. | |||
I would recommend to activate them all, so you can easily switch the beacons "''on''" and "''off''" by pressing '''CTRL'''-'''N'''.<br> | |||
ADDITIONALLY you have to have "''Render Beacons''" and "''Render Highlights''" enabled, else it won`t work!<br> | |||
Now I`d like to ask you to go to ''View'' > ''Beacons'' > ''Beacon Width'' and select "''4''". It will make the beacons more obviously. | |||
Ok, now activate the beacons and take a closer look on the invisible spammer, we have muted earlier in class. | |||
You will see its center is a red little cube and red lines are going away from it and the X,Y, and Z axis. | |||
It`s the beacon showing you "here is scripted object". The color of the Beacon depends on the source. | |||
*<font color="red">'''RED'''</font> outlines mark a scripted object. | |||
*<font color="purple">'''PURPLE'''</font> outlines mark an active particle source. | |||
*<font color="yellow">'''YELLOW'''</font> marks an active sound source. | |||
'''Note''': If a source is not active, outlines are red to highlight at least that there`s a scripted object. If the source becomes active, outlines will change their color. | |||
Use the beacons to locate scripted sources and for sounds, use the volume as a track too. If it gets louder, you`re coming closer. | |||
You can not select the beacon of an object! Beacons are only there to show you where a scripted object is located. | |||
In order to select the object, you`ll need to r-click on the ground and select "''Edit''" from the pie menu to enter the edit mode. | |||
Then either left click the spammer, or drag a box around it to select the object.<br> | |||
If needed, zoom in a bit to get closer to it and then mute it directly via r-click -> ''more'' -> ''more'' -> ''mute''.<br> | |||
You have to mute it directly! As mentioned earlier in the article the "''mute object...''" by the Mute List will only turn off Chat/IM spam. | |||
So, why do I teach that? If you own, administer land or even a whole sim and there`s sound/particle spam attack, you`ll be able to detect the source, which is often well hidden. | |||
And if you are able to detect the source, then you`re able to report the spammer, delete the object and put the owners name on the ban list (we will come to that). | |||
Under the bottom line: Beacons are a very good feature to detect invisible, tiny, "not-on-chat-appearing" objects which may annoy you. | |||
=== Abuse Report === | |||
For the advanced Abuse Report you need to activate "''Show interface in screenshot''" option under "''File'' -> ''Take snapshot''". | |||
Orbiters only use scripts on you, but a cage as object offers more ways to get a griefers name. I prefer to r-click them and go to "''Edit''" and show the "''General''" tab with the owners name on it.<br> | |||
Additionally I bring down the "''Bump, Pushes and Hits''" box with the griefers name on it and '''then''' I r-click the cage to report it. | |||
Because you have activated the "''Show interface in screenshot''" option, all the info displayed on those windows can be seen by the investigation team as well, if you sent them an AR and include a screenshot.<br> | |||
This way I`ll have 6 proofs: | |||
#You got caged (Shown on the screenshot) | |||
#Cage with owners name on the screen (General tab info on screenshot) | |||
#Cage owner hit you (Hit box on screenshot) | |||
#Cage owners name on the AR (Caught by SL) | |||
#AR screen shows the current height position in SL (Shown on the screenshot) | |||
#Object itself is picked by the AR and shown on the Report | |||
I bet there are some jerks out there who will say something on the chat, before they`ll grief you. So, if you quote them on the Report and have the chat history displayed on the screen, you`d also have additional proofs that this person was your griefer. | |||
=== Land Security === | |||
If you are on land which you own, or allowed to administer, Second Life offers you powerful tools to prevent griefing attacks. You can control who is able to visit your land and what they can do there.<br> | |||
If you are on group land, the ability to use land management options can be assigned to you through the "''Allowed Abilities''" for your Role in the group. | |||
Right-click on the ground and select "''About Land''" from the pie menu, or select "''World'' -> ''About Land...''" from the menu, or click on the parcel name at the top of your screen to open the "''About Land''" window.<br> | |||
The "About Land" window contains six tabs which allow land owners to set various land options. Three of these are interesting to minimize griefing attacks. | |||
==== About Land - Objects ==== | |||
The third tab, Objects, allows individuals with the appropriate abilities to see who has objects on the land and to return objects to owners. | |||
You can return all objects owned by the parcel owner, all objects set to the parcel`s group or all objects owned by others. | |||
If your land has been junked up by prims left by a large number of different people, quickly return all of them by hitting the "''Return...''" button on the "''Owned by others''" line.<br> | |||
If, you want to allow others to keep objects on your land and there is only one (or a few) individuals who have left litter, you can selectively return these Avatars` objects. | |||
Click the "''Refresh List''" button to update the list, then select the offending avatars' names from the Object Owners list and click the "''Return objects...''" button immediately above this list. | |||
==== About Land - Options ==== | |||
The fourth tab, Options, allows land owners to control what can and can not happen on their land.<br> | |||
"''Allow other residents to''" should be clear so far. But you shouldn`t allow other residents to edit your terrain... | |||
On the right side, "''Create Objects''" is needed so residents can build, rez items on the land. "''Object Entry''" means an object is allowed to enter your parcel, if it was rezzed somewhere else. "''Run Scripts''" will allow residents to run scripts on your land.<br> | |||
If your land parcel comes under attack by self-replicating prims (in order to crash the sim), immediately turn off "''Create Objects''", "''Object Entry''" and "''Run Scripts''".<br> | |||
Then file an Abuse Report, return the junk and finally change back to normal.<br> | |||
But I would recommend you to <u>wait about 15 minutes</u> until you allow other residents to create objects and run scripts again. This should be enough time to file the AR and put the griefers name on the ban list.<br> | |||
If you run a shop it might be best to turn off "''Create Objects''" and "''Run scripts''". This way you can avoid griefers will leave scripted, or invisible stuff there. | |||
If you have full parcel powers, you can sub-divide your land later and offer an "''Unpacking Area''" in the middle of the shop, where vendors are out of range.<br> | |||
The "''Land Options''" option "''Safe''", means that no game "damage" can be done on the land. <br> | |||
By selecting "''Restrict Pushing''" you are able to prevent griefing, done by push weapons. | |||
==== About Land - Media ==== | |||
Just a short advice: "''Voice Settings''", "''Disable spatial audio on this parcel''" may prevent harassment by voice feature. But the "''Mute''" option makes this setting not really necessary. | |||
==== About Land - Access & Ban ==== | |||
If you want a quiet parcel of land without interruptions from outsiders, you can limit access to your parcel, either to a group it is set to, or to a list of specifically designated avatars in the "''Allowed Residents''" list.<br> | |||
"''Allow Public Access''" allows all SL residents to visit your land. | |||
If you own mature rated land you can limit the access to residents who have an age verified account. Same for the payment info option. | |||
It might keep out some newbies, '''but''' also potential customers...<br> | |||
The "''Banned Residents''" list is like the Mute List. | |||
Click the "''Add...''" button below, type the name of the avatar you wish to ban in the text-entry field which pops up. | |||
Then click on "''Find''" and choose the avatar's name from the list and click "''Select''", to ban the person. | |||
If the griefing avatar is on your land, you can also Freeze, Eject and/or Ban, him from your land. | |||
Simply right-click on the offending avatar, choose "''More''" from the pie menu, then either "''Freeze''" or "''Eject''" from the second menu. | |||
If you choose Freeze from the pie menu, a window will pop up enabling you to Freeze the avatar (rendering him unable to move, chat or interact with objects), Unfreeze an avatar who has been previously frozen, or Cancel the freeze request.<br> | |||
If you choose Eject and also have land ban privileges, you will see a choice to simply eject the avatar from the parcel or to eject and simultaneously add him to the parcel's ban list. | |||
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*[http://www.slprofiles.com/webtab/Trent%20Platthy Trent Platthy] - Original Concept | *[http://www.slprofiles.com/webtab/Trent%20Platthy Trent Platthy] - Original Concept | ||
*[[User:Fr43k Paine|fr43k Paine]] - Extensive mod | *[[User:Fr43k Paine|fr43k Paine]] - Extensive mod and additional topics | ||
*[[User:Zai Lynch|Zai Lynch]] - Wikification | *[[User:Zai Lynch|Zai Lynch]] - Wikification | ||
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__TOC__ | __TOC__ | ||
{{User: | {{User:Fr43k Paine}} | ||
{{User: | {{User:Zai Lynch/Quick Links}} | ||
|} | |} |
Revision as of 08:53, 12 May 2008
Intro
To hear all of the talk regarding the problem of "Griefing" in Second Life, one could be excused for thinking our world is overrun with juvenile delinquents with nothing better to do with their time than spoil other people's fun. In actuality, nothing could be further from the truth!
In my experience, Second Life is full of wonderful, creative, intelligent, talented people who contribute positively to the content & culture, the economy & ergonomics, the diversity & direction of our world -- but if you do happen to come across one of the sad few whose purpose is to diminish your enjoyment of Second Life, it helps to know how best to deal with the situation and what tools and services Second Life has in place to enable you to do so. This tutorial presents some tips and tricks to help you out in this regard. Here they are:
Part I (Beginners)GriefersOk, so what is a "Griefer"? So rule #1 is: Stay CalmBut why stay calm? Because it spoils their fun. They're looking for a reaction, so they get bored if you just stay calm. Basic KnowledgeWhatever a griefer tells you, do not believe him or her. They have no real powers and most important: MutingSo, for abusive language, one way to make them to "shut up" is muting. Muting will give you five advantages:
The SL client offers you 3 simple ways to mute an avatar and 2 ways to mute an object:
revise neededYou can see that "mute" can be a powerful feature: Activate the "Show Muted Text" box in the chat history. If you scoll up, then you should see how much spam has been filtered by muting it. To avoid you will see spam in the future, after you have muted a person or object, please UNcheck the "Show Muted Text" option again.
Pushes & HitsSome griefers will become more agressive if you ignore them (like little kids if they don`t get their cookies) and will try to push you, or even worse.
So, let`s take a look at Bumps, Pushes and Hits. Ask a friend to bump into you and then please look at Help -> Bumps, Pushes & Hits...
See what it says, what is a great tool to figure out who your griefer is, if you get hit or even caged, shot, orbited etc. If they cage you it shows up there (i.e. Griefing Griefer hit you with a scripted object).
Avoid PushesA Movelock is a great tool to lock your AV at it`s current position, so it can`t be pushed by people. But if you can sit, sit. That`s right, sit. Try not to sit on the normal ground though, it`s still possible to push you with physical/scripted objects. While you are sitting on a seat, bench etc., that is not physical (can`t be pushed/moved) you are safe from beeing pushed and even orbiting! Sitting is a great defense along with rule #1 - Stay calm.
Find Invisible ObjectsSometimes things are invisible, so you can not say what hit you. Then press CTRL-ALT-T to highlight transparent objects.
Transparent objects will become highlighted in red and half-transparent. Now there you are able to detect invisible objects, you are also able to mute or report them if necessary. :)
ParticlesYou can`t "mute" visual things but you can make them disappear on your screen. Particles are rendered client side, which means they cause no lag, it`s all up to your computer. The next powerful feature I will show you is the "Hide particles" option, which is under "View -> Beacons". Check that option to hide particles. This way you can get rid of real strong particle spam like these xxx picture spam (some of you might know that crap). That`s pretty useful, if you want to stay in a sim, where some particle spam is going on.
Cages, Orbiters & DeformersCagesOkies, now we`ll go on with the bad stuff ^^ If you got caged by a usual cage, just try to sit on the cage and then stand up again.
If the cage won`t allow you to sit on it, but there is something else you can sit on, sit on that. In the case, that the area you are in has "build" allowed, you can rez a box and sit on that one. OrbitertsUsual orbiters are scripted tools that griefers use to push you into the sky. If you find yourself a victim of an instant "push" high in the sky, check the "Bumps, Pushes and Hits" box to get the griefers name.
Then file an Abuse Report and include a screenshot. Finally teleport back to the ground will "fix" this problem. DeformersRarely used, but out there. They will deform your whole avatar. First point: Never save your shape at this point! If you should get in such a situation: "Bump, Pushes and Hits" box, file an Abuse Report and include a screenshot. revise neededThen drag and drop the "Stop all animations (unDeform Mod)" tool , that is inside the class supplies box, from your inventory to the ground. R-click it and select "STOP" from the pie menu. It will ask to "Animate your Avatar". Grant the permission and it will fix the problem. IF not, clear your cache and relog. If you have the permissions, then create a copy of your skin and shape, just in case such a tool should really break your shape, you still have a back up copy. See also: User:Lum_Pfohl/Troubleshooting#Help! I'm A Monster!
Fake Police & Fake PowerDo not trust the "SL police" groups. It`s a scam! They don`t have real powers in SL. It doesn`t matter what they say or wear. Most newbies are impressed because they have uniforms or even weapons... Other people with powers in SL, are group related! Like for example the "NCI Land Officer" only has special powers on "NCI holdings".
This is important to know, because it happens that griefers claim to be a manager or an officer, and tells residents to do this and that... Not only at NCI, everwhere in SL.
Spoofing"I didn't say that!"
Texture Spam"Someone is giving me lots and lots of textures!"
Getting blitzedA blitzer is an unstable physics prim. Basically its a prim rotating at a ridiculous speed. When it hits you, it transfers a *LOT* of kinetic energy to you. This will often knock you so hard that you'll end up getting bounced so high that your altitude will roll over into negative numbers. Don't bother waiting to fall, you won't. Relog. The bad part is, theres a *small* chance that scripted attachments you're wearing at the time will crash. If this happens, the best you can do is reset the ones you have perms for (edit the object, then click Tools -> Reset Scripts in Selection). For things you don't have perms for, and have no backup copy of, try talking to the creator of the object, a number of people are fairly sympathetic about things like that, and may replace the object for free. They aren't obligated to, however.
Abuse ReportingNow lets talk about the nearly most important: Abuse Reporting: After you have reported the object or incident (if you think it is worth is, but I would recommend to report at least strong stuff like caging, because it clearly breaks the TOS), then try to get out of the situation.
Summary Part ISo, to come to an end for the basic part:
It`s not a guarantee you will never be griefed in SL, but it will keep you out of trouble as good as possible.
Part II (Advanced)Mute ListAs we already discussed earlier in this article, muting is a great feature. Now more advanced: Mute by Mute List (Useful if you can`t see or find the object). Please note: Names are case sensitive. Also copy and paste won`t work for objects, if you want to mute them by the Mute List. Additionally, muting objects this way will only avoid IM and chat spam. If you should ever need the Mute List to mute a resident: Copy and paste the name works for residents.
BeaconsUse Beacons to find scripted sources: View -> Beacons -> ...
Note: If a source is not active, outlines are red to highlight at least that there`s a scripted object. If the source becomes active, outlines will change their color. Use the beacons to locate scripted sources and for sounds, use the volume as a track too. If it gets louder, you`re coming closer.
You can not select the beacon of an object! Beacons are only there to show you where a scripted object is located.
In order to select the object, you`ll need to r-click on the ground and select "Edit" from the pie menu to enter the edit mode.
Then either left click the spammer, or drag a box around it to select the object. So, why do I teach that? If you own, administer land or even a whole sim and there`s sound/particle spam attack, you`ll be able to detect the source, which is often well hidden. And if you are able to detect the source, then you`re able to report the spammer, delete the object and put the owners name on the ban list (we will come to that). Under the bottom line: Beacons are a very good feature to detect invisible, tiny, "not-on-chat-appearing" objects which may annoy you.
Abuse ReportFor the advanced Abuse Report you need to activate "Show interface in screenshot" option under "File -> Take snapshot".
Orbiters only use scripts on you, but a cage as object offers more ways to get a griefers name. I prefer to r-click them and go to "Edit" and show the "General" tab with the owners name on it.
I bet there are some jerks out there who will say something on the chat, before they`ll grief you. So, if you quote them on the Report and have the chat history displayed on the screen, you`d also have additional proofs that this person was your griefer.
Land SecurityIf you are on land which you own, or allowed to administer, Second Life offers you powerful tools to prevent griefing attacks. You can control who is able to visit your land and what they can do there.
About Land - ObjectsThe third tab, Objects, allows individuals with the appropriate abilities to see who has objects on the land and to return objects to owners.
You can return all objects owned by the parcel owner, all objects set to the parcel`s group or all objects owned by others.
If your land has been junked up by prims left by a large number of different people, quickly return all of them by hitting the "Return..." button on the "Owned by others" line.
About Land - OptionsThe fourth tab, Options, allows land owners to control what can and can not happen on their land.
About Land - MediaJust a short advice: "Voice Settings", "Disable spatial audio on this parcel" may prevent harassment by voice feature. But the "Mute" option makes this setting not really necessary.
About Land - Access & BanIf you want a quiet parcel of land without interruptions from outsiders, you can limit access to your parcel, either to a group it is set to, or to a list of specifically designated avatars in the "Allowed Residents" list. If the griefing avatar is on your land, you can also Freeze, Eject and/or Ban, him from your land.
Simply right-click on the offending avatar, choose "More" from the pie menu, then either "Freeze" or "Eject" from the second menu.
If you choose Freeze from the pie menu, a window will pop up enabling you to Freeze the avatar (rendering him unable to move, chat or interact with objects), Unfreeze an avatar who has been previously frozen, or Cancel the freeze request.
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