Difference between revisions of "LSL llGetAndResetTime"
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{{LSLFunctionAll|func_id=84|func_sleep=0.0|func_energy=10.0|func=llGetAndResetTime|return_type=float|func_footnote=gets the time in seconds since | {{LSLFunctionAll | ||
|func_id=84 | |||
|func_sleep=0.0 | |||
|func_energy=10.0 | |||
|func=llGetAndResetTime | |||
|return_type=float | |||
|func_footnote=gets the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero. | |||
|return_text | |||
|spec | |||
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements. | |||
|examples=<lsl> | |||
default { | |||
state_entry() | |||
{ | |||
llResetTime(); | |||
} | |||
touch_start(integer num_touch) | |||
{ | |||
float time; | |||
time=llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime() | |||
llSay(0,(string)time + " seconds have elapsed since the last touch." ); | |||
} | |||
} | |||
</lsl> | |||
|helpers | |||
|related={{LSLG|llResetTime}}<br/>{{LSLG|llGetTime}} | |||
|also | |||
|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]] |
Revision as of 12:39, 26 January 2007
Outdated templated used
Please change the template from 'LSLFunctionAll' to 'LSL_Function' (just replace 'LSLFunctionAll' with 'LSL_Function', do this after fixing any other erorr messages.
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Either 'func_desc' or 'return_type' & 'return_text' must be defined
(Please use 'return_text' & 'return_type' or 'func_desc' to summarize the functions actions.)
Summary
Function: float llGetAndResetTime( );84 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float
gets the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero.
Caveats
Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
Examples
<lsl> default {
state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime() llSay(0,(string)time + " seconds have elapsed since the last touch." ); }
}
</lsl>