Difference between revisions of "LlModifyLand"

From Second Life Wiki
Jump to navigation Jump to search
m
m
Line 13: Line 13:
<div style="width:auto; height:auto; display:inline;">
<div style="width:auto; height:auto; display:inline;">
<div style="display:table-cell; vertical-align:top;" valign="top">
<div style="display:table-cell; vertical-align:top;" valign="top">
{{{!}} class="sortable" border="2" cellspacing="0" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:90%; empty-cells:show; vertical-align:top;"
{{{!}} class="sortable" border="2" cellspacing="0" cellpadding="3" rules="all" style="margin:0 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:90%; empty-cells:show; vertical-align:top;"
{{!}}-{{Hl2}}
{{!}}-{{Hl2}}
!Action
!Action
Line 47: Line 47:
<div style="width:auto; height:auto; display:inline;">
<div style="width:auto; height:auto; display:inline;">
<div style="display:table-cell; vertical-align:top;" valign="top">
<div style="display:table-cell; vertical-align:top;" valign="top">
{{{!}} class="sortable" border="2" cellspacing="0" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:90%; empty-cells:show; vertical-align:top;"
{{{!}} class="sortable" border="2" cellspacing="0" cellpadding="3" rules="all" style="margin:0 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:90%; empty-cells:show; vertical-align:top;"
{{!}}-{{Hl2}}
{{!}}-{{Hl2}}
!Brush
!Brush

Revision as of 04:35, 30 May 2008

Summary

Function: llModifyLand( integer action, integer brush );
0.0 Forced Delay
10.0 Energy

Modify land with action on brush

• integer action LAND_* flag
• integer brush LAND_*_BRUSH flag

The position of the prim is used to determine the input for various flags.

Action Description
LAND_LEVEL 0 Levels on prim center
LAND_RAISE 1 Raises the land
LAND_LOWER 2 Lowers the land
LAND_SMOOTH 3 Smooths the land
LAND_NOISE 4 Makes the land rough
LAND_REVERT 5 Restores to baked value
Brush Value Size
LAND_SMALL_BRUSH 0 2m x 2m
LAND_MEDIUM_BRUSH 1 4m x 4m
LAND_LARGE_BRUSH 2 8m x 8m
The constant values in the compiler are wrong.
Use these values instead.

Caveats

  • Playing with this command, I have found that the LAND_SMALL_BRUSH edits a 4m x 4m area. The LAND_MEDIUM_BRUSH and the LAND_LARGE_BRUSH, both edit an 8m x 8m area. However using 0 instead of LAND_SMALL_BRUSH will edit a 2m x 2m area. I have bug reported this, but until it gets fixed, it should be noted. correct values for the brushes are 0, 1 and 2, not 1, 2, and 3. - Bev

Examples

Deep Notes

Signature

function void llModifyLand( integer action, integer brush );