Difference between revisions of "LlGetTime"

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Line 18: Line 18:
     {
     {
     float time;
     float time;
     time=llGetTime();
     time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
     llResetTime();
     llResetTime();
     llSay(0,(string)time + " seconds have elapsed since the last touch." );
     llSay(0,(string)time + " seconds have elapsed since the last touch." );

Revision as of 11:25, 26 January 2007

   Outdated templated used

Please change the template from 'LSLFunctionAll' to 'LSL_Function' (just replace 'LSLFunctionAll' with 'LSL_Function', do this after fixing any other erorr messages.

  Either 'func_desc' or 'return_type' & 'return_text' must be defined

(Please use 'return_text' & 'return_type' or 'func_desc' to summarize the functions actions.)

Summary

Function: float llGetTime( );
0.0 Forced Delay
10.0 Energy

Returns a float

gets the time in seconds since the last script reset, or since the last call to llResetTime/llGetAndResetTime.

Caveats

Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.

Examples

<lsl> default {

   state_entry()
   {
    llResetTime();
   }
   touch_start(integer num_touch)
   {
    float time;
    time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
    llResetTime();
    llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

Deep Notes

Signature

function float llGetTime();