Difference between revisions of "Link Texture Manipulation"
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Gigs Taggart (talk | contribs) |
Gigs Taggart (talk | contribs) (other stuff) |
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For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine. | For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine. | ||
These would be nice too, but less important: | |||
<pre> | |||
llScaleLinkTexture(float horizontal, float vertical, integer side, integer link_num) | |||
llGetLinkTextureScale(integer side, integer link_num) | |||
llOffsetLinkTexture(float horizontal, float vertical, integer side, integer link_num) | |||
llGetLinkTextureOffset(integer side, integer link_num) | |||
llRotateLinkTexture(float angle, integer side, integer link_num) | |||
llGetLinkTextureRot(integer side, integer link_num) | |||
</pre> | |||
[[Category:Feature Requests]] | [[Category:Feature Requests]] |
Revision as of 15:35, 29 January 2007
Pretty self explanatory. This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim. It would be very handy to have.
llSetLinkTexture(string texture_uuid, integer side, integer link_num)
For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.
These would be nice too, but less important:
llScaleLinkTexture(float horizontal, float vertical, integer side, integer link_num) llGetLinkTextureScale(integer side, integer link_num) llOffsetLinkTexture(float horizontal, float vertical, integer side, integer link_num) llGetLinkTextureOffset(integer side, integer link_num) llRotateLinkTexture(float angle, integer side, integer link_num) llGetLinkTextureRot(integer side, integer link_num)