Difference between revisions of "Link Texture Manipulation"
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(Moved link_num to the front to conform to current llSetLinkxxxxx functions) |
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llOffsetLinkTexture(integer link_num,float horizontal, float vertical, integer side) | llOffsetLinkTexture(integer link_num,float horizontal, float vertical, integer side) | ||
llGetLinkTextureOffset(integer link_num) | llGetLinkTextureOffset(integer link_num,integer side) | ||
llRotateLinkTexture(integer link_num,float angle, integer side) | llRotateLinkTexture(integer link_num,float angle, integer side) |
Revision as of 16:19, 29 January 2007
Pretty self explanatory. This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim. It would be very handy to have.
llSetLinkTexture(integer link_num, string texture_uuid, integer side)
For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.
These would be nice too, but less important:
llScaleLinkTexture(integer link_num,float horizontal, float vertical, integer side) llGetLinkTextureScale(integer link_num,integer side) llOffsetLinkTexture(integer link_num,float horizontal, float vertical, integer side) llGetLinkTextureOffset(integer link_num,integer side) llRotateLinkTexture(integer link_num,float angle, integer side) llGetLinkTextureRot(integer link_num,integer side)