Difference between revisions of "PRIM MATERIAL LIGHT"

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Latest revision as of 21:05, 24 April 2010

Emblem-important.png Deprecated integer
(This constant has been deprecated.)

Description

Constant: integer PRIM_MATERIAL_LIGHT = 7;

The integer constant PRIM_MATERIAL_LIGHT has the value 7

This constant and it's underlying functionality is deprecated.
Light is no longer a prim property, it is now a face property. The same functionality is reproduced with [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]

Caveats

  • This constant has been deprecated.


Related Articles

Constants

•  PRIM_MATERIAL
material Flags Description Friction Restitution
PRIM_MATERIAL_STONE 0 stone 0.8 0.4
PRIM_MATERIAL_METAL 1 metal 0.3 0.4
PRIM_MATERIAL_GLASS 2 glass 0.2 0.7
PRIM_MATERIAL_WOOD 3 wood 0.6 0.5
PRIM_MATERIAL_FLESH 4 flesh 0.9 0.3
PRIM_MATERIAL_PLASTIC 5 plastic 0.4 0.7
PRIM_MATERIAL_RUBBER 6 rubber 0.9 0.9
PRIM_MATERIAL_LIGHT 7 light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ] 0.6 0.5
•  PRIM_POINT_LIGHT

Functions

•  llSetPrimitiveParams
•  llSetLinkPrimitiveParams
•  llGetPrimitiveParams

Events

•  changed

Deep Notes

History

Lighting in SL has had a complex history , for a long time SL had software lighting but it was a major bottle neck for SL rendering. It was with the 2.0 rendering engine that LL dropped software lighting and introduced FullBright, most applications of lighting at that time were to make prims fullbright (lighting causes colors to dull). Later on lighting was reintroduced this time as hardware lighting.

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Signature

integer PRIM_MATERIAL_LIGHT = 7;