Difference between revisions of "SL7B/Philip speech"
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Our financial fraud detection systems; the systems we use to transfer assets from the Teen Grid; the central databases; our dark fiber backbone; our asset servers which have about 450 terabytes of data; the 40;000 simulator cores in the system; the group chat system; the LindeX Market placement and fulfillment systems; the physics core; the visual rendering system; the scripting engines; the ability to transfer and move land; the region conductor that manages all the sims coming online; the map servers; the inventory servers; the client UI; the content takedown tools; the monetary policies, processes and systems we use; the customer support tools; the [[LDPW|Department of Public Works]]; our international payment systems; our backup systems; [[Linden Home|Linden Homes]]; the [[Welcome Island|Welcome Islands]]; the [[Infohub|Infohubs]]; the grid monitoring tools; the localization systems; the themed private regions; our land auction systems; forums; search appliances; the [http://secondlife.com/support Support Portal]; metrics dashboards; our Phoenix, Dallas, and Washington, D.C. data centers; our 3rd-party Viewer directory, open source repositories and programs, and our internal build systems. | Our financial fraud detection systems; the systems we use to transfer assets from the Teen Grid; the central databases; our dark fiber backbone; our asset servers which have about 450 terabytes of data; the 40;000 simulator cores in the system; the group chat system; the LindeX Market placement and fulfillment systems; the physics core; the visual rendering system; the scripting engines; the ability to transfer and move land; the region conductor that manages all the sims coming online; the map servers; the inventory servers; the client UI; the content takedown tools; the monetary policies, processes and systems we use; the customer support tools; the [[LDPW|Department of Public Works]]; our international payment systems; our backup systems; [[Linden Home|Linden Homes]]; the [[Welcome Island|Welcome Islands]]; the [[Infohub|Infohubs]]; the grid monitoring tools; the localization systems; the themed private regions; our land auction systems; forums; search appliances; the [http://secondlife.com/support Support Portal]; metrics dashboards; our Phoenix, Dallas, and Washington, D.C. data centers; our 3rd-party Viewer directory, open source repositories and programs, and our internal build systems. | ||
''(Laughs. | ''(Laughs.)'' | ||
So I'm just gonna pause there. That is an incomplete list of major components that make up Second Life that I was to just sit and kind of bring up from memory this morning while I was thinking about us. Now, the reason that I read off a list like that |
Revision as of 11:12, 21 June 2010
Text transcript
Currently being assembled by Torley...
Okay everyone! I realize not that everyone there can hear me and I'm sorry for that, but I've got until 11:30 this morning and I've got a drop-off at summer school to do so I absolutely have to leave. So I just wanted to get started and again, I'm sure someone will — maybe if we're lucky here — will do the favor of recording and translating me. I can't type as quickly as I can talk, so I'm not going to try to. I'm just gonna speak a little bit here and let everybody — well, let's get on with the experience of celebrating Second Life's 7th Birthday this week!
It's amazing for me personally looking back. I sat and thought about this 7th year of operation — you know, for me, it is, of course more than 10 years. I started the company in 1999 so in fact I've been at this for 10 or 11 years now. In fact for me personally, my 30s were basically spent building an experience — experiencing and growing alongside Second Life. It's remarkable that entire decade of my life has basically been dedicated to Second Life. This year, I will turn 42. (Laughs.) So it's an amazing thing looking back and looking at the troubles we're having even just being here together today. I would say that those 10 years have been an incredibly hard. They've had incredible moments of frustration. But they've also been incredibly rewarding and inspiring and I wouldn't take back any of it or even do anything differently. And I think that's something not a lot of people are lucky enough to say.
You know, you might jump up and say, "Hey Philip, of course there's so many things you could've easily done differently that in these last 10 years that would've made things better — or executed better — but you know, changing history has the risk that you might have done something that broke everything in some way, and I wouldn't toy with that. I think what we've achieved here is a magnificent accomplishment together — all of us, the Lindens, the Residents, the Lindens that aren't with us anymore — we've all worked together to build something just incredible. And I wouldn't even take any chance at anything that might mess it up, it's unbelievable what we've achieved.
I was thinking about this — what to say today and what to talk about — and I had a thought. I wanna try something. I wanna read you guys just a quick list that I made this morning, so bear with me and let me read you a list of stuff here:
Our financial fraud detection systems; the systems we use to transfer assets from the Teen Grid; the central databases; our dark fiber backbone; our asset servers which have about 450 terabytes of data; the 40;000 simulator cores in the system; the group chat system; the LindeX Market placement and fulfillment systems; the physics core; the visual rendering system; the scripting engines; the ability to transfer and move land; the region conductor that manages all the sims coming online; the map servers; the inventory servers; the client UI; the content takedown tools; the monetary policies, processes and systems we use; the customer support tools; the Department of Public Works; our international payment systems; our backup systems; Linden Homes; the Welcome Islands; the Infohubs; the grid monitoring tools; the localization systems; the themed private regions; our land auction systems; forums; search appliances; the Support Portal; metrics dashboards; our Phoenix, Dallas, and Washington, D.C. data centers; our 3rd-party Viewer directory, open source repositories and programs, and our internal build systems.
(Laughs.)
So I'm just gonna pause there. That is an incomplete list of major components that make up Second Life that I was to just sit and kind of bring up from memory this morning while I was thinking about us. Now, the reason that I read off a list like that