Difference between revisions of "Second Life Railroad/SLRR History"
Jer Straaf (talk | contribs) (→2005) |
Jer Straaf (talk | contribs) (→2005) |
||
Line 69: | Line 69: | ||
* {{SLurl|region=Tuliptree|x=152|y=155|z=31|title=Tuliptree Station|message=Tuliptree Station SLRR|image=http://farm5.static.flickr.com/4102/4752410997_a7e278f9b8_m.jpg}} - Sam Portacerro | * {{SLurl|region=Tuliptree|x=152|y=155|z=31|title=Tuliptree Station|message=Tuliptree Station SLRR|image=http://farm5.static.flickr.com/4102/4752410997_a7e278f9b8_m.jpg}} - Sam Portacerro | ||
By experimentation and a few contacts with the original designers and implementers, members of the Second Life Railway Consortium (later renamed to the Virtual Railway Consortium) determined much of the functionality of the LL SLRR automated train system as created by Eric, Michael, and Nigel Linden. The scripted System Controller of the SLRR is located in the Right Of Way (ROW) maps on the office wall of the {{SLurl|region=ANWR|x=105|y=171|z=40|title=ANWR prim drilling rig|message=ANWR prim drilling rig and SLRR Controle station| ANWR | By experimentation and a few contacts with the original designers and implementers, members of the Second Life Railway Consortium (later renamed to the Virtual Railway Consortium) determined much of the functionality of the LL SLRR automated train system as created by Eric, Michael, and Nigel Linden. The scripted System Controller of the SLRR is located in the Right Of Way (ROW) maps on the office wall of the {{SLurl|region=ANWR|x=105|y=171|z=40|title=ANWR prim drilling rig|message=ANWR prim drilling rig and SLRR Controle station| ANWR}}. The SLRR Commuter V1.2 car ran as physical objects, 'steered' over the tracks by an invisible non-physical prim named Guide that the trains repeatedly collided with, thereby being directed back onto the correct course. | ||
---- | ---- |
Revision as of 03:19, 6 September 2010
Help Portal: |
Avatar | Bug Fixes | Communication | Community | Glossary | Land & Sim | Multimedia | Navigation | Object | Video Tutorials | Viewer | Wiki | Misc |
Note! | |
As with all wiki.secondlife pages that are not LL Official pages, this article is open to edit as and when a resident feels it is appropriate (see Editing Guidelines). If however you simply wish to ask or make a suggestion about or discuss the railroad or the content of this article, please use the Talk page. The talk page is also where any disputes over proposed page content should be discussed. This Wiki (being a document of an ever changing world) is constantly in need of updating and improvement. If you are aware of information this article should have added/changed please go ahead and do so. If you do not feel confident about editing make the suggestion on the talk page and another contributor may be able to assist. |
Important! Page in need of checking. | |
This page is in need of checking and / or updating, some part may not be fully impartial yet. |
Description
This entry is a description of the history of the Second Life Railroad ( SLRR ) on the Heterocera Atoll continent.
The information about the hisotry of the SLRR has gotten so long that is was necessary to split the page into two. You can find the years 2005 to 2009 on one page and we continue 2010 on a new page.
HISTORY
2005
The Second Life Railroad has its origins in early attempts by residents to provided automated travel around the mainland during a time when their were no direct teleports available. Some of the earliest examples - such as the "Telehopper" from Kissling and the Great Second Life Railway from Mocha to Purple - led to the first Linden-created trolley, operating from Luna to Dore via Nova Albion. As the first mainland expanded and Magellan Linden made additional discoveries beyond the founding of Nova Albion, roadways and other Protected Land Rights of Way (ROW) were crafted on the first continent, Sansara, but none were slated for rail use.
Eric, Nigel, and Michael Linden created most of the track and other structures, the rolling stock, most notably, the SLRR Commuter V1.2 car.
At this time, the track formed three unconnected tracks:
Bhaga🖈 to Paranthrene, where the Clearwing / Paranthrene Transfer Station🖈 was located;
Clearwing / Paranthrene Transfer Station🖈 to an End Of Line (EOL) in Torva Station🖈;
An EOL in Jubata Station🖈 to the Tuliptree Station🖈.
The Torva-Jubata Gap was a section that appeared to be intended for designation as Protected Land ROW, but by some mishap was sold to Residents. (In 2009 the ROW was reacquired by Linden Lab.)
The original three tracks were provided with five Resident-created stations, all named for the region in which they are located. These stations and their creators are:
- Achemon Station🖈 - Pratyeka Muromachi
- Calleta Station🖈 - nimrod Yaffle
- Neumoegen Station🖈 - Fallingwater Cellardoor
- Obscure Station🖈 - Jauani Wu
- Tuliptree Station🖈 - Sam Portacerro
By experimentation and a few contacts with the original designers and implementers, members of the Second Life Railway Consortium (later renamed to the Virtual Railway Consortium) determined much of the functionality of the LL SLRR automated train system as created by Eric, Michael, and Nigel Linden. The scripted System Controller of the SLRR is located in the Right Of Way (ROW) maps on the office wall of the ANWR prim drilling rig🖈. The SLRR Commuter V1.2 car ran as physical objects, 'steered' over the tracks by an invisible non-physical prim named Guide that the trains repeatedly collided with, thereby being directed back onto the correct course.
2006
In September of 2006, Nigel Linden announced a contest for Residents to design and build ten more SLRR stations, winning L$ prizes for their efforts, and completing the final builds by October 31st. From the 103 entries, the winning builders were:
- Bhaga Station🖈 - Alazarin Mondrian
- Tenera Station🖈 - Shawk Pertwee
- Aglia Station🖈 - Elliot Eldrich
- Crenulate Station🖈 - Donk Kongo
- Clearwing Station🖈 - Ralph Doctorow
- Foxglove Station🖈 - Midtown Bienenstrich
- Lunalis Station🖈 - Lunalis SLRR Committee
- Spini Station🖈 - Mordecai Nitschke
- Jubata Station🖈 - Ilianexsi Sojourner
- Epirrhoe Station🖈 - Ledje Gorky
- Zale Station🖈 - Byron Curtis
These and other stations on the SLRR lines continued to be regularly served by the SLRR Commuter V1.2 car throughout 2006.
2007
In November, Michael Linden built the Vicina Quay🖈, a large dock with a freighter ship floating nearby. A new SLRR-gauge track was laid connecting the Quay with Crumbi, creating the original Crumbi junction.
2008
On 1 April 2008, the Havok version 1 physics engine in SL was updated to Havok 4 gridwide. Changes in Havok itself, its interface with the LL simulator code, in the system tunings, and vehicle code of the upgrade caused the failure of most physical trains in SL, including the Commuter V1.2. Gradually, rolling stock creators began to make adjustment to their builds and scripts to accommodate the new operating conditions.
LL removed the problematic Commuter V1.2 automated train system and essentially abandonded the SLRR tracks.
The LDPW contracted a Mole to work on the SLRR system. This development resulted in a test on 31 December 2008 of new SLRR rolling stock scripts in two green Alco RS-3 locomotives created by Michael Linden. No version of this automated train has ever been put into service on the SLRR.
Additional rails were added to the Bay City mainland area. Many of them were essentially decorative, and for use on a non-physical trolley system down Route 66 in Bay City. A Bay City station was also constructed by Squishy Mole of the LDPW in Inner Harbor🖈, but left unfinished at the opening of the Bay City area. It served only as a place to house the city's content package for Residents. Late in 2008, additional rails were laid from Grub Beach to Manyiminya🖈in the Bay City area.
Over a period of two months, Rail Rally 2008 was hosted in two mainland regios - Schizura and Vicina. Sponsored by the Second Life Railway consortium, the Rally included two three day sessions and multiple events in the interim. The Rally brought together rail builders, scripters, merchants, train-spotting and -riding buffs, and a mix of Residents with rail and other transportation interests. The venue hosted an SLRR-gauge two region track loop with working signals and moving bridges.
There was a growing personal train industry in Second Life, with many builders and several very different approaches to train building. This rise in popularity did not go unnoticed by proponents of LL automated trains, and they lobbied to have the Lindens remove SLRR's solid center rail. Residents successfully fought this effort and the SLRR's solid center rail remains as a vital part of the SLRR's track standard. No new SLRR tracks were built during this time..
2009
By 2009 there was a thriving personal railroading industry in Second Life with a dozen or more active train builders. There was a reshuffling of the LDPW and consequently the priorities for the SLRR moved away from problematic "super-automated trains" on the SLRR Atoll tracks.
Early in 2009, the Resident-owned land in Sinica🖈 where the SLRR should have been running since its inception was acquired, track was laid, and the Torva-Jubata Gap was closed.
Around the same time, a passing track in Sinica, between Torva and Jubata, was laid, a passing track was laid in Lunalis🖈 and Fucosa Passing track🖈, and slightly later, the Sinica Passing track🖈 passing track mentioned above.
In late 2009 Sylvan Mole began the development of active switches for the SLRR. Multiple configurations have been tested to ensure compatibility with the widest possible range of existing Resident rolling stock designs. A switch design testbed🖈 was constructed in Tussock.
On October 1st 2009 the SLRR Rail Group organized Rail Fest 2009. About 30 trains started at Tuliptree Station🖈 and ran the entire Heterocera main line all the way to Bhaga🖈.
In late 2009 the track alignment near the Crumbi Transfer Station was modified. A bridging track was added in Tenera🖈 to enable routing from that track over to the track heading out through Webworm. In Pawpaw, another bridging track🖈 was laid to enable routing between the branch heading from Pawpaw to the Pavonia End of the Line🖈, and the other from Pawpaw toward Tussock Junction. A trackbed extension from Tussock extended the SLRR up to Spangle. No center rail was installed, however, and many residents insisted that the LDPW finish this new track. Track in inner Harbor🖈 to Manyiminya🖈 in Bay City received a guide rail and buffer stops, and became a test rail for switches and crossings.
2010 and beyond
Information about the SLRR History 2010 and beyond can be found on this page.
Source
The above information was compiled by various SL Residents including Moundsa Mayo, Stryker Jenkins, Jer Straaf, Damion Goodman and Dougie Flossberg.
Also See
Here is a list of Related resources. You can find more information about the SLRR and other Rail related articles on these wiki pages and external websites.
- Second_Life_Railroad
- SLRR History 2010 and beyond
- SLRR standards
- SLRR Switch
- SLRR Rail Group - group link
- Loco Motives - group info coming soon! group link
- Virtual Railway Consortium - group link