Difference between revisions of "IsPointInPolygon2D"
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== Code == | == Code == | ||
It should be noted that this vector version is typically faster (fewer function calls), and will actually use less memory (due to the overhead of list entries). It is therefore preferable to try and re-write your script to use vectors in favour of using the float-pair version unless you have no choice. | |||
Vector version: | Vector version: | ||
<lsl>integer isPointInPolygon2D( list vLstPolygon, vector vPosTesting ){ | <lsl>integer isPointInPolygon2D( list vLstPolygon, vector vPosTesting ){ | ||
integer vBooInPlygn; | integer vBooInPlygn; |
Revision as of 02:48, 22 September 2010
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Summary
Function: integer isPointInPolygon2D( list polygon, vector point );
Tests a polygon (described as a list of 2D vectors) to see if a 2D point lies within it. Useful for detecting where an event occurred within 2D space.
Returns an integer TRUE if the point lies within the described polygon, FALSE if not
• list | polygon | – | A polygon described as a list of 2D vectors for its points in around the edge order. | |
• vector | point | – | The point to test for, described by a 2D vector (a vector using only the x and y values) |
It is possible (and fairly easy) to adapt this function to use a list of paired floats, both implementations are provided.
Caveats
- the polygon MAY need to be a shape that can be built with triangles, it's unclear from the original if this is a requirement.
- 0,0 should NOT be a regular point on the polygon list. See notes below.
Examples
<lsl>if (isPointInPolygon2D( [<1,1,0>, <1,2,0>, <2,2,0>, <2,1,0>], <1.5,1.5,0> )){ llOwnerSay( "Point is in polygon" ); }else{ llOwnerSay( "Point is not in polygon" ); }</lsl> <lsl>if (isPointInPolygon2D_XY( [<1,1,0>, <1,2,0>, <2,2,0>, <2,1,0>], 1.5, 1.5 )){ llOwnerSay( "Point is in polygon" ); }else{ llOwnerSay( "Point is not in polygon" );
}</lsl>Notes
- you can have polygons with holes, either by separating the polygon list of points into distinct parts and placing a 0,0 point after each part, or by making a two partt call to the function, that uses an outer and an inner detection polygon with the inner (cutout) overriding the outer.
Implementations
This implementation is adapted from the original found here. Please include the copyright comments below when using this code. See original page for indepth discussion of usage.
Copyright
<lsl>/*//-- LSL Port 2009 Void Singer --//*/ /*//-- Copyright (c) 1970-2003, Wm. Randolph Franklin --//*/ /* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: 1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimers.
2. Redistributions in binary form must reproduce the above copyright notice
in the documentation and/or other materials provided with the distribution.
3. The name of W. Randolph Franklin may not be used to endorse or promote
products derived from this Software without specific prior written permission
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- /</lsl>
Code
It should be noted that this vector version is typically faster (fewer function calls), and will actually use less memory (due to the overhead of list entries). It is therefore preferable to try and re-write your script to use vectors in favour of using the float-pair version unless you have no choice.
Vector version:
<lsl>integer isPointInPolygon2D( list vLstPolygon, vector vPosTesting ){ integer vBooInPlygn; integer vIntCounter = [] != vLstPolygon; vector vPosVertexA = llList2Vector( vLstPolygon, vIntCounter ); vector vPosVertexB;
while (vIntCounter){ vPosVertexB = vPosVertexA; vPosVertexA = llList2Vector( vLstPolygon, ++vIntCounter );
if ((vPosVertexA.y > vPosTesting.y) ^ (vPosVertexB.y > vPosTesting.y)){ if (vPosTesting.x < (vPosVertexB.x - vPosVertexA.x) * (vPosTesting.y - vPosVertexA.y) / `(vPosVertexB.y - vPosVertexA.y) + vPosVertexA.x ){ vBooInPlygn = !vBooInPlygn; } } } return vBooInPlygn; }</lsl>
Float Pair Version: <lsl>integer isPointInPolygon2D_XY( list vLstPolygonXY, float vFltTesting_X, float vFltTesting_Y ){ integer vBooInPlygnXY; integer vIntCounterXY = ([] != vLstPolygonXY); float vFltVertexA_X = llList2Float( vLstPolygonXY, -2 ); float vFltVertexA_Y = llList2Float( vLstPolygonXY, -1 ); float vFltVertexB_X; float vFltVertexB_Y;
while (vIntCounterXY){ vFltVertexB_X = vFltVertexA_X; vFltVertexB_Y = vFltVertexA_Y; vFltVertexA_X = llList2Float( vLstPolygonXY, vIntCounterXY++ ); vFltVertexA_Y = llList2Float( vLstPolygonXY, vIntCounterXY++ );
if ((vFltVertexA_Y > vFltTesting_Y) ^ (vFltVertexB_Y > vFltTesting_Y)){ if (vFltTesting_X < (vFltVertexB_X - vFltVertexA_X) * (vFltTesting_Y - vFltVertexA_Y) / `(vFltVertexB_Y - vFltVertexA_Y) + vFltVertexA_X ){ vBooInPlygnXY = !vBooInPlygnXY; } } } return vBooInPlygnXY; }</lsl>