Difference between revisions of "Viewer 2 Microsoft Windows Builds"
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{{KBnote|These directories will not exist until your compile session has run for a little while.}} | {{KBnote|These directories will not exist until your compile session has run for a little while.}} | ||
The source of these files should be in a folder named <code>vcredist_vc80_4053_x86</code>. | The source of these files should be in a folder named <code>vcredist_vc80_4053_x86</code>. If you cannot find these on your hard drive follow the instructions at http://wiki.secondlife.com/wiki/User:Robin_Cornelius/viewer-development_VC2005_Express to get them. | ||
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Revision as of 03:30, 22 November 2010
Work in progress These instructions are not yet complete or debugged as of 18 April 2010. |
When finished, we hope this page will constitute a complete recipe for compiling viewer 2 from source on a Windows machine.
Philosophy: to keep it brief, this page should only include steps we KNOW ARE NEEDED, not random hints. Extra details or open issues can go on the talk page.
Note: Following this recipe will probably take 6 to 12 hours of wall-clock time, and 2 to 6 hours of your time, if you're starting from a fresh Windows XP/Vista/7 system. |
Establish your programming environment
This is needed for compiling any viewer based on the LL open source code, but only needs to be done once.
- Obtain Visual Studio (2005, 2008, 2010) (Express is OK)
- Click here to download Visual C++ Express - current version is VS2010
- Note: LL still uses VS2005 internally, which uses the VC80 libraries. VS2008 uses the VC90 libraries. VS2010 TBD (test with the VC90 libraries new ones for VC100 may need to be made).
- Install Microsoft Platform & DirectX SDKs
- Download and install Windows SDK for Windows Server 2008 and .NET Framework 3.5 and Microsoft Windows SDK for Windows 7 and .NET Framework 3.5 SP1
- Download and install DirectX SDK (June 2010)
- Install other development tools
- UniCode NSIS(download Unicode NSIS)
- This is the package installer used to build Setup.exe. Note: As of this writing the file is downloaded with an *.exec extension that needs renamed *.exe.--Nicky Perian 16:22, 30 March 2010 (UTC)
- CMake (download CMake)
- must be version 2.6.2 or higher (and ensure any older versions aren't in your PATH environment variables)
- Cygwin (download Cygwin)
- When you run the cygwin setup utility make sure you have selected to install patchutils, flex, and bison (all located under "devel") which are not part of the default install.
- Python (download either Python.org Standard Python or ActivePython) Note: build scripts support Python 2.6, not 2.7 yet.
- UniCode NSIS(download Unicode NSIS)
- SVN software:(added by WolfPup Lowenhar 02:16, 19 April 2010 (UTC) )
- TortoiseSVN: http://tortoisesvn.net/
- Download Page:
- TortoiseSVN Downloads(contains link to 32-bit and 64-bit intsallers)
- Download Page:
- TortoiseSVN: http://tortoisesvn.net/
If you use SVN software I suggest actually using the same file tree as LL does that way it will be easier to talk about some thing in a particular folder or file with your fellow builders.
Download and compile libraries that must be manually added to each LL source release
It is probably a good idea to build an empty directory tree for the files below and first copy the files there and once completed, copy the whole tree to the actual source folder. Then, if you obtain a new batch of source code, you can save some steps.
rem OLIBS.CMD to build a folder tree for 3rd party libraries and includes md olibs md olibs\linden\ md olibs\linden\libraries md olibs\linden\libraries\include md olibs\linden\libraries\i686-win32 md olibs\linden\libraries\i686-win32\lib md olibs\linden\libraries\i686-win32\lib\release md olibs\linden\libraries\i686-win32\lib\debug md olibs\linden\libraries\i686-win32\include md olibs\linden\libraries\i686-win32\include\GL md olibs\linden\libraries\i686-win32\include\quicktime md olibs\linden\indra md olibs\linden\indra\newview
SVN folder tree - for simplicity of copying files to your build folder trunk\indra\newview trunk\libraries\i686-win32\include\GL trunk\libraries\i686-win32\include\quicktime trunk\libraries\i686-win32\lib\debug trunk\libraries\i686-win32\lib\release
Quicktime
- Download & install the Quicktime SDK for Windows (login may be necessary).
- copy "QuicktimeSDK\Libraries\QTMLClient.lib" to "olibs\linden\libraries\i686-win32\lib\release" and to "olibs\linden\libraries\i686-win32\lib\debug"
- Copy the contents of "QuicktimeSDK\CIncludes" into "olibs\linden\libraries\i686-win32\include\quicktime".
Fmod
- Download & extract FMOD3.75 API for Windows. (later versions, like FMOD Ex, are incompatible).
- Copy "fmodapi375win\api\inc\fmod.h" to "olibs\linden\libraries\include"
- Copy "fmodapi375win\api\inc\fmod_errors.h" to "olibs\linden\libraries\include"
- Copy "fmodapi375win\api\inc\fmoddyn.h" to "olibs\linden\libraries\include"
- Copy "fmodapi375win\api\lib\fmodvc.lib" to "olibs\linden\libraries\i686-win32\lib\release" and to "olibs\linden\libraries\i686-win32\lib\debug"
- Copy "fmodapi375win\api\fmod.dll" to "olibs\linden\indra\newview"
Note to Snowstorm users: if you are building using the Mercurial repository lindenlab/viewer-development, these steps have been simplified and cleaned up. In particular, there's no need to drop anything under linden\indra anymore, all the files are under linden\libraries like for other 3rd party libraries. The fmodvc.lib however needs to be renamed fmod.lib. The new instructions are:
- Download & extract FMOD3.75 API for Windows
- From
fmodapi375win\api\inc\
, copyfmod.h
andfmod_errors.h
tolinden\libraries\include
- From
fmodapi375win\api\lib
, choose the relevant .lib that correspond to your environment (e.g.fmodvc.lib
for Visual Studio), rename itfmod.lib
and copy it tolinden\libraries\i686-win32\lib\release
andlinden\libraries\i686-win32\lib\debug
- From
fmodapi375win\api
copyfmod.dll
tolinden\libraries\i686-win32\lib\release
andlinden\libraries\i686-win32\lib\debug
Boost
Only needed if not using VS2005.
- Grab the files that Robin Cornelius has precompiled at
http://www.byteme.org.uk/downloads/boost_1_39_VC90_no_scl_shared_crt_static_link.zip
- If you get the zip file from Robin Cornelius copy the libraries folder into the the tree you made above for fmod and QuickTime files that way you have a ready back up of those files for if you update your build directory from the SVN server.
- or alternatively follow the instructions from the 25/Feb/10 and 15/Apr/10 entries of http://jira.secondlife.com/browse/VWR-9541
((TBD: verify, simplify, fix))
cares
TBD
Set up your source code tree
LL distributes the source code in three parts: the source package, the artwork package, and the library package. You should choose whether to use a snapshot or SVN checkout. You'll need art and libraries from a snapshot if you use the SVN method.
- Unzip or checkout your source tree into a directory that has as short full pathname as possible, with NO SPACES in it, to avoid trouble in the build scripts. A sugestion would be to use the same dev tree as LL as all folder names are short and do not have any spaces.
- Example: ((specific snapshot example TBD; SVN example also ))
- Copy your "olibs" from above into the source tree.
Fix known problems with the source code tree
TBD - edits to scripts that must be made for windows VC90 builds to succeed?
Known Problems:
- /indra/cmake/Boost.cmake file has to be edited as shown in VWR-9541 in order to use the boost files in VS2008.
Initial build steps using develop.py and CMake
You may notice that there's no Visual Studio project file as part of the distributed source tree. That's because it is GENERATED in this step using command-line tools. Only after this step can you begin using the IDE.
- open a Command Prompt window
- Run develop.py --
- From the command line, cd into the indra subdirectory
- Run
"develop.py -G VC90"
or"python develop.py -G VC90"
NOTE: use-G VC80
if you are using VS2005
NOTE: Some resources may be downloaded automatically at this point if they do not yet exist.
- The
develop.py
script will create and populate a build directory for you. It should be in'build-vc90'
or'build-vc80'
if using VS2005
- The
When it completes you will get your command prompt back and it should say something like:
Trying to set active config to "RelWithDebInfo" Success! Trying to set "secondlife-bin" to the startup project Success! got ret 0 from tools\vstool\VSTool.exe --solution build-VC80\SecondLife.sln --config RelWithDebInfo --startup secondlife-bin
Compile using the IDE
- Run Visual Studio.
- Configure Visual Studio.
- Use Tools>Options to get the Options window open.
- Goto Projects and Solutions>VC++ Directories and set the following:
Executable Files: $(SystemRoot) $(SystemRoot)\System32 $(SystemRoot)\System32\wbem $(VCInstallDir)bin $(VCInstallDir)PlatformSDK\bin $(VCInstallDir)PlatformSDK\common\bin $(VSInstallDir)Common7\Tools\bin $(VSInstallDir)Common7\tools $(VSInstallDir)Common7\ide $(ProgramFiles)\HTML Help Workshop $(FrameworkSDKDir)bin $(FrameworkDir)$(FrameworkVersion) $(VSInstallDir) C:\Program Files\Microsoft SDKs\Windows\v7.0\Bin C:\Program Files\Microsoft SDKs\Windows\v6.1\Bin C:\Python26 C:\Program Files\NSIS $(SystemRoot)\SysWow64 (needed in 64-bit windows versions, exclude for 32-bit) $(FxCopDir) $(PATH) C:\cygwin\bin
Included Files: $(VCInstallDir)include $(VCInstallDir)atlmfc\include $(VCInstallDir)PlatformSDK\include $(VCInstallDir)PlatformSDK\common\include $(FrameworkSDKDir)include C:\Program Files\Microsoft SDKs\Windows\v7.0\Include C:\Program Files\Microsoft SDKs\Windows\v7.0\Include\gl C:\Program Files\Microsoft SDKs\Windows\v7.0\Samples\winui\TSF\tsfapp C:\Program Files\Microsoft SDKs\Windows\v6.1\Include C:\Program Files\Microsoft SDKs\Windows\v6.1\Include\gl C:\Program Files\Microsoft SDKs\Windows\v6.1\Samples\winui\TSF\tsfapp C:\Program Files\Microsoft DirectX SDK (June 2010)\Include
Library Files: $(VCInstallDir)lib $(VCInstallDir)atlmfc\lib $(VCInstallDir)atlmfc\lib\i386 $(VCInstallDir)PlatformSDK\lib $(VCInstallDir)PlatformSDK\common\lib $(FrameworkSDKDir)lib $(VSInstallDir) $(VSInstallDir)lib C:\Program Files\Microsoft SDKs\Windows\v7.0\Lib C:\Program Files\Microsoft SDKs\Windows\v6.1\Lib C:\Program Files\Microsoft DirectX SDK (June 2010)\Lib\x86
- Use "File -> Open -> Project/Solution", navigate to linden/indra/build-VC90/Viewer.vcproj, and open it.
- if you can't find this file, perhaps your previous run of develop.py failed.
- In the MSVS toolbar, just to the right of the triangular "Start Debugging" arrow, is a text box whose tooltip is "Solution Configurations". Select RelWithDebugInfo.
- If ALL_BUILD is not set as your StartUp Project (the StartUp Project is displayed in bold font), right-click on ALL_BUILD and choose "Set as StartUp Project".
- Right-click on ALL_BUILD and choose "Properties". In "Configuration Properties -> Debugging", find "Working Directory" and navigate to "linden\indra\newview".
- Build -> Build Solution (F7)
Iteratively fix things until the compile succeeds
((TBD - add any fixup steps here. e.g. does fmod375.dll need to be moved into RelWithDbgInfo at this step?))
- report your experiences, if useful, on the talk page, https://wiki.secondlife.com/wiki/Talk:Viewer_2_Microsoft_Windows_Builds
- ask for help on the SL "Snowglobe" group or the opensource-dev mailing list.
Common Issues/Bugs/Glitches And Solutions
Applies to Visual C++ 2005 Express:
The build scripts seem to be a state of flux on how to properly handle picking up 3 Microsoft support files:
Microsoft.VC80.CRT.manifest
msvcp80.dll
msvcr80.dll
If you get errors about these files you will need to manually place them in
../build-VC80/newview/release
(and/or/debug
or/relwithdebinfo
) and../build-VC80/sharedlib/release
Note: These directories will not exist until your compile session has run for a little while. |
The source of these files should be in a folder named vcredist_vc80_4053_x86
. If you cannot find these on your hard drive follow the instructions at http://wiki.secondlife.com/wiki/User:Robin_Cornelius/viewer-development_VC2005_Express to get them.
If you run into an issue when running develop.py
similar to this:
1>Linking... 1>link: extra operand `/ERRORREPORT:QUEUE' 1>Try `link --help' for more information. 1>Project : error PRJ0002 : Error result 1 returned from 'C:\cygwin\bin\link.exe'.
You may have not configured Visual Studio properly. The articles in this wiki in regards to the setup of executable paths do not specify an order or priority, but you must make sure that the CYGWIN executable path is set lower in the list than the VC++ paths, otherwise develop.py
winds up executing the CygWin Link.exe
which won't work
This issue has also been seen when using the Windows Command Prompt instead of the command prompt within VC++ (Visual Studio 2010?).
References
These instructions are condensed from about a dozen previous pages of info:
- https://wiki.secondlife.com/wiki/Microsoft_Windows_Builds
- https://wiki.secondlife.com/wiki/Compiling_the_Viewer_%28MSVS2008%29
- https://wiki.secondlife.com/wiki/User:Jodiah_Jensen#UPDATING_BOOST_LIBRARIES_TO_WORK_WITH_VS2008
- now partially incorrect
- http://jira.secondlife.com/browse/VWR-9541
((add other references here))