Difference between revisions of "Template:LSL Function/link"
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(It's more along the lines of notes, not spec.) |
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{{#vardefine: | {{#vardefine:notes| | ||
<h3>Link Numbers</h3> | <h3>Link Numbers</h3> | ||
Each prim that makes up an object has an address, a link number. To access a specific prim in the object, the prim's link number must be known. In addition to prims having link numbers, avatars seated upon the object do as well. | Each prim that makes up an object has an address, a link number. To access a specific prim in the object, the prim's link number must be known. In addition to prims having link numbers, avatars seated upon the object do as well. | ||
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When an avatar sits on an object, it is added to the end of the link set and will have the largest link number. In addition to this, while an avatar is seated upon an object, the object is unable to link or unlink prims without unseating the avatars first. | When an avatar sits on an object, it is added to the end of the link set and will have the largest link number. In addition to this, while an avatar is seated upon an object, the object is unable to link or unlink prims without unseating the avatars first. | ||
<h4>Counting Prims & Avatars</h4> | |||
There are two functions of interest when trying to find the number of prims and avatars on an object. | |||
* <code>[[llGetNumberOfPrims]]()</code> - Returns the number of prims and seated avatars. | * <code>[[llGetNumberOfPrims]]()</code> - Returns the number of prims and seated avatars. | ||
* <code>[[llGetObjectPrimCount]]([[llGetKey]]())</code> - Returns only the number of prims in the object. | * <code>[[llGetObjectPrimCount]]([[llGetKey]]())</code> - Returns only the number of prims in the object but will return zero for attachments. | ||
{ | |||
{{#var: | <lsl>integer GetPrimCount() { //always returns only the number of prims | ||
if(llGetAttached())//Is it attached? | |||
return llGetNumberOfPrims();//returns avatars and prims but attachments can't be sat on. | |||
return llGetObjectPrimCount(llGetKey());//returns only prims but won't work on attachments. | |||
}</lsl> | |||
{{#var:notes}} | |||
}} | }} | ||
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{{VarPair|constants_nb}} | {{VarPair|constants_nb}} | ||
|- | |- | ||
{{VarPair| | {{VarPair|notes}} | ||
|} | |} | ||
</noinclude> | </noinclude> |
Revision as of 00:05, 27 December 2010
#var | value | |||||||||||||||||||||||
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p__desc | Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag | |||||||||||||||||||||||
also_functions |
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constants_nb |
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notes | Link NumbersEach prim that makes up an object has an address, a link number. To access a specific prim in the object, the prim's link number must be known. In addition to prims having link numbers, avatars seated upon the object do as well.
When an avatar sits on an object, it is added to the end of the link set and will have the largest link number. In addition to this, while an avatar is seated upon an object, the object is unable to link or unlink prims without unseating the avatars first. Counting Prims & AvatarsThere are two functions of interest when trying to find the number of prims and avatars on an object.
<lsl>integer GetPrimCount() { //always returns only the number of prims if(llGetAttached())//Is it attached? return llGetNumberOfPrims();//returns avatars and prims but attachments can't be sat on. return llGetObjectPrimCount(llGetKey());//returns only prims but won't work on attachments. }</lsl> |