Difference between revisions of "LlTriggerLandmark"

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|notes = I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often.  I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.
|notes = I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often.  I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.
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Revision as of 11:10, 20 February 2007

Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llTriggerLandmark( key landmark );
5.0 Forced Delay
100.0 Energy

Allows a script to trigger the activation of a specific landmark, as identified by it's UUID, and teleport an avatar/user to the defined destination.

• key landmark The UUID of a pre-existing landmark

Caveats

  • This function causes the script to sleep for 5.0 seconds.
  • Function is automatic if teleporting to a landmark already contained within the user's inventory
  • Provides standard Landmark Dialog if landmark does not exist within the user's inventory

This function might also require a specific permission to be set in order to function (to help prevent abuse).

Examples

Notes

I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often. I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.

Deep Notes

Signature

//function void llTriggerLandmark( key landmark );