Difference between revisions of "User:Strife Onizuka/Sandbox/Switch/Template:Test"

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{{LSL Header}} __NOTOC__ {{#vardefine:func_id|{{{func_id|}}}}}{{#vardefine:p1_name|landmark}}{{#vardefine:p1_type|key}}{{#vardefine:p1_desc|The UUID of a pre-existing landmark}}{{#vardefine:p2_name|{{{p2_name|}}}}}{{#vardefine:p2_type|{{{p2_type|}}}}}{{#vardefine:p2_desc|{{{p2_desc|}}}}}{{#vardefine:p3_name|{{{p3_name|}}}}}{{#vardefine:p3_type|{{{p3_type|}}}}}{{#vardefine:p3_desc|{{{p3_desc|}}}}}{{#vardefine:p4_name|{{{p4_name|}}}}}{{#vardefine:p4_type|{{{p4_type|}}}}}{{#vardefine:p4_desc|{{{p4_desc|}}}}}{{#vardefine:p5_name|{{{p5_name|}}}}}{{#vardefine:p5_type|{{{p5_type|}}}}}{{#vardefine:p5_desc|{{{p5_desc|}}}}}{{#vardefine:p6_name|{{{p6_name|}}}}}{{#vardefine:p6_type|{{{p6_type|}}}}}{{#vardefine:p6_desc|{{{p6_desc|}}}}}{{#vardefine:p7_name|{{{p7_name|}}}}}{{#vardefine:p7_type|{{{p7_type|}}}}}{{#vardefine:p7_desc|{{{p7_desc|}}}}}{{#vardefine:p8_name|{{{p8_name|}}}}}{{#vardefine:p8_type|{{{p8_type|}}}}}{{#vardefine:p8_desc|{{{p8_desc|}}}}}{{#vardefine:p9_name|{{{p9_name|}}}}}{{#vardefine:p9_type|{{{p9_type|}}}}}{{#vardefine:p9_desc|{{{p9_desc|}}}}}{{#vardefine:p10_name|{{{p10_name|}}}}}{{#vardefine:p10_type|{{{p10_type|}}}}}{{#vardefine:p10_desc|{{{p10_desc|}}}}}{{#vardefine:p11_name|{{{p11_name|}}}}}{{#vardefine:p11_type|{{{p11_type|}}}}}{{#vardefine:p11_desc|{{{p11_desc|}}}}}{{#vardefine:p12_name|{{{p12_name|}}}}}{{#vardefine:p12_type|{{{p12_type|}}}}}{{#vardefine:p12_desc|{{{p12_desc|}}}}}{{#vardefine:return_type|{{#var:return_type}}{{{return_type|}}} }}{{#vardefine:return_text|{{#var:return_text}}{{{return_text|}}} }}{{#vardefine:name|llTriggerLandmark}}{{#vardefine:constants|{{#var:constants}}{{{constants|}}}}}{{#vardefine:spec|{{{spec|}}}}}{{#vardefine:examples|{{#var:examples}}{{{examples|}}}}}{{#vardefine:helpers|{{#var:helpers}}{{{helpers|}}}}}{{#vardefine:also_header|{{#var:also_header}}{{{also_header|}}}}}{{#vardefine:also_tests|{{#var:also_tests}}{{{also_tests|}}}}}{{#vardefine:also_events|{{#var:also_events}}{{{also_events|}}}}}{{#vardefine:also_functions|{{#var:also_functions}}{{{also_functions|}}}}}{{#vardefine:also_articles|{{#var:also_articles}}{{{also_articles|}}}}}{{#vardefine:also_footer|{{#var:also_footer}}{{{also_footer|}}}}}{{#vardefine:notes|{{#var:notes}}I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often.  I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.}}{{#vardefine:mode|{{#var:mode}}request}}{{#vardefine:self|{{#var:self}}{{{self|}}}}}{{#vardefine:type|function}}{{#vardefine:template}}{{#vardefine:caveats|{{#ifexpr:5.0> 0.0|*This function causes the script to sleep for 5.0 seconds.}}{{#if:{{#var:caveats}}|{{#var:caveats}}}}* Function is automatic if teleporting to a landmark already contained within the user's inventory
* Provides standard Landmark Dialog if landmark does not exist within the user's inventory
This function might also require a specific permission to be set in order to function (to help prevent abuse).}}{{#vardefine:location|{{#var:location}}{{{location|}}}}}{{#vardefine:sort|{{#if:{{#var:sort}}|{{#var:sort}}|{{#if:{{{sort|}}}|{{{sort}}}|{{#ifeq:{{#sub:{{#var:name}}|0|2}}|ll|{{#sub:{{#var:name}}|2}}|{{#var:name}}}}}}}}}}{{#vardefine:return_end|<nowiki>;</nowiki>}}{{#vardefine:header_footnote|{{{func_footnote|}}}{{{func_footer|}}}}}{{#vardefine:header_desc|Allows a script to trigger the activation of a specific landmark, as identified by it's UUID, and teleport an avatar/user to the defined destination.}}{{#ifeq:{{#var:mode}}|god|{{{{#ifeq:{{#var:mode}}|god|LSL_Generic/god|!}}}} }}{{#ifeq:{{#var:mode}}|request|{{{{#ifeq:{{#var:mode}}|request|LSL_Generic/request|!}}}} }}{{#if:{{{deprecated|}}}{{{depreciated|}}}|{{{{#if:{{{deprecated|}}}{{{depreciated|}}}|LSL_Generic/deprecated|!}}|{{{deprecated|}}}{{{depreciated|}}}|}}}}{{#if:{{{inventory|}}}|{{{{#if:{{{inventory|}}}|LSL_Function/inventory|!}}|{{{inventory|}}}|}}}}{{#if:{{{permission|}}}|{{{{#if:{{{permission|}}}|LSL_Function/permission|!}}|{{{permission|}}}|}}}}{{#if:{{{negative_index|}}}|{{{{#if:{{{negative_index|}}}|LSL_Function/negative_index|!}}|{{{negative_index|}}}|}}}}{{#if:{{#var:func_id}}{{#var:mode}}||
<div id="box" style="background:red;">
&nbsp;&nbsp;'''Don't delete the 'func_id''''
<div style="padding: 0.5em;background:#ffffff;">
''func_id is a bit of technical information that should not be removed as it is pertinent to anyone writing an LSL compiler or decompiler, so you go and revert the page or set the value properly right now :P.''</div></div>{{#if:{{{self|}}}|| {{LSLC|FixMe}} }} }}{{#if:{{{also|}}}|
<div id="box" style="background:yellow;">
&nbsp;&nbsp;''' 'also' Tag Removed'''
<div style="padding: 0.5em;background:#ffffff;">
''(Please use 'also_header','also_events','also_functions','also_articles', or 'also_footer')''</div></div>{{#if:{{{self|}}}|| {{LSLC|FixMe}} }} }}{{#if:{{#if:{{#var:return_type}}|{{#var:return_text}}}}Allows a script to trigger the activation of a specific landmark, as identified by it's UUID, and teleport an avatar/user to the defined destination.||
<div id="box" style="background:yellow;">
&nbsp;&nbsp;''' 'return_text' and 'func_desc' can both not be undefined'''
<div style="padding: 0.5em;background:#ffffff;">
''(Please use 'return_text' or 'func_desc' to describe the functions actions.)''</div></div>{{#if:{{{self|}}}|| {{LSLC|FixMe}} }} }}{{#vardefine:header_floater|<table><tr>
<td> {{HoverText|{{#var:func_id}}|The function index number.}}
<td> {{LSLG|Function ID}}
</tr><tr>
<td> {{HoverText|5.0|The number of seconds this script will sleep after executing this function.}}
<td> {{LSLG|Delay}}
</tr><tr>
<td> {{HoverText|100.0|The quantity of energy consumed by this function.}}
<td> {{LSLG|Energy}}
</tr></table>}}{{#vardefine:header_text|{{LSL Generic/Text}}}}{{#vardefine:header_title|Function: {{LSL Generic/Title}}}}{{LSL Generic}}{{#if:{{#var:self}}|| {{#ifeq:{{#var:mode}}|request|| {{LSLC|Functions|{{#var:sort}}}} {{#if:{{#var:examples}}||{{LSLC|Needs Example|{{#var:sort}}}}}} {{#ifeq:{{#var:negative_index}}|true|{{LSLC|Negative Index|{{#var:sort}}}}}}}} {{#if:{{{cat1|}}}|{{LSLC|{{{cat1}}}|{{#var:sort}}}}}} {{#if:{{{cat2|}}}|{{LSLC|{{{cat2}}}|{{#var:sort}}}}}} {{#if:{{{cat3|}}}|{{LSLC|{{{cat3}}}|{{#var:sort}}}}}} {{#if:{{{cat4|}}}|{{LSLC|{{{cat4}}}|{{#var:sort}}}}}} {{#if:{{{cat5|}}}|{{LSLC|{{{cat5}}}|{{#var:sort}}}}}} {{#if:{{{cat6|}}}|{{LSLC|{{{cat6}}}|{{#var:sort}}}}}} }}

Revision as of 15:05, 20 February 2007

{request}

Function: llTriggerLandmark( key landmark );

Function: llTriggerLandmark( key landmark );

Allows a script to trigger the activation of a specific landmark, as identified by it's UUID, and teleport an avatar/user to the defined destination.

• key landmark

Caveats

  • This function causes the script to sleep for 5.0 seconds.* Function is automatic if teleporting to a landmark already contained within the user's inventory
  • Provides standard Landmark Dialog if landmark does not exist within the user's inventory

This function might also require a specific permission to be set in order to function (to help prevent abuse).

Examples

Notes

I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often. I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.