Difference between revisions of "Material Volumes"

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*The Material Volume [[Pathfinding_Tools_in_the_Second_Life_Viewer#Example_use_3|attribute]] for Pathfinding creates phantom objects that can be set to change the walkability coefficients of an area of the navmesh. Walkability coefficients are multipliers that may be applied to the speed of a pathfinding character.
*The Material Volume [[Pathfinding_Tools_in_the_Second_Life_Viewer#Example_use_3|attribute]] for Pathfinding creates phantom objects that can be set to change the walkability coefficients of an area of the navmesh. Walkability coefficients are multipliers that may be applied to the speed of a pathfinding character.
*Pathfinding characters will choose the fastest and closest path available to them. (add video of PF cube choosing 100% walkability path around a MV)
*Pathfinding characters will choose the fastest and closest path available to them. (add video of PF cube choosing 100% walkability path around a MV)
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Return to [[Good_Building_Practices]]

Revision as of 13:20, 17 June 2012

About Material Volumes

  • The Material Volume attribute for Pathfinding creates phantom objects that can be set to change the walkability coefficients of an area of the navmesh. Walkability coefficients are multipliers that may be applied to the speed of a pathfinding character.
  • Pathfinding characters will choose the fastest and closest path available to them. (add video of PF cube choosing 100% walkability path around a MV)

Return to Good_Building_Practices