Difference between revisions of "CHARACTER TYPE A"
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Kireji Haiku (talk | contribs) m (added links to related character types) |
Kireji Haiku (talk | contribs) m (according to Pathfinding/Alpha_release_notes it humanoids for CHARACTER_TYPE_A) |
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|type=integer | |type=integer | ||
|value=0 | |value=0 | ||
|desc=Used for character types that you prefer move in a way consistent with humanoids | |desc=Used for character types that you prefer move in a way consistent with humanoids. | ||
|examples | |examples | ||
|constants= | |constants= |
Revision as of 08:52, 9 October 2012
Template:LSL Constant/Pathfinding Character
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Description
Constant: integer CHARACTER_TYPE_A = 0;The integer constant CHARACTER_TYPE_A has the value 0
Used for character types that you prefer move in a way consistent with humanoids.
Caveats
Related Articles
Constants
• | CHARACTER_TYPE_B | |||
• | CHARACTER_TYPE_C | |||
• | CHARACTER_TYPE_D | |||
• | CHARACTER_TYPE_NONE |