Difference between revisions of "Release Notes/Second Life RC LeTigre/13"

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* Bug fixes
* Bug fixes
** Neighboring regions should now appear to the viewer sooner after a region restart ({{Jira|SVC-8019}})
** Neighboring regions should now appear to the viewer sooner after a region restart ({{Jira|SVC-8019}})
** Fixed some crash modes
* New features
* New features
** The simulator now blocks unsupported bits from being requested in [[llRequestPermissions]]()
** The simulator now blocks unsupported bits from being requested in [[llRequestPermissions]]()

Revision as of 14:57, 10 June 2013

13.06.06.277104

  • This is a server maintenance project
  • Scheduled 2013-06-12 for RC BlueSteel and RC LeTigre
  • Bug fixes
    • Neighboring regions should now appear to the viewer sooner after a region restart (SVC-8019)
    • Fixed some crash modes
  • New features
    • The simulator now blocks unsupported bits from being requested in llRequestPermissions()
    • New pathfinding character property for llCreateCharacter() and llUpdateCharacter(): CHARACTER_STAY_WITHIN_PARCEL
      • CHARACTER_STAY_WITHIN_PARCEL takes a boolean parameter, either TRUE or FALSE
      • Default setting is FALSE, leading to traditional pathfinding behavior.
        • If a parcel allows scripts and objects and the character does not have the CHARACTER_STAY_WITHIN_PARCEL option enabled, it can freely cross the parcel boundary in both directions.
      • Characters which have CHARACTER_STAY_WITHIN_PARCEL set to TRUE treat the parcel boundaries as one-way obstacles.
        • Pathfinding wander, flee, evade, and pursue behaviors will only choose goal points within their starting parcel.
        • If a character somehow manages to escape its original parcel (e.g. it was 'pushed' out), it will be able to return to the original parcel, but will be unable to leave the original parcel afterwards.
    • New LSL functions for returning objects from parcels
      • integer llReturnObjectsByID(list objects)
        • Requires new runtime permission PERMISSION_RETURN_OBJECTS
        • objects is a list of objects IDs to return to owner
          • If the script is owned by an estate owner or manager then any object in the region can be returned.
          • Otherwise the script can return any object over land owned by the owner of the script.
        • Throttled at max parcel land impact capacity region-wide per hour.
        • Returns the number of objects that were returned to their owners or an error code.
      • integer llReturnObjectsByOwner(key owner, integer scope)
        • Requires new runtime permission PERMISSION_RETURN_OBJECTS
        • scope is:
          • OBJECT_RETURN_PARCEL to return all objects on the same parcel as the script which are owned by 'owner'. The script must be owned by an estate manager or over a parcel owned by the owner of the script.
          • OBJECT_RETURN_PARCEL_OWNER to return all objects owned by 'owner' which are over parcels owned by the owner of the script.
          • OBJECT_RETURN_REGION to return all objects in the region owned by 'owner' - only works when the script is owned by the estate owner or an estate manager.
        • Parcel owner, estate owner and estate managers can not have their objects returned by this method.
        • Objects which are owned by the group the land is set to will not be returned by this method.
        • Throttled at max parcel land impact region-wide per hour.
        • Returns the number of objects that were returned to their owners or an error code.
      • New error constants for llReturnObjectsByID and llReturnObjectsByOwner:

13.05.31.276748

  • This is a server maintenance project
  • Scheduled 2013-06-05 for RC BlueSteel and RC LeTigre
  • Bug fixes
    • Fixed an issue in which multiple avatars would be disconnected from a simulator simultaneously, and in which LSL HTTP-in URLs would be dropped (BUG-2564)
    • Fixed a crash mode

13.05.28.276535

  • This is an interest list improvement project
  • Scheduled 2013-05-30 for RC BlueSteel, RC LeTigre, and RC Magnum
  • New Features
    • Slightly faster scene loading time when arriving in a new location
  • Changes since 13.05.21.276236

13.05.21.276236

  • This is an interest list improvement project
  • Scheduled 2013-05-22 for RC LeTigre
  • New Features
    • Slightly faster scene loading time when arriving in a new location

13.05.14.275813

  • This is a server maintenance project
  • New Features
    • Added support LSL functions for manipulating JSON data
      • list llJson2List(string json)
        • Converts the top level of the json string to a list.
      • string llList2Json(string type, list values)
      • string llJsonGetValue(string json, list specifiers)
        • Gets the value indicated by specifiers from the json string.
      • string llJsonSetValue(string json, list specifiers, string value)
        • Returns a new json string that is the json given with the value indicated by specifiers set to value
      • string llJsonValueType(string json, list specifiers)
        • Returns the type constant for the value in json indicated by specifiers.
      • Usage guide: Json_usage_in_LSL
  • Bug Fixes
    • Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' (BUG-2424)
    • Fix for 'ApplyImpulse now works only in the root prim' (SVC-8227)
    • Fixed two crash modes
  • Scheduled 2013-05-15 for RC BlueSteel, RC LeTigre, and RC Magnum

13.05.04.275247

13.04.26.274921

  • This is a maint-server project
  • Scheduled 2013-05-01, for RC LeTigre
  • Features
    • CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
    • New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
      • Benefits:
        • Reduced scripting overhead:
          • Replacing a default animation is less code run only once.
          • No polling required, no tracking agent state
        • Works seamlessly with existing animations and animation systems
        • Smoother Animation Overrider behavior
          • Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
      • llSetAnimationOverride(string anim_state, string anim)
        • Set the animation that will play for the given animation state.
        • Animation must be in the contents of the object with the script, or one of the default animations.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • string llGetAnimationOverride(string anim_state)
      • llResetAnimationOverride(string anim_state)
        • Resets the animation for the given animation state to the default.
        • Special state of "ALL" will reset all animation overrides to their defaults.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • PERMISSION_OVERRIDE_ANIMATIONS
        • Only auto-granted for attachments.
      • List of supported animation states
        • "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
      • Caveats:
        • State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
        • Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
  • Bug Fixes
    • Fixed a simulator crash mode
    • Slight region performance improvement when there are no pathfinding characters present
  • Changes since Second Life Server 13.04.12.273874
    • Fixed an issue with region presence

13.04.19.274370

  • This is preparatory work for the Experience Keys project
  • Scheduled 2013-04-24 for RC LeTigre and RC BlueSteel

13.04.12.273874

  • This is a maint-server project
  • Scheduled 2013-04-17, for RC BlueSteel, RC LeTigre, and RC Magnum
  • Features
    • CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
    • New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
      • Benefits:
        • Reduced scripting overhead:
          • Replacing a default animation is less code run only once.
          • No polling required, no tracking agent state
        • Works seamlessly with existing animations and animation systems
        • Smoother Animation Overrider behavior
          • Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
      • llSetAnimationOverride(string anim_state, string anim)
        • Set the animation that will play for the given animation state.
        • Animation must be in the contents of the object with the script, or one of the default animations.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • string llGetAnimationOverride(string anim_state)
      • llResetAnimationOverride(string anim_state)
        • Resets the animation for the given animation state to the default.
        • Special state of "ALL" will reset all animation overrides to their defaults.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • PERMISSION_OVERRIDE_ANIMATIONS
        • Only auto-granted for attachments.
      • List of supported animation states
        • "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
      • Caveats:
        • State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
        • Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
  • Bug Fixes
    • Fixed a simulator crash mode
    • Slight region performance improvement when there are no pathfinding characters present
  • Changes since 13.04.01.273300
    • If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
      • For example, if a user overrides his sit animation to be "yoga_sit" and then sits on a poseball, if that poseball calls 'llStopAnimation("sit")', then the user's "yoga_sit" animation will be stopped.
    • Includes changes from Second Life Server 13.04.05.273580

13.04.05.273580

  • This is a server HTTP improvement project
  • Scheduled 2013-04-10, for RC Magnum, RC BlueSteel, and RC LeTigre
  • Features
    • More complete and more correct headers on texture and mesh fetches.
      The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
      • Age
      • Cache-Control
      • Content-Encoding
      • Content-Language
      • Content-Length (for meshes)
      • Content-Range (for 206 responses)
      • Content-Type
      • Etag
      • Expires
      • Last-Modified
      The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
    • Keepalive connections for some HTTP-based services
      The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
      The exact set of services that will see this is expected to change over time.
  • Changes since 13.04.01.273298
    • Fixed a crash mode

13.04.01.273300

  • This is a maint-server project
  • Scheduled 2013-04-03, for RC BlueSteel and RC LeTigre
  • Features
    • CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
    • New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
      • Benefits:
        • Reduced scripting overhead:
          • Replacing a default animation is less code run only once.
          • No polling required, no tracking agent state
        • Works seamlessly with existing animations and animation systems
        • Smoother Animation Overrider behavior
          • Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
      • llSetAnimationOverride(string anim_state, string anim)
        • Set the animation that will play for the given animation state.
        • Animation must be in the contents of the object with the script, or one of the default animations.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • string llGetAnimationOverride(string anim_state)
      • llResetAnimationOverride(string anim_state)
        • Resets the animation for the given animation state to the default.
        • Special state of "ALL" will reset all animation overrides to their defaults.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • PERMISSION_OVERRIDE_ANIMATIONS
        • Only auto-granted for attachments.
      • List of supported animation states
        • "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
      • Caveats:
        • State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
        • Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
  • Bug Fixes
    • Fixed a simulator crash mode
    • Slight region performance improvement when there are no pathfinding characters present
  • Changes since 13.03.22.272565

13.03.22.272565

  • This is a maint-server project
  • Scheduled 2013-03-27, for RC BlueSteel and RC LeTigre
  • Features
    • CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
    • New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
      • Benefits:
        • Reduced scripting overhead:
          • Replacing a default animation is less code run only once.
          • No polling required, no tracking agent state
        • Works seamlessly with existing animations and animation systems
        • Smoother Animation Overrider behavior
          • Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
      • llSetAnimationOverride(string anim_state, string anim)
        • Set the animation that will play for the given animation state.
        • Animation must be in the contents of the object with the script, or one of the default animations.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • string llGetAnimationOverride(string anim_state)
      • llResetAnimationOverride(string anim_state)
        • Resets the animation for the given animation state to the default.
        • Special state of "ALL" will reset all animation overrides to their defaults.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • PERMISSION_OVERRIDE_ANIMATIONS
        • Only auto-granted for attachments.
      • List of supported animation states
        • "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
      • Caveats:
        • State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
        • Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
  • Bug Fixes
    • Fixed a simulator crash mode
    • Slight region performance improvement when there are no pathfinding characters present

13.03.15.271999

13.03.11.271590

  • This is a maint-server project
  • Scheduled 2013-03-13, for RC BlueSteel and RC LeTigre
  • Bug Fixes
    • Fixed a crash mode

13.03.04.271238

  • This is the object rez performance improvement project
  • Scheduled 2013-03-06, for RC LeTigre and RC BlueSteel
  • Features
    • Reduced the burden of object rezzing on overall sim performance. Some of the object rez process has been moved into a separate thread.
  • Bug Fixes
    • Fixed a memory leak related to object rez

13.02.21.270686

  • This is a maint-server project
  • Scheduled 2013-02-27, for RC BlueSteel, RC, LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed a crash mode

13.02.15.270481

  • This is a maint-server project
  • Scheduled 2013-02-21, for RC BlueSteel, RC, LeTigre, and RC Magnum
  • Features
    • Region restart notifications now use a more visible format (SVC-7759)
  • Bug Fixes
    • Fixed some crash modes
    • An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object (SCR-496)
    • Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure

13.02.07.270127

  • This is a maint-server project
  • Scheduled 2013-02-13, for RC LeTigre
  • Features
    • Region restart notifications now use a more visible format (SVC-7759)
  • Bug Fixes
    • Fixed some crash modes
    • An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object (SCR-496)
    • Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure

13.02.04.269945

  • This is a maint-server project
  • Scheduled 2013-02-06, for RC LeTigre
  • Features
    • Minor performance improvements
  • Bug Fixes
    • Fixed some crash modes

13.01.25.269523

  • This is a maint-server project
  • Scheduled 2013-01-30, for RC LeTigre
  • Features
    • LSL constants have been added for 2 attachment points: ATTACH_NECK and ATTACH_AVATAR_CENTER;
    • Changed abandoned land behavior: parcels abandoned on the Mainland are no longer automatically made available for sale.
      • More information about abandoned land can be found here
  • Bug Fixes
    • Fix for 'Scripted objects worn on Neck and Avatar Center show as "MissingString (Bad attachment point)" in script limits avatar panel' (BUG-1051)
    • Fix for 'Values passed in the RezScript packet are not applied to the created script' (SVC-7996)
    • Improved effectiveness of estate bans
  • Fixes since 13.01.11.268951
    • Fixed a crash mode
    • Fixed an issue in which regions and parcels would not appear in search results

13.01.14.269010

  • This is the region crossing improvement project
  • Scheduled 2013-01-23, for RC BlueSteel and RC LeTigre
  • Contains
    • Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.
  • Fixes since 13.01.04.268719
    • Fixed two crash modes

13.01.14.269041

  • This is the interest list improvement project
  • Scheduled 2013-01-16, for RC BlueSteel and RC LeTigre
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Known issues
    • If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views

13.01.04.268719

  • This is the region crossing improvement project
  • Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
  • Contains
    • Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.