Difference between revisions of "LlDeleteCharacter"
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Kireji Haiku (talk | contribs) m (fixed bug and change structure of example script) |
m (added date of release) |
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* [[path_update]] | * [[path_update]] | ||
|history = Date of Release [[ Release_Notes/Second_Life_Server/12#12.07.31.262785 | 31/07/2012 ]] | |||
}} | }} |
Revision as of 11:45, 25 June 2013
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llDeleteCharacter( );Convert the object back to a standard object, removing all pathfinding properties.
Examples
<lsl> create_character() { // Clear any previous character behaviors
llDeleteCharacter();
// default speed is 20
llCreateCharacter([CHARACTER_DESIRED_SPEED, 10.0]); llWanderWithin(llGetPos(), <10.0, 10.0, 2.0>, []);
}
default {
on_rez(integer start_param) { llResetScript(); }
state_entry() { create_character(); } touch_start(integer num_detected) { // Clear any previous character behaviors llDeleteCharacter(); }
}
</lsl>