Difference between revisions of "Template:LSL Function/inventory"

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{{:DEBUG_CHANNEL}}
{{:DEBUG_CHANNEL}}


{{#vardefine:p_{{{1|none}}}_desc|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the {{LSLGC|Inventory|inventory}} of the {{#if:{{{remote|}}}|of the target prim|prim this script is in}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,| or}} a {{HoverLink|UUID|Universally Unique IDentifier}}{{#if:{{{type|}}}| of {{AAn|{{{type}}}}}}}}}{{#if:{{{empty|}}}| or an empty string{{#ifeq:{{{empty}}}|*|| {{{empty}}}}}}}{{#var:p_{{{1|none}}}_desc}}}}
{{#vardefine:p_{{{1|none}}}_desc|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the {{LSLGC|Inventory|inventory}} {{#if:{{{remote|}}}|of the target prim|of the prim this script is in}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,| or}} a {{HoverLink|UUID|Universally Unique IDentifier}}{{#if:{{{type|}}}| of {{AAn|{{{type}}}}}}}}}{{#if:{{{empty|}}}| or an empty string{{#ifeq:{{{empty}}}|*|| {{{empty}}}}}}}{{#var:p_{{{1|none}}}_desc}}}}


{{#vardefine:p_{{{1|none}}}_hover|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the inventory of the {{#if:{{{remote|}}}|of the target prim|prim this script is in}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,| or}} a UUID{{#if:{{{type|}}}| of {{AAn|{{{type}}}|{{{type_hover|{{{type}}}}}}}}}}}}{{#if:{{{empty|}}}| or an empty string{{#ifeq:{{{empty}}}|*|| {{{empty_hover|{{{empty}}}}}}}}}}{{#var:p_{{{1|none}}}_hover}}}}
{{#vardefine:p_{{{1|none}}}_hover|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the inventory {{#if:{{{remote|}}}|of the target prim|of the prim this script is in}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,| or}} a UUID{{#if:{{{type|}}}| of {{AAn|{{{type}}}|{{{type_hover|{{{type}}}}}}}}}}}}{{#if:{{{empty|}}}| or an empty string{{#ifeq:{{{empty}}}|*|| {{{empty_hover|{{{empty}}}}}}}}}}{{#var:p_{{{1|none}}}_hover}}}}


{{#vardefine:caveats{{#var:direction}}|{{#if:{{#if:{{{no_caveat|}}}||{{{1|}}}}}|{{#var:caveats{{#var:direction}}}}
{{#vardefine:caveats{{#var:direction}}|{{#if:{{#if:{{{no_caveat|}}}||{{{1|}}}}}|{{#var:caveats{{#var:direction}}}}

Revision as of 22:12, 23 July 2013

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{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}
#var value
caveats
  • If ta is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If ta is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
p_ta_desc a sound in the inventory of the prim this script is in or a UUID of a sound
p_ta_hover a sound in the inventory of the prim this script is in or a UUID of a sound
{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=false}}
#var value
caveats
  • If ta is missing from the prim's inventory or it is not a sound then an error is shouted on DEBUG_CHANNEL.
p_ta_desc a sound in the inventory of the prim this script is in
p_ta_hover a sound in the inventory of the prim this script is in
{{{{FULLPAGENAMEE}}|ta|type=landmark|uuid=true|empty=(for teleporting within the same region)}}
#var value
caveats
  • If ta is not an empty string and...
    • ta is missing from the prim's inventory and it is not a UUID or it is not a landmark then an error is shouted on DEBUG_CHANNEL.
  • If ta is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
p_ta_desc a landmark in the inventory of the prim this script is in, a UUID of a landmark or an empty string (for teleporting within the same region)
p_ta_hover a landmark in the inventory of the prim this script is in, a UUID of a landmark or an empty string (for teleporting within the same region)