Difference between revisions of "LSL llResetTime"
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{{ | {{LSL_Function | ||
|func_id=83 | |func_id=83|func_sleep=0.0|func_energy=10.0 | ||
|func_sleep=0.0 | |||
|func_energy=10.0 | |||
|func=llResetTime | |func=llResetTime | ||
|func_footnote= | |func_footnote=Sets the script's running time to zero. | ||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats= Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc. Not reliable for long term monitoring of a script's run time. | |caveats= Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc. Not reliable for long term monitoring of a script's run time. | ||
|examples=< | |examples=<pre> | ||
default { | default { | ||
state_entry() | state_entry() | ||
{ | { | ||
llResetTime(); | |||
} | } | ||
touch_start(integer num_touch) | touch_start(integer num_touch) | ||
{ | { | ||
float time; | |||
time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. | |||
llResetTime(); | |||
llSay(0,(string)time + " seconds have elapsed since the last touch." ); | |||
} | } | ||
} | } | ||
</ | </pre> | ||
|helpers | |helpers | ||
| | |also_functions=*{{LSLG|llGetTime}} | ||
*{{LSLG|llGetAndResetTime}} | |||
|also | |also | ||
|notes}} | |notes | ||
|cat1=Time | |||
|cat2 | |||
|cat3 | |||
|cat4 | |||
}} |
Revision as of 21:28, 20 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Either 'func_desc' or 'return_type' & 'return_text' must be defined
(Please use 'return_text' & 'return_type' or 'func_desc' to summarize the functions actions.)
Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the script's running time to zero.
Caveats
Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc. Not reliable for long term monitoring of a script's run time.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }