Difference between revisions of "LlResetTime"

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(Redirecting to LSL llResetTime)
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#REDIRECT [[LSL llResetTime]]
{{LSL_Function
|func_id=83|func_sleep=0.0|func_energy=10.0
|func=llResetTime
|func_desc=Sets the script's running time to zero.
|return_text
|spec
|caveats=*Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.
**Not reliable for long term monitoring of a script's run time.
|examples=<pre>
default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}
</pre>
|helpers
|also_functions=*{{LSLG|llGetTime}}
*{{LSLG|llGetAndResetTime}}
|also
|notes
|cat1=Time
|cat2
|cat3
|cat4
}}

Revision as of 20:31, 20 February 2007

Summary

Function: llResetTime( );
0.0 Forced Delay
10.0 Energy

Sets the script's running time to zero.

Caveats

  • Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.
    • Not reliable for long term monitoring of a script's run time.

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Deep Notes

Signature

function void llResetTime();