Difference between revisions of "Good Building Practices"

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=== [[Mesh and LOD]] ===
=== [http://community.secondlife.com/t5/English-Knowledge-Base/Build-Tools/ta-p/700039 Build Tools] ===
Learn how to create efficient and attractive mesh content without overtaxing your visitors' hardware or Second Life's physics engine.
Get started with building in Second Life by learning the basic Build Tools described in this article.  Even if you don't plan to become a master builder, these tools are essential for placing, moving, and rotating objects in the Second Life world.
<div style="text-align:right;"> [[Mesh and LOD|Learn more...]] </div>
<div style="text-align:right;"> [http://community.secondlife.com/t5/English-Knowledge-Base/Build-Tools/ta-p/700039 Learn more...] </div>
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<h2 style="background-color: #FFFFAA;"> News & Updates </h2>
<h2 style="background-color: #FFFFAA;"> News & Updates </h2>
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<div style="padding: 0.5em">
'''New articles'''
'''This portal is undergoing renovation'''
* [[Alpha Modes Do's and Don'ts]]{{New|expiry=20130728}}
* Don't worry if you see some changes to this page over the next few weeks; we're adding new links, rearranging categories and making this the go-to portal for learning how to create content for Second Life.
* [[Second Life's light model for materials]]{{New|expiry=20130728}}
* [[Case Study - Katana using normal and specular maps]]{{New|expiry=20130728}}
* [[Case_Study_-_Example_wood_crate_using_materials]]{{New|expiry=20130806}}
* [[Case_Study_-_Sequined_bear_using_materials]]{{New|expiry=20130818}}


'''Coming soon'''
* SL Animation Tutorial Videos
* How to retrofit an existing home to work with Pathfinding
* "Hidden" performance costs
* [[Holistic Pathfinding Management]] - Strategies for managing large numbers of pathfinding objects.
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<h2 style="background-color: #dbe7e4;"> First steps </h2>
<div style="padding: 0.5em">
Topics for new builders who want to learn how to create content in Second Life.  Many of these articles can be found in the [http://community.secondlife.com/t5/English-Knowledge-Base/tkb-p/English_KB%40tkb Second Life Knowledge Base], a collection of articles aimed at new Residents:
<hr>
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/Build-Tools/ta-p/700039 Using the Build Tools]''' - How to create simple objects using the 3D modeling tools provided in the Second Life Viewer.
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/Building-tips/ta-p/700041 Building tips]''' - General tips that may help new content creators.
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/Uploading-assets/ta-p/700165 Uploading assets]''' - How to upload textures, sounds, animations and more.
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/Textures-overview/ta-p/700157 Textures overview] - '''An overview of how textures and alpha channels work in Second Life.
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/Creating-clothing-and-tattoos/ta-p/700055 Creating clothing and tattoos]''' - How to create classic avatar clothing and tattoos using textures.
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/Object-permissions/ta-p/700129 Object permissions]''' - An overview of the object permissions system and how to set next-owner permissions on your creations.
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/Scripting-object-behavior/ta-p/700139 Scripting object behavior]''' - A brief overview of Linden Scripting Language, which can be used to bring your creations to life.
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/How-to-move-a-build/ta-p/919109 How to move a build]''' - Tips on how to move a large, multi-object build from one place to another.
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<div id="box" style="min-height:128px">


<h2 style="background-color: #dbe7e4;"> Animation [[File:InvIcon_Animation.png|20px|right|link=]] </h2>
<h2 style="background-color: #dbe7e4;"> Animation [[File:InvIcon_Animation.png|20px|right|link=]] </h2>
<div style="padding: 0.5em">
<div style="padding: 0.5em">
Tips on how to animate your avatar and other objects.
<hr>
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/How-to-create-animations/ta-p/700027 How to create animations]''' - An introduction to avatar animation in Second Life.
* '''[[Animation Streamlined]]''' - Make your creations move without dragging Second Life to a crawl!
* '''[[Animation Streamlined]]''' - Make your creations move without dragging Second Life to a crawl!
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<h2 style="background-color: #dbe7e4;"> Mesh [[File:InvIcon_Mesh.png|20px|right|link=]] </h2>
<h2 style="background-color: #dbe7e4;"> Mesh [[File:InvIcon_Mesh.png|20px|right|link=]] </h2>
<div style="padding: 0.5em">
<div style="padding: 0.5em">
Complex objects can be modeled using third-party 3D modeling software and then uploaded to Second Life.  These objects require special logistical considerations to manage the amount of land impact they consume.
<hr>
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/Uploading-a-mesh-model/ta-p/974185 Uploading a mesh model]''' - How to upload a mesh model to Second Life
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-land-impact/ta-p/974163 Calculating land impact]''' - How to determine the impact your creations have on your land usage limits.
* '''[[Mesh and LOD]]'''{{New|expiry=20130104}}- Mesh objects that don't crash your friends' old computer.
* '''[[Mesh and LOD]]'''{{New|expiry=20130104}}- Mesh objects that don't crash your friends' old computer.
* '''[[Making Mesh Physics]]''' - Why and How.
* '''[[Making Mesh Physics]]''' - Why and How.
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<h2 style="background-color: #dbe7e4;"> Pathfinding [[File:InvIcon_Shoe.png|20px|right|link=]] </h2>
<h2 style="background-color: #dbe7e4;"> Pathfinding [[File:InvIcon_Shoe.png|20px|right|link=]] </h2>
<div style="padding: 0.5em">
<div style="padding: 0.5em">
Pathfinding allows scripted objects to intelligently move from one place to another while avoiding obstacles.
<hr>
*'''[[Pathfinding Overview]]''' - Pathfinding explained.
*'''[[Pathfinding Overview]]''' - Pathfinding explained.
*'''[[Pathfinding Tools in the Second Life Viewer]]''' - The Pathfinding tools.
*'''[[Pathfinding Tools in the Second Life Viewer]]''' - The Pathfinding tools.
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<h2 style="background-color: #dbe7e4;"> Physics [[File:InvIcon_Physics.png|20px|right|link=]] </h2>
<h2 style="background-color: #dbe7e4;"> Physics [[File:InvIcon_Physics.png|20px|right|link=]] </h2>
<div style="padding: 0.5em">
<div style="padding: 0.5em">
Use these tips to find a balance between physics accuracy and performance in order to minimize the amount of land impact generated by your objects.
<hr>
* '''[[Physics Optimization]]''' - Not everything needs physics, learn how to add the least load necessary to the physics engine.
* '''[[Physics Optimization]]''' - Not everything needs physics, learn how to add the least load necessary to the physics engine.
* '''[[PRIM_PHYSICS_SHAPE_NONE]]''' - Additional information on this important attribute.
* '''[[PRIM_PHYSICS_SHAPE_NONE]]''' - Additional information on this important attribute.
* '''[http://community.secondlife.com/t5/English-Knowledge-Base/Best-practices-for-creating-efficient-collision-volumes/ta-p/984115 Best practices for creating efficient collision volumes]''' - Tips from the creators of the Havok physics engine that can help optimize the physics of your creations.
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<h2 style="background-color: #dbe7e4;"> Sound [[File:InvIcon_Sound.png|20px|right|link=]] </h2>
<div style="padding: 0.5em">
Tips on how to best use sounds in your creations.
<hr>
* '''[[Environment Sounds]]''' - Ways to generate sounds without input from an avatar
* '''[[Event Driven Sounds]]''' - Ways to generate sounds in response to a specific event
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<h2 style="background-color: #dbe7e4;"> Scripting [[File:InvIcon_Script.png|20px|right|link=]] </h2>
<h2 style="background-color: #dbe7e4;"> Scripting [[File:InvIcon_Script.png|20px|right|link=]] </h2>
<div style="padding: 0.5em">
<div style="padding: 0.5em">
Linden Scripting Language allows you to program your objects with interactive, scripted behaviors.
<hr>
* '''[[LSL_Portal|The LSL Portal]]''' - An API reference, tutorials and examples for the Linden Scripting Language
* '''[[Debugging Tips]]''' - how to work out what your code is doing without a conventional development toolkit
* '''[[Debugging Tips]]''' - how to work out what your code is doing without a conventional development toolkit
* '''[[Resetting Scripts in a Large Build]]''' - strategies for resetting scripts in a large coordinated build
* '''[[Resetting Scripts in a Large Build]]''' - strategies for resetting scripts in a large coordinated build
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** '''[[Linden Vehicle Tutorial]]''' - Vehicle scripting best practices.
** '''[[Linden Vehicle Tutorial]]''' - Vehicle scripting best practices.


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<h2 style="background-color: #dbe7e4;"> Sound [[File:InvIcon_Sound.png|20px|right|link=]] </h2>
<div style="padding: 0.5em">
* '''[[Environment Sounds]]'''
* '''[[Event Driven Sounds]]'''
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<h2 style="background-color: #dbe7e4;"> Sculpted Prims [[File:SL-Sculpty-Sphere-RGB-128x.png|20px|right|link=]] </h2>
<div style="padding: 0.5em">
*'''[[Sculpted Prim Usage]]''' - What you need to know about how sculpted prims effect Second Life.
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<h2 style="background-color: #dbe7e4;"> Textures [[File:InvIcon_Texture.png|20px|right|link=]] </h2>
<h2 style="background-color: #dbe7e4;"> Textures [[File:InvIcon_Texture.png|20px|right|link=]] </h2>
<div style="padding: 0.5em">
<div style="padding: 0.5em">
Tips on using textures in Second Life, including the use of specular and normal mapping to give a tactile 3D look to your objects.
<hr>
* '''[[Texture Usage]]''' - What size to use, and what to avoid.
* '''[[Texture Usage]]''' - What size to use, and what to avoid.
* '''[[Case Study - Katana using normal and specular maps]]'''{{New|expiry=20130728}} - See how June Dion created a detailed sword by using LightWave and Second Life's normal and specular mapping features.
* '''[[Case Study - Katana using normal and specular maps]]'''{{New|expiry=20130728}} - See how June Dion created a detailed sword by using LightWave and Second Life's normal and specular mapping features.

Revision as of 12:40, 1 August 2014

This guide is a collection of officially verified building practices for moderate to advanced creators that result in efficient, high performance creations in Second Life. If you are new to building in Second Life, please check out the Knowledge Base.

Featured Article

Build tools featured.png

Build Tools

Get started with building in Second Life by learning the basic Build Tools described in this article. Even if you don't plan to become a master builder, these tools are essential for placing, moving, and rotating objects in the Second Life world.

News & Updates

This portal is undergoing renovation

  • Don't worry if you see some changes to this page over the next few weeks; we're adding new links, rearranging categories and making this the go-to portal for learning how to create content for Second Life.

First steps

Topics for new builders who want to learn how to create content in Second Life. Many of these articles can be found in the Second Life Knowledge Base, a collection of articles aimed at new Residents:


Animation
InvIcon Animation.png

Tips on how to animate your avatar and other objects.


Mesh
InvIcon Mesh.png

Complex objects can be modeled using third-party 3D modeling software and then uploaded to Second Life. These objects require special logistical considerations to manage the amount of land impact they consume.


Pathfinding
InvIcon Shoe.png

Pathfinding allows scripted objects to intelligently move from one place to another while avoiding obstacles.


Physics
InvIcon Physics.png

Use these tips to find a balance between physics accuracy and performance in order to minimize the amount of land impact generated by your objects.


Sound
InvIcon Sound.png

Tips on how to best use sounds in your creations.


Scripting
InvIcon Script.png

Linden Scripting Language allows you to program your objects with interactive, scripted behaviors.


Textures
InvIcon Texture.png

Tips on using textures in Second Life, including the use of specular and normal mapping to give a tactile 3D look to your objects.



Resident contributions awaiting official approval

If you'd like to contribute some of your own best practices for efficient content creation, please link to them in this section so that Linden Lab subject matter experts can verify them before they are added to the official guide.