Difference between revisions of "LlGetMassMKS"
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|caveats=*Attachments do not effect an avatar's mass, only certain Appearance settings. | |caveats=*Attachments do not effect an avatar's mass, only certain Appearance settings. | ||
|constants | |constants | ||
|examples=< | |examples=<source lang="lsl2">//A way of making a constant force that returns the same speed visually whatever the object is | ||
default | default | ||
{ | { | ||
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// This fires the object up at the same m/s whatever the size (or difference!) | // This fires the object up at the same m/s whatever the size (or difference!) | ||
} | } | ||
}//Written by El Taka</ | }//Written by El Taka</source> | ||
|helpers | |helpers |
Revision as of 02:12, 22 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetMassMKS( );0.0 | Forced Delay |
?? | Energy |
Returns a float that is the mass (in Kilograms) of object that script is attached to. Functionally identical to llGetMass except for the unit used in the return value.
Caveats
- Attachments do not effect an avatar's mass, only certain Appearance settings.
Examples
//A way of making a constant force that returns the same speed visually whatever the object is
default
{
touch_start()
{
llApplyImpulse(<0.0, 0.0, 5.0> * llGetMassMKS(), FALSE);
// This fires the object up at the same m/s whatever the size (or difference!)
}
}//Written by El Taka
Notes
- the Kilogram value seems to be the Lindogram value multipled by 100.
See Also
Functions
• | llGetObjectMass | – | Gets the object mass. | |
• | llGetForce | – | Gets the objects force | |
• | llGetOmega | |||
• | llGetVel | |||
• | llGetTorque | |||
• | llGetAccel | |||
• | llGetMass |