Difference between revisions of "CameraSynch2"
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Revision as of 13:15, 24 January 2015
CameraSynch2 v1.0.0
Synchronization of multiple avatar cameras.
This script initially needs to be dropped individually into numerous linked prims.
However because the script adds a PIN, after its been added once the owner can issue the "update" command to automatically propogate any changes made to the root script into the child prims/scripts.
TO USE:
1] Rez a bunch of prims, one for each bum you want to sit on them.
2] Link them together.
3] Drop a copy of this script in each prim.
4] Sit one person on the controller seat, and some persons on the other seats.
5] Read the spam when you sit down.
//
// BELOG Hax
// AEST 20071221 0452 [SLT: 20071220 1152]
// https://wiki.secondlife.com/wiki/CameraSynch2
//
// VERSION:
// v1.0.0 revised and wikified from my previous: 'CameraSynch v0.3.1'
// Not really well tested, but seems good.
// Timer frequency could do with some moderation... Possibly with dynamic adjustment.
//
// CREDITS:
// Meyermagic Salome and Nomad Padar for
// http://wiki.secondlife.com/wiki/Camera_Sync
// I drew some inspiration from theirs some time after I wrote the first iteration of this script.
// I don't think I actually derived anything from it...
// but theirs was the original..and Nomad is awesome.
//=========================================================================
// ---LICENCE START---
// http://creativecommons.org/licenses/by-sa/3.0/
// ie: Attribution licence:
// Give me credit by leaving it in the script I created.
// Supply my original script with your modified version.
// Refer to the wiki URL from which you copied this script.
// https://wiki.secondlife.com/wiki/CameraSynch2
// ---LICENCE END---
//=========================================================================
// SHARED CONFIGURATION
integer gPayloadPIN = 89876847;
//----------------------------------
// CONFIGURATION
float gFrequency = 0.02;
integer gChan = 0;
//----------------------------------
// CORE CODE - controller
string gCamController = NULL_KEY;
vector gOldCamPos;
rotation gOldCamRot;
string gOldDesc;
integer gTog;
// CORE CODE - spectator
//--------------------------------------
f_camDefault()
{ llSetCameraParams([
CAMERA_ACTIVE, FALSE, //1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 10.0, //(0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, //(0 to 3) seconds
CAMERA_DISTANCE, 3.0, //(0.5 to 10) meters
CAMERA_FOCUS_LAG, 0.1 , //(0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, //(TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 1.0, //(0 to 4) meters
CAMERA_PITCH, 0.0, //(-45 to 80) degrees
CAMERA_POSITION_LAG, 0.1, //(0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, //(TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 1.0, //(0 to 4) meters
CAMERA_FOCUS_OFFSET, ZERO_VECTOR //<-10,-10,-10> to <10,10,10> meters
]);
}
//----------------------------------
default
{ on_rez(integer start_param)
{ llResetScript();
}
state_entry()
{ if (gPayloadPIN) llSetRemoteScriptAccessPin(gPayloadPIN);
llSitTarget(<0.2, 0.0, 0.5>, <0.0, 0.0, 0.0, 1.0>);
integer link = llGetLinkNumber();
if (link>1)
{ string name = "Spectator#"+(string)(link-1);
llSetObjectName(name);
llSetColor(<0.0, 1.0, 1.0>, ALL_SIDES);
llSetText(name, <1.0, 1.0, 1.0>, 1.0);
state repeater;
}
llSetColor(<1.0, 1.0, 0.0>, ALL_SIDES);
llSetObjectName(llGetScriptName());
llSetText("CONTROLLER", <1.0, 1.0, 1.0>,1.0);
if (gPayloadPIN)
llListen(gChan, "", llGetOwner(), "update");
}
listen(integer channel, string name, key id, string message)
{ integer cc;
integer c = cc = llGetNumberOfPrims();
llOwnerSay("WAIT: Propogating scripts...");
while(c>1)
{ llSetText("Updating: "+(string)(cc-c+1)+"/"+(string)(cc-1)
, <1.0, 1.0, 1.0>, 1.0);
llRemoteLoadScriptPin(llGetLinkKey(c--), llGetScriptName(), gPayloadPIN, TRUE, 1);
}
llSetText("CONTROLLER", <1.0, 1.0, 1.0>, 1.0);
llOwnerSay("OK: Script propogation completed.");
}
changed(integer change)
{ if (change & CHANGED_LINK)
{ gCamController = llAvatarOnSitTarget();
if (gCamController != NULL_KEY)
{ llRequestPermissions(gCamController
, PERMISSION_TRACK_CAMERA|PERMISSION_TAKE_CONTROLS
);
}
else
{ llSetTimerEvent(0.0);
llSetObjectDesc(gOldDesc);
llResetScript();
}
}
}
run_time_permissions(integer perm)
{ if(perm & PERMISSION_TAKE_CONTROLS)
{ llTakeControls(0| CONTROL_LBUTTON,TRUE, TRUE); //work anywhere
llInstantMessage(llGetPermissionsKey(),
"\nThis device allows the spectator cameras to be controlled by YOU."
+"\nUseful Tips:"
+"\n1] Ensure you are NOT in mouselook."
+"\n2] Spectators cameras track yours with a short delay, and do not move quite as smoothly "
+"as yours does, so go slowly and avoid any sudden or disconcerting movements."
+"\nREMEMBER: If your drawdistance is greater than a spectators, their camera may be left "
+"behind at some point. So if you hear people say 'did we stop moving?' you should move "
+"your camera closer to where you are all sitting."
);
llSetTimerEvent(gFrequency);
}
else //never
llUnSit(gCamController);
}
timer()
{ vector camPos = llGetCameraPos();
rotation camRot = llGetCameraRot();
if (llVecDist(camPos, gOldCamPos) > 0.001
|| llAngleBetween(camRot, gOldCamRot) >= 0.0008)
{ gTog = !gTog;
gOldCamPos = camPos;
gOldCamRot = camRot;
llSetText("RELAYING..",<0.0, (float)gTog, 1.0-gTog>,1.0);
llSetObjectDesc((string)camPos+"#"+(string)camRot);
}
}
}
//=========================================================================
state repeater
{ on_rez(integer start_param)
{ llResetScript();
}
state_entry()
{ llSetTimerEvent(0.0);
}
changed(integer change)
{ if (change & CHANGED_LINK)
{ if (llGetLinkNumber() == 0)
llResetScript();
key av = llAvatarOnSitTarget();
if (av != NULL_KEY && llGetPermissionsKey() == NULL_KEY)
{ llRequestPermissions(av, PERMISSION_CONTROL_CAMERA);
}
}
}
run_time_permissions(integer perms)
{ if (perms & PERMISSION_CONTROL_CAMERA)
{ llInstantMessage(llGetPermissionsKey(),
"This device allows the spectator cameras to be centrally controlled."
+"\nPlease : "
+"\n1] Ensure you are NOT in mouselook."
+"\n2] Reset your camera by pushing the escape button 3 or 4 times."
+"\nNOTE: If the controller avatar's drawdistance is greater than yours, "
+"you may experience being 'left behind' at some point. Either increase "
+"your draw distance, or reset your camera again (hit escape a few times) "
+"after a short while and hopefully the controllers camera is closer and "
+"tracking will resume.\nObviously it helps to let the controller know if "
+"they are too far away, but perhaps your drawdistance could also be higher."
+"\n[ctrl-P.... graphics tab...'custom' checkbox... 'drawdistance' slider... increase it a bit]"
);
llSetTimerEvent(gFrequency);
}
}
timer()
{ if (llGetPermissionsKey())
{ string desc = llList2String(llGetObjectDetails(llGetLinkKey(LINK_ROOT), [OBJECT_DESC]),0);
integer index = llSubStringIndex(desc, "#");
vector pos = (vector)llGetSubString(desc, 0, index-1);
if (pos == ZERO_VECTOR)
{ f_camDefault();
return;
}
rotation rot = (rotation)llGetSubString(desc, index+1, -1);
llSetCameraParams([
CAMERA_ACTIVE, 1 //1 is active, 0 is inactive
,CAMERA_BEHINDNESS_ANGLE, 0.0 //(0 to 180) degrees
// ,CAMERA_BEHINDNESS_LAG, 0.05 //(0 to 3) seconds
,CAMERA_DISTANCE, 0.0 //(0.5 to 10) meters
,CAMERA_FOCUS, pos + llRot2Fwd(rot) //Region-relative
,CAMERA_FOCUS_LAG, 0.05 //(0 to 3) seconds
,CAMERA_FOCUS_LOCKED, TRUE //(TRUE or FALSE)
,CAMERA_FOCUS_THRESHOLD, 0.0 //(0 to 4) meters
,CAMERA_POSITION, pos //Region-relative position
,CAMERA_POSITION_LAG, 0.05 //(0 to 3) seconds
,CAMERA_POSITION_LOCKED, TRUE //(TRUE or FALSE)
,CAMERA_POSITION_THRESHOLD, 0.0 //(0 to 4) meters
,CAMERA_FOCUS_OFFSET, ZERO_VECTOR //<-10,-10,-10> to <10,10,10> meters
]);
}
else
{ llSetTimerEvent(0.0);
}
}
}
//=========================================================================