Difference between revisions of "3D Radar"

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Suggestion: Create a sphere with a diameter of  2 meters. Set transparency about 60. Create another sphere about 0.05 diameter, color a dark color and put it in the center of the large prim. Select small prim 1st and then large prim and link them. This will give you a center point to reference. The scan ball script is set to scan for it's avatar to a range of 96 meters.
Suggestion: Create a sphere with a diameter of  2 meters. Set transparency about 60. Create another sphere about 0.05 diameter, color a dark color and put it in the center of the large prim. Select small prim 1st and then large prim and link them. This will give you a center point to reference. The scan ball script is set to scan for it's avatar to a range of 96 meters.


This formula: vector avDivPos = (avPos - rPos) * 0.010417; Takes the (avatars position - position of scanner) & multiplies by (radius of the distance you want the balls to go(2 meter sphere = 1 meter radius)/scan range(96meters)):
This formula: {{mono|1=vector avDivPos = (avPos - rPos) * 0.010417}}; Takes the {{mono|1=(avatars position - position of scanner)}} & multiplies by {{mono|1=(radius of the distance you want the balls to go(2 meter sphere = 1 meter radius)/scan range(96meters))}}:


1/96 = approximately 0.010417.
1/96 = approximately 0.010417.


<source lang="lsl2">
<syntaxhighlight lang="lsl2">
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
//                3D Radar 2.5
//                3D Radar 2.5
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     }
     }
}
}
</source>
</syntaxhighlight>


==Scan Ball Script==
==Scan Ball Script==
Place this script in a prim and then place the prim into the inventory of the Scanner/Rezzer. It will automatically name itself.
Place this script in a prim and then place the prim into the inventory of the Scanner/Rezzer. It will automatically name itself.


Suggestion; Create a sphere prim of 0.05 diameter with glow set about .80.
{{Tip|custom=Suggestion:|Create a sphere prim of 0.05 diameter with glow set about .80.}}
<source lang="lsl2">
<syntaxhighlight lang="lsl2">
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
//                3D Radar 2.5
//                3D Radar 2.5
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     }
     }
}
}
</source>
</syntaxhighlight>
{{LSLC|Library|3D Radar}}
{{LSLC|Library|3D Radar}}

Latest revision as of 13:36, 28 January 2023


Scripts have been corrected and working properly now

Rezzes a ball for each avatar in range. Each ball tracks it's on AV and displays distance.

Scanner/Rezzer Script

Place this script in a prim along with the scan ball. When touched it will scan the surrounding area and rezz a ball for each avatar.

Suggestion: Create a sphere with a diameter of 2 meters. Set transparency about 60. Create another sphere about 0.05 diameter, color a dark color and put it in the center of the large prim. Select small prim 1st and then large prim and link them. This will give you a center point to reference. The scan ball script is set to scan for it's avatar to a range of 96 meters.

This formula: vector avDivPos = (avPos - rPos) * 0.010417; Takes the (avatars position - position of scanner) & multiplies by (radius of the distance you want the balls to go(2 meter sphere = 1 meter radius)/scan range(96meters)):

1/96 = approximately 0.010417.

//////////////////////////////////////////////////////////////////////////////////////////////////////
//                3D Radar 2.5
//                 "Oct 15 2008", "18:43:28"
//                 Creator: Jesse Barnett
//                Released into the Public Domain
//////////////////////////////////////////////////////////////////////////////////////////////////////
 
integer Scan = TRUE;
string avKey;
integer list_pos;
list key_list;
integer key_chan;    //Key channel is generated randomly and passed to the scan ball
integer die_chan = -9423753;    //Hey pick your own channels and be sure to paste them into the scan balls too!
integer key_rem_chan = -49222879;
 
default 
{
 
    touch_start(integer total_number) 
    {
        if (Scan) 
        {
            llSensorRepeat("", "", AGENT, 96, PI, 1);
            key_list =[];
            llListen(key_rem_chan, "", "", "");
            llOwnerSay("on");
            Scan = FALSE;
        }
        else 
        {
            llSensorRemove();
            llRegionSay(die_chan, "die");
            llOwnerSay("off");
            Scan = TRUE;
        }
    }
 
    sensor(integer iNum) 
    {
        integer p = 0;
        for (p = 0; p < iNum; ++p) 
        {
            avKey = llDetectedKey(p);
            list_pos = llListFindList(key_list, (list)avKey);
            if (list_pos == -1) 
            {
                key_list += (list) avKey;
                key_chan = (integer) llFrand(-1000000) - 1000000;
                llRezObject("scan ball", llGetPos(), ZERO_VECTOR, ZERO_ROTATION, key_chan);
                llSleep(.25);
                llRegionSay(key_chan, avKey);
            }
        }
    }
 
    listen(integer c, string name, key id, string msg) 
    {
        integer r = llListFindList(key_list,[(key)msg]);
        key_list = llDeleteSubList(key_list, r, r);
    }
}

Scan Ball Script

Place this script in a prim and then place the prim into the inventory of the Scanner/Rezzer. It will automatically name itself.

KBtip2.png Suggestion: Create a sphere prim of 0.05 diameter with glow set about .80.
//////////////////////////////////////////////////////////////////////////////////////////////////////
//                3D Radar 2.5
//                 "Oct 15 2008", "18:44:36"
//                 Creator: Jesse Barnett
//                Released into the Public Domain
//////////////////////////////////////////////////////////////////////////////////////////////////////

string avName;
integer avDistance;
key avKey;
integer avListen;
integer key_chan;
integer die_chan = -9423753;
integer key_rem_chan = -49222879;
vector avPos;
vector rPos;
key owner;
 
default
{

    state_entry()
    {
        llSetObjectName("scan ball"); //Renames the object to "scan ball"
        owner = llGetOwner(); // Lets check to see what the key of the owner of the object is and save it for later
    }

    on_rez(integer start_param)
    {
        rPos = llGetPos();
        key_chan = start_param;
        llListen(die_chan, "", "", "");
        avListen = llListen(key_chan, "", "", "");
    }

    listen(integer c, string n, key id, string msg)
    {
        if (c == die_chan && msg == "die" && owner == llDetectedOwner(0)) //Lets check to see if the message we heard matches all the criteria for the kill command
        {                                                                 //(Right channel, right message and from radar owned by same owner)
            llDie();
        }
        
        else
        {
            avKey = (key) msg;
            avName = llKey2Name(avKey);
            llSensorRepeat("", avKey, AGENT, 96, PI, 1.0);
            llListenRemove(avListen);
        }
    }
    
    sensor(integer n)
    {
        avPos = llDetectedPos(0);
        vector avDivPos = (avPos - rPos) / (96 / 1);    //Scan range/Radius of large sphere
        avDistance = (integer) llVecDist(rPos, llDetectedPos(0));
        llSetPos(rPos + avDivPos);
        llSetText(avName + "[" + (string) avDistance + "]", <1, 1, 1 >, 1);
    }
    
    no_sensor()
    {
        llRegionSay(key_rem_chan, avKey);
        llDie();
    }
}