PRIM GLTF ALPHA MODE MASK: Difference between revisions
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Frionil Fang (talk | contribs) Created page with "Category:glTF {{LSL Constant |name=PRIM_GLTF_ALPHA_MODE_BLEND |type=integer |value=1 |desc=Alpha masked rendering mode for GLTF materials, used with P..." |
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[[Category:glTF]] | [[Category:glTF]] | ||
{{LSL Constant | {{LSL Constant | ||
|name= | |name=PRIM_GLTF_ALPHA_MODE_MASK | ||
|type=integer | |type=integer | ||
|value=1 | |value=1 | ||
Revision as of 18:54, 28 June 2024
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Description
Constant: integer PRIM_GLTF_ALPHA_MODE_MASK = 1;The integer constant PRIM_GLTF_ALPHA_MODE_MASK has the value 1
Alpha masked rendering mode for GLTF materials, used with PRIM_GLTF_BASE_COLOR. Transparency from the texture is compared to the material's alpha cutoff, with pixels above the cutoff fully opaque and pixels below it fully transparent.
Caveats