Random AV Particle Name Generator: Difference between revisions
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{{LSL Header}} | {{LSL Header}} | ||
[[Category:LSL Library]] | |||
'''~ PARTICLE TEXT GENERATOR AV SE v1.0 by Debbie Trilling ~''' | '''~ PARTICLE TEXT GENERATOR AV SE v1.0 by Debbie Trilling ~''' | ||
'''Set-up, configuration and | '''Set-up, configuration and operating Help:''' https://wiki.secondlife.com/wiki/Talk:Random_AV_Particle_Name_Generator | ||
'''Profile:''' | '''Profile:''' https://wiki.secondlife.com/wiki/User:Debbie_Trilling | ||
< | <syntaxhighlight lang="lsl2"> | ||
// ~ PARTICLE TEXT GENERATOR AV SE v1.0 by Debbie Trilling ~ | // ~ PARTICLE TEXT GENERATOR AV SE v1.0 by Debbie Trilling ~ | ||
// This script performs two functions: | // This script performs two functions: | ||
// 1) | // 1) Scans a crowd, randomly picks an AV and displays their first name in an attractive particle stream. EG: "Joe Smith" will be "HI JOE" in particles. | ||
// 2) | // 2) Creates an attractive particle text banner from a selection of your choosing, e.g., "HAPPY REZ DAY", "PARTICLE CRUCIBLE", "MY STORE NAME". | ||
// Based on the original XYText work of Xylor Baysklef and an in-world script attributed to Zara Vale. | // Based on the original XYText work of Xylor Baysklef and an in-world script attributed to Zara Vale. | ||
// All new functionality and code improvements by Debbie Trilling. | // All new functionality and code improvements by Debbie Trilling. | ||
// Script is free to use and modify as you wish but under the condition that the title and this introduction | // Script is free to use and modify as you wish, but under the condition that the title and this introduction | ||
// remain in place, and that due credit continues to be given to Xylor Baysklef, Zara Vale & Debbie Trilling. | // remain in place, and that due credit continues to be given to Xylor Baysklef, Zara Vale & Debbie Trilling. | ||
// Fonts and their texture | // Fonts and their texture UUIDs may be used but only under the recognition that they were created by | ||
// Debbie Trilling specifically for the 'Particle Crucible' brand and further, that no attempt is made to sell them or use them for any other branding purposes | // Debbie Trilling specifically for the 'Particle Crucible' brand and further, that no attempt is made to sell them or use them for any other branding purposes | ||
// BRIEF INSTRUCTIONS: | // BRIEF INSTRUCTIONS: | ||
// Full instructions at | // Full instructions at https://wiki.secondlife.com/wiki/Talk:Random_AV_Particle_Name_Generator | ||
// It is controlled from a dialog menu. Simply put the script in a prim and 'touch'. Make a selection from the buttons. | // It is controlled from a dialog menu. Simply put the script in a prim and 'touch'. Make a selection from the buttons. | ||
// To change the default text to a selection of your own choice, change the text in 'DefaultTextPalette' a few lines below. | // To change the default text to a selection of your own choice, change the text in 'DefaultTextPalette' a few lines below. | ||
// Rather than display the same AV name twice in a row, on the second time it will display a random selection from the default text | // Rather than display the same AV name twice in a row, on the second time it will display a random selection from the default text | ||
// The bigger the prim that you put this script into, the further away you will be able to see the particle text | // The bigger the prim that you put this script into, the further away you will be able to see the particle text. | ||
// Rotate the prim to have the text travel horizontally rather than vertically | // Rotate the prim to have the text travel horizontally rather than vertically. | ||
| Line 36: | Line 37: | ||
// the default text palette, one of which | // the default text palette, one of which will be displayed when no agents have been detected | ||
list DefaultTextPalette = ["Particle Crucible", "Particle Garden", "SpoLand", "Cartoonimals"]; | list DefaultTextPalette = ["Particle Crucible", "Particle Garden", "SpoLand", "Cartoonimals"]; | ||
| Line 46: | Line 44: | ||
// ** DO NOT CHANGE BELOW THIS LINE ** | // ** DO NOT CHANGE BELOW THIS LINE ** | ||
//************************ | //************************ | ||
| Line 67: | Line 62: | ||
list MenuItems = []; | list MenuItems = []; | ||
string MenuText = ""; | string MenuText = ""; | ||
// | // This is the text that will be displayed this iteration. | ||
string WorkDisplayText = ""; | string WorkDisplayText = ""; | ||
// controls gap between letters by time in seconds | // controls the gap between letters by time in seconds | ||
float LetterTimeGap = 2.7; | float LetterTimeGap = 2.7; | ||
// controls whether random AV names are displayed. | // controls whether random AV names are displayed. | ||
integer FindRandomAV = TRUE; | integer FindRandomAV = TRUE; | ||
string FindRandomAVText = "Defaults"; | string FindRandomAVText = "Defaults"; | ||
// type of scan to be | // type of scan to be performed | ||
float ScanArc = 3.141592653; | float ScanArc = 3.141592653; | ||
string ScanArcText = "X-Axis"; | string ScanArcText = "X-Axis"; | ||
// sensor range in meters | // sensor range in meters | ||
float Range = 25.00; | float Range = 25.00; | ||
// list of possible scan range options | // list of possible scan range options | ||
| Line 148: | Line 143: | ||
llSetObjectName(ObjectName + Version); | llSetObjectName(ObjectName + Version); | ||
llSetObjectDesc("supplied courtesy of " + Author + "'s " + Supplier); | llSetObjectDesc("supplied courtesy of " + Author + "'s " + Supplier); | ||
// set the particle radius to be 0. | // set the particle radius to be 0.50 m above the prim | ||
vector PrimSize = llGetScale(); | vector PrimSize = llGetScale(); | ||
Radius = ((PrimSize.z / 2) + (FontSize/2)) + 0.50; | Radius = ((PrimSize.z / 2) + (FontSize/2)) + 0.50; | ||
| Line 183: | Line 178: | ||
StartSensorCheck() | StartSensorCheck() | ||
{ | { | ||
// | // We don't want to use llSensorRepeat because it might kick off a new scan before the previous name has been fully displayed. | ||
// llSensor lets us control when we want a scan | // llSensor lets us control when we want a scan to be performed, which is not until after the previous text string has finished. | ||
if (FindRandomAV) | if (FindRandomAV) | ||
{ | { | ||
| Line 222: | Line 217: | ||
// make a list index of unique characters | // make a list index of unique characters | ||
MakeCharIndex(); | MakeCharIndex(); | ||
// make a list containing only the | // make a list containing only the UUIDs of the characters we need for this name | ||
MakeTexturePalette(); | MakeTexturePalette(); | ||
// start processing the characters | // start processing the characters | ||
| Line 232: | Line 227: | ||
{ | { | ||
// loop through WorkDisplayText letter-by-letter, add each unique character to list WorkCharIndex | // loop through WorkDisplayText letter-by-letter, and add each unique character to list WorkCharIndex | ||
WorkCharIndex = []; | WorkCharIndex = []; | ||
integer x; | integer x; | ||
| Line 248: | Line 243: | ||
MakeTexturePalette() | MakeTexturePalette() | ||
{ | { | ||
// locate the required texture | // locate the required texture UUIDs in MasterUUIDPalette and extract them out into the list WorkUUIDPalette | ||
WorkUUIDPalette = []; | WorkUUIDPalette = []; | ||
integer x; | integer x; | ||
| Line 261: | Line 256: | ||
ApplyDefaultText() | ApplyDefaultText() | ||
{ | { | ||
// select & assign a default text string for display, and add a space at the end | // select & assign a default text string for display, and add a space at the end; turn to upper case | ||
WorkDisplayText = llToUpper(llList2String(DefaultTextPalette, (integer)llFrand((float)llGetListLength(DefaultTextPalette)))) + " "; | WorkDisplayText = llToUpper(llList2String(DefaultTextPalette, (integer)llFrand((float)llGetListLength(DefaultTextPalette)))) + " "; | ||
// put it all together | // put it all together | ||
| Line 280: | Line 275: | ||
MessageLine = MessageLine + "forward of the prim's local X-Axis"; | MessageLine = MessageLine + "forward of the prim's local X-Axis"; | ||
} | } | ||
llOwnerSay(MessageLine + " with a range of " + (string)llFloor(Range) + "m."); | llOwnerSay(MessageLine + " with a range of " + (string)llFloor(Range) + " m."); | ||
} | } | ||
| Line 303: | Line 298: | ||
changed( integer change ) | changed(integer change) | ||
{ | { | ||
if(change & CHANGED_OWNER ) | if(change & CHANGED_OWNER ) | ||
| Line 325: | Line 320: | ||
if (DetectedUser == ObjectOwner) | if (DetectedUser == ObjectOwner) | ||
{ | { | ||
// owner only operation | // owner-only operation | ||
if(Power) | if(Power) | ||
{ | { | ||
| Line 337: | Line 332: | ||
if (FindRandomAV) | if (FindRandomAV) | ||
{ | { | ||
// | // Sensor mode & 'SetRange' options are only avaliable if we are scanning for random AVs | ||
MenuItems = [PowerText, FindRandomAVText, ScanArcText, "SetRange"]; | MenuItems = [PowerText, FindRandomAVText, ScanArcText, "SetRange"]; | ||
} | } | ||
| Line 352: | Line 347: | ||
llInstantMessage(DetectedUser, "Thank you for your interest in this " + ObjectName + " " | llInstantMessage(DetectedUser, "Thank you for your interest in this " + ObjectName + " " | ||
+ Version + " created by " + Author + " at " + Supplier | + Version + " created by " + Author + " at " + Supplier | ||
+ ". \nYou can get a free copy of this script at | + ". \nYou can get a free copy of this script at https://wiki.secondlife.com/wiki/User:Debbie_Trilling"); | ||
} | } | ||
} | } | ||
| Line 361: | Line 356: | ||
// locate a random AV target | // locate a random AV target | ||
key IntendedTarget = llDetectedKey((integer)llFrand(total_number)); | key IntendedTarget = llDetectedKey((integer)llFrand(total_number)); | ||
// | // Did we use this AV last time? If so, display a default text string instead. | ||
if (IntendedTarget == LastTarget) | if (IntendedTarget == LastTarget) | ||
{ | { | ||
| Line 370: | Line 365: | ||
else | else | ||
{ | { | ||
// this is a different AV so populate LastTarget for the check next time around | // this is a different AV, so populate LastTarget for the check next time around | ||
LastTarget = IntendedTarget; | LastTarget = IntendedTarget; | ||
// determine the first name of the random AV, turn to upper case, add a space to the end & assign to WorkDisplayText | // determine the first name of the random AV, turn to upper case, add a space to the end & assign to WorkDisplayText | ||
| Line 382: | Line 377: | ||
no_sensor() | no_sensor() | ||
{ | { | ||
// | // Counts the number of times that the scanner doesn't find anyone in range. If TotalNoScansAllowed is set to greater than zero, automatically powers down the toy | ||
// when the number of no_sensors exceeds TotalNoScansAllowed. However, this functionality is disabled if TotalNoScansAllowed is set to zero. | // when the number of no_sensors exceeds TotalNoScansAllowed. However, this functionality is disabled if TotalNoScansAllowed is set to zero. | ||
NoSensorCounter++; | NoSensorCounter++; | ||
| Line 399: | Line 394: | ||
timer() | timer() | ||
{ | { | ||
// | // Initialise WorkChar. This is the variable we will manipulate as we process the text string. | ||
if(WorkChar == "") | if(WorkChar == "") | ||
{ | { | ||
| Line 493: | Line 488: | ||
else if (message == "help") | else if (message == "help") | ||
{ | { | ||
string URL_HELPPAGE = " | string URL_HELPPAGE = "https://wiki.secondlife.com/wiki/Talk:Random_AV_Particle_Name_Generator"; | ||
llLoadURL(ObjectOwner, "This link will take you to the " + ObjectName + "'s Help page.", URL_HELPPAGE); | llLoadURL(ObjectOwner, "This link will take you to the " + ObjectName + "'s Help page.", URL_HELPPAGE); | ||
} | } | ||
| Line 508: | Line 503: | ||
// default end | // default end | ||
} | } | ||
</ | </syntaxhighlight> | ||
Latest revision as of 10:19, 2 August 2026
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
~ PARTICLE TEXT GENERATOR AV SE v1.0 by Debbie Trilling ~
Set-up, configuration and operating Help: https://wiki.secondlife.com/wiki/Talk:Random_AV_Particle_Name_Generator
Profile: https://wiki.secondlife.com/wiki/User:Debbie_Trilling
// ~ PARTICLE TEXT GENERATOR AV SE v1.0 by Debbie Trilling ~
// This script performs two functions:
// 1) Scans a crowd, randomly picks an AV and displays their first name in an attractive particle stream. EG: "Joe Smith" will be "HI JOE" in particles.
// 2) Creates an attractive particle text banner from a selection of your choosing, e.g., "HAPPY REZ DAY", "PARTICLE CRUCIBLE", "MY STORE NAME".
// Based on the original XYText work of Xylor Baysklef and an in-world script attributed to Zara Vale.
// All new functionality and code improvements by Debbie Trilling.
// Script is free to use and modify as you wish, but under the condition that the title and this introduction
// remain in place, and that due credit continues to be given to Xylor Baysklef, Zara Vale & Debbie Trilling.
// Fonts and their texture UUIDs may be used but only under the recognition that they were created by
// Debbie Trilling specifically for the 'Particle Crucible' brand and further, that no attempt is made to sell them or use them for any other branding purposes
// BRIEF INSTRUCTIONS:
// Full instructions at https://wiki.secondlife.com/wiki/Talk:Random_AV_Particle_Name_Generator
// It is controlled from a dialog menu. Simply put the script in a prim and 'touch'. Make a selection from the buttons.
// To change the default text to a selection of your own choice, change the text in 'DefaultTextPalette' a few lines below.
// Rather than display the same AV name twice in a row, on the second time it will display a random selection from the default text
// The bigger the prim that you put this script into, the further away you will be able to see the particle text.
// Rotate the prim to have the text travel horizontally rather than vertically.
// ** PARAMETERS THAT YOU CAN CHANGE **
// the default text palette, one of which will be displayed when no agents have been detected
list DefaultTextPalette = ["Particle Crucible", "Particle Garden", "SpoLand", "Cartoonimals"];
//************************
// ** DO NOT CHANGE BELOW THIS LINE **
//************************
// particle variables
list WorkCharIndex = [];
list WorkUUIDPalette = [];
float Radius = 0.50;
float FontSize = 1.40;
// Control variables
integer Power = FALSE;
string PowerText = "On";
key ObjectOwner = "";
key LastTarget = "";
string WorkChar = "";
integer NoSensorCounter = 0;
integer ListenChannel = 0;
list MenuItems = [];
string MenuText = "";
// This is the text that will be displayed this iteration.
string WorkDisplayText = "";
// controls the gap between letters by time in seconds
float LetterTimeGap = 2.7;
// controls whether random AV names are displayed.
integer FindRandomAV = TRUE;
string FindRandomAVText = "Defaults";
// type of scan to be performed
float ScanArc = 3.141592653;
string ScanArcText = "X-Axis";
// sensor range in meters
float Range = 25.00;
// list of possible scan range options
list ScannerItems = ["75m", "90m","40m", "50m", "60m", "25m", "30m", "35m", "10m", "15m", "20m" ];
// Characters in 'The Particle Crucible' branded font
// Fonts remade in Photoshop CS3 by Debbie Trilling based on the 'Happy Days' font
list MasterUUIDPalette = [
"342005c0-e916-015a-1d9f-f5a5282658d6", //A
"3ceaeb61-7877-347f-200c-389b008dfba2", //B
"a767bfba-3580-48e5-bf82-843c69996828", //C
"3774a58b-b0a2-68d5-4a3a-ce1f85f719b7", //D
"b214c1c0-774a-becf-8a6f-4a771b3a16fb", //E
"ae3792c0-33e7-0de5-4c98-6e1cfa7a4c4c", //F
"694b92e3-bdec-534a-52c4-b955685ab109", //G
"dfd35eec-7232-26f8-bdd0-ce9a7c142451", //H
"18a70d23-254a-0a3c-4d4b-c6692f5941b3", //I
"b05d6f5f-2b1b-ff7c-2951-ec1f68238c90", //J
"4df1867f-bf31-17d5-3b88-d5703a782c46", //K
"1812a48f-0ee8-de20-b7d8-a33cff922303", //L
"d2bb1c89-5e3c-b084-33f1-a723e5ceb005", //M
"74a39f5d-0aa8-f7c1-e5b2-7ca6470b1877", //N
"340a9361-8f00-5e8c-ef41-89fb25fc26b9", //O
"d8b0f853-ee63-6248-ea70-bd0806fe5259", //P
"6dc7465d-bb3d-c664-98a1-15293d1c1973", //Q
"a45ee3fa-102a-32ce-140a-73c11fd3e873", //R
"378bf10c-86f7-69e5-d6cb-3a27bfa9ed0a", //S
"e8170991-11bd-e2e4-3662-d4b265d785ae", //T
"0541fb80-0055-3815-04d1-fbb2c10e9a59", //U
"45d0a340-32c1-f95a-0a76-7f96c1675d55", //V
"7c8f2c6e-1e44-1af7-4c2b-15c40fa1273d", //W
"0694bea0-21c0-67ec-f420-05e1a5e76e69", //X
"2de3d529-95e8-64a7-45d0-f7e497bf7480", //Y
"558a2f3a-5e76-f0c6-32ad-2db1258250f8", //Z
"75ef778c-cbb2-9a59-8044-49e37753dcfe", //1
"2ed7ef82-2770-b316-b796-84fec6273270", //2
"50fe9926-264a-2017-c7c4-f1ff8a0677eb", //3
"bccfb0e1-1ace-a919-1ca5-ee2387011129", //4
"c38898d2-8b84-eb09-6f63-f88fe8ce62ec", //5
"829e0036-75b0-54a0-2515-6ba1c01b5272", //6
"e84d0ad8-ff28-ba59-4d8e-698f5fc96311", //7
"c8a80085-079e-a00a-6ec4-7c0a82782043", //8
"57df7103-c08f-58b7-5f78-a22d5c200d58", //9
"c259edf8-9875-da57-34a2-d2428e39afb9", //ZERO
"701917a8-d614-471f-13dd-5f4644e36e3c" // Space
];
list MasterCharIndex = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","1","2","3","4","5","6","7","8","9","0"," "];
// product variables
string Author = "Debbie Trilling";
string Supplier = "The Particle Crucible";
string ObjectName = "Particle Text Generator AV SE";
string Version = " v1.0";
// sets the number of consecutive times that the scanner is allowed to operate without having located an AV within range
// eg: if RepeatTime = 60.0 seconds and TotalNoScansAllowed = 30, then the toy will operate for 1800 seconds (60x30, or 30 minutes) without locating
// anyone before it automatically powers down. Set to '0' to disable the auto-off function
integer TotalNoScansAllowed = 0;
InitialiseObject()
{
Power = FALSE;
PowerText = "On";
ObjectOwner = llGetOwner();
llSetObjectName(ObjectName + Version);
llSetObjectDesc("supplied courtesy of " + Author + "'s " + Supplier);
// set the particle radius to be 0.50 m above the prim
vector PrimSize = llGetScale();
Radius = ((PrimSize.z / 2) + (FontSize/2)) + 0.50;
AnnounceWelcome();
StopOperation();
}
AnnounceWelcome()
{
llOwnerSay(
"Thank you for your interest in this " + ObjectName + " "
+ Version + " created by " + Author + " at " + Supplier + ". \nTouch to operate.");
}
MakeMenu()
{
integer CommChannel = (-200000 - ((integer)llFrand(12345) * -1));
ListenChannel = llListen(CommChannel, "", ObjectOwner, "");
llDialog(ObjectOwner, MenuText, MenuItems, CommChannel);
}
StartOperation()
{
WorkChar = "";
NoSensorCounter = 0;
StartSensorCheck();
llOwnerSay( ObjectName + " has been turned ON");
}
StartSensorCheck()
{
// We don't want to use llSensorRepeat because it might kick off a new scan before the previous name has been fully displayed.
// llSensor lets us control when we want a scan to be performed, which is not until after the previous text string has finished.
if (FindRandomAV)
{
llSensor("",NULL_KEY, AGENT, Range, ScanArc);
}
else
{
ApplyDefaultText();
}
}
StartParticle(string ParticleChar)
{
llParticleSystem([
PSYS_PART_FLAGS, 0x100,
PSYS_SRC_PATTERN, 0x04,
PSYS_SRC_TEXTURE, llList2Key(WorkUUIDPalette, llListFindList(WorkCharIndex, (list)ParticleChar)),
PSYS_PART_START_SCALE,<FontSize, FontSize, 0.0>,
PSYS_PART_END_SCALE,<FontSize, FontSize, 0.0>,
PSYS_PART_START_ALPHA,1.0,
PSYS_PART_END_ALPHA,1.0,
PSYS_PART_MAX_AGE, 30.0,
PSYS_SRC_BURST_PART_COUNT, 1,
PSYS_SRC_BURST_RADIUS, Radius,
PSYS_SRC_BURST_RATE, LetterTimeGap,
PSYS_SRC_MAX_AGE, LetterTimeGap,
PSYS_SRC_BURST_SPEED_MIN,0.45,
PSYS_SRC_BURST_SPEED_MAX,0.45
]);
}
PrepareData()
{
// make a list index of unique characters
MakeCharIndex();
// make a list containing only the UUIDs of the characters we need for this name
MakeTexturePalette();
// start processing the characters
llSetTimerEvent(LetterTimeGap);
}
MakeCharIndex()
{
// loop through WorkDisplayText letter-by-letter, and add each unique character to list WorkCharIndex
WorkCharIndex = [];
integer x;
integer y = llStringLength(WorkDisplayText);
for (x = 0; x < y; x++)
{
if (llListFindList(WorkCharIndex, (list)llGetSubString(WorkDisplayText, x, x)) == -1)
{
WorkCharIndex = WorkCharIndex + (list)llGetSubString(WorkDisplayText, x, x);
}
}
}
MakeTexturePalette()
{
// locate the required texture UUIDs in MasterUUIDPalette and extract them out into the list WorkUUIDPalette
WorkUUIDPalette = [];
integer x;
integer y = llGetListLength(WorkCharIndex);
for (x = 0; x < y; x++)
{
WorkUUIDPalette = WorkUUIDPalette + (list)llList2Key(MasterUUIDPalette, llListFindList(MasterCharIndex, (list)llList2String(WorkCharIndex,x)));
}
}
ApplyDefaultText()
{
// select & assign a default text string for display, and add a space at the end; turn to upper case
WorkDisplayText = llToUpper(llList2String(DefaultTextPalette, (integer)llFrand((float)llGetListLength(DefaultTextPalette)))) + " ";
// put it all together
PrepareData();
}
SayScanSettings()
{
string MessageLine = "Scans will be performed ";
if (ScanArc == PI)
{
MessageLine = MessageLine + "360 degrees around the prim";
}
else
{
MessageLine = MessageLine + "forward of the prim's local X-Axis";
}
llOwnerSay(MessageLine + " with a range of " + (string)llFloor(Range) + " m.");
}
StopOperation()
{
llSetTimerEvent(0.0);
llSensorRemove();
llListenRemove(ListenChannel);
llParticleSystem([]);
}
default
{
on_rez(integer start_param)
{
// reset on rez
llResetScript();
}
changed(integer change)
{
if(change & CHANGED_OWNER )
{
// reset script on change of Owner
llResetScript();
}
}
state_entry()
{
InitialiseObject();
}
touch_start(integer num_detected)
{
key DetectedUser = llDetectedKey(0);
if (DetectedUser == ObjectOwner)
{
// owner-only operation
if(Power)
{
PowerText = "Off";
}
else
{
PowerText = "On";
}
if (FindRandomAV)
{
// Sensor mode & 'SetRange' options are only avaliable if we are scanning for random AVs
MenuItems = [PowerText, FindRandomAVText, ScanArcText, "SetRange"];
}
else
{
MenuItems = [ PowerText, FindRandomAVText ];
}
MenuItems = ["Close", "Help", "ResetScript"] + llListSort(MenuItems,1,TRUE);
MenuText = "MAIN MENU: \n- On-Off: toggle power \n- Defaults-Names: toggle display mode \n- XAxis-360 degree: toggle if scan is forward of the prim, or all around it \n- SetRange: set scanner range \n- ResetScript: restore settings \n- Help: Link to product Help page";
MakeMenu();
}
else
{
llInstantMessage(DetectedUser, "Thank you for your interest in this " + ObjectName + " "
+ Version + " created by " + Author + " at " + Supplier
+ ". \nYou can get a free copy of this script at https://wiki.secondlife.com/wiki/User:Debbie_Trilling");
}
}
sensor(integer total_number)
{
// locate a random AV target
key IntendedTarget = llDetectedKey((integer)llFrand(total_number));
// Did we use this AV last time? If so, display a default text string instead.
if (IntendedTarget == LastTarget)
{
// we used this AV last time
ApplyDefaultText();
LastTarget = "";
}
else
{
// this is a different AV, so populate LastTarget for the check next time around
LastTarget = IntendedTarget;
// determine the first name of the random AV, turn to upper case, add a space to the end & assign to WorkDisplayText
WorkDisplayText = "HI " + llToUpper(llGetSubString(llKey2Name(IntendedTarget), 0, (llSubStringIndex(llKey2Name(IntendedTarget), " ") -1))) + " ";
// put it all together
PrepareData();
}
}
no_sensor()
{
// Counts the number of times that the scanner doesn't find anyone in range. If TotalNoScansAllowed is set to greater than zero, automatically powers down the toy
// when the number of no_sensors exceeds TotalNoScansAllowed. However, this functionality is disabled if TotalNoScansAllowed is set to zero.
NoSensorCounter++;
if ((NoSensorCounter > TotalNoScansAllowed) && (TotalNoScansAllowed > 0))
{
StopOperation();
llInstantMessage(ObjectOwner, "\nThe " + ObjectName + " has been automatically switched OFF as no Agents have been detected within the set timeframe.");
}
else
{
ApplyDefaultText();
}
}
timer()
{
// Initialise WorkChar. This is the variable we will manipulate as we process the text string.
if(WorkChar == "")
{
WorkChar = WorkDisplayText;
}
// fire the first character of the remaining string
StartParticle(llGetSubString(WorkChar, 0, 0));
if(llStringLength(WorkChar) == 1)
{
// this is the space character at the end, so prepare to re-initialise
WorkChar = "";
StartSensorCheck();
}
else
{
// remove first character of remaining string, as we've now processed it
WorkChar = llGetSubString(WorkChar, 1, -1);
}
}
listen(integer channel, string name, key id, string message)
{
// listen housekeeping
llListenRemove(ListenChannel);
message = llToLower(message);
// process selection
if ((message == "on") || (message == "off"))
{
// toggle power
if (message == "on")
{
StartOperation();
}
else
{
StopOperation();
llOwnerSay( ObjectName + " has been turned OFF");
}
Power = !Power;
}
else if ((message == "defaults") || (message == "names"))
{
// toggle display mode
if (message == "defaults")
{
FindRandomAVText = "Names";
llOwnerSay("Particle stream will display default texts only");
}
else
{
FindRandomAVText = "Defaults";
llOwnerSay("Particle stream will display random names and default texts");
}
FindRandomAV = !FindRandomAV;
}
else if ((message == "x-axis") || (message == "360degree"))
{
// toggle sensor arc mode
if (message == "x-axis")
{
ScanArc = PI_BY_TWO;
ScanArcText = "360degree";
}
else
{
ScanArc = PI;
ScanArcText = "X-Axis";
}
SayScanSettings();
}
else if (message == "setrange")
{
// send Scanner Range Menu
MenuText = "SET SCANNER RANGE MENU: Please set the scanner range:";
MenuItems = (list)"Close" + ScannerItems;
MakeMenu();
}
else if (llListFindList(ScannerItems, (list)message) != -1)
{
// derive the new range by removing the "m" from the end of 'message'
Range = (float)llGetSubString(message, 0, 1);
SayScanSettings();
}
else if (message == "resetscript")
{
llOwnerSay("Resetting script. Please wait...");
llResetScript();
}
else if (message == "help")
{
string URL_HELPPAGE = "https://wiki.secondlife.com/wiki/Talk:Random_AV_Particle_Name_Generator";
llLoadURL(ObjectOwner, "This link will take you to the " + ObjectName + "'s Help page.", URL_HELPPAGE);
}
else if (message == "close")
{
// let fall thro'
}
else
{
llOwnerSay("MAIN MENU: Unrecognised menu selection");
}
}
// default end
}