Difference between revisions of "Weapon"
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Free weapons tend to be badly scripted such that they cause lag and other problems. Second Life weapons are a case where you really do get what you pay for. | Free weapons tend to be badly scripted such that they cause lag and other problems. Second Life weapons are a case where you really do get what you pay for. | ||
[[Category:Tutorials|Combat]] | [[Category:Tutorials|Combat]] | ||
Revision as of 16:53, 22 February 2007
Weapon Types
There are hundreds of weapons in Second Life to choose from. They can be classified in several categories:
- Basic Guns - Guns that fire basic physical bullets. These are stopped by most quality shield systems.
- Advanced "Guns" - Guns that fire tracking, non-physical bullets. These can't be stopped by all but the most advanced (and expensive) defense systems.
- Explosives and "Nukes" - Self explanatory. These range from basic explosives to nukes that can kill everyone within 96m of the detonation point.
- HUD Weapons - These are the most effective and powerful weapons, in my opinion. There are several quality HUD based combat systems available.
- Robots and Turrets - These can be remote controlled, or set to fire on certain targets automatically.
- Annoying Crap - Stuff like caging guns, anything that flings people into the air. Considered "noobish" and frowned upon by experienced combat people.
For more information, see Combat
Weapon Damage
Weapons in Second Life can inflict the following types of damage.
- Kill with one hit
- Partial damage from physical bullets
- Push
- Shieldbreaker
- Caging - useful for confining a griefer.
Weapon Quality
Free weapons tend to be badly scripted such that they cause lag and other problems. Second Life weapons are a case where you really do get what you pay for.