Difference between revisions of "LlLoopSound"
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m (LSL llLoopSound moved to LlLoopSound: removing prefix) |
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Line 1: | Line 1: | ||
{{LSL_Function | {{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL_Function | ||
|func_id=87|func_sleep=0.0|func_energy=10.0 | |func_id=87|func_sleep=0.0|func_energy=10.0 | ||
|func=llLoopSound | |func=llLoopSound | ||
|p1_type=string|p1_name=sound | |p1_type=string|p1_name=sound | ||
|p2_type=float|p2_name=volume | |p2_type=float|p2_name=volume | ||
|func_footnote | |func_footnote | ||
|func_desc= | |func_desc=Plays attached '''sound''' looping indefinitely at '''volume''' | ||
|return_text | |return_text | ||
|spec | |spec | ||
Line 18: | Line 17: | ||
|also_articles | |also_articles | ||
|notes | |notes | ||
|sort=LoopSound | |sort=LoopSound | ||
|cat1=Sound | |cat1=Sound |
Revision as of 23:11, 22 February 2007
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Summary
Function: llLoopSound( string sound, float volume );87 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Plays attached sound looping indefinitely at volume
• string | sound | – | a sound in the inventory of the prim this script is in or a UUID of a sound | |
• float | volume | – | between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0 )
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Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.