Difference between revisions of "LlSoundPreload"

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m (LSL llSoundPreload moved to LlSoundPreload: removing prefix)
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{{LSL_Function
{{LSL_Function/inventory|name|uuid=true|type=sound}}{{LSL_Function
|func_id=126|func_sleep=0.0|func_energy=10.0
|func_id=126|func_sleep=0.0|func_energy=10.0
|func=llSoundPreload|p1_type=string|p1_name=sound|p1_desc=Inventory item or [[UUID]]
|func=llSoundPreload|p1_type=string|p1_name=sound
|func_footnote
|func_footnote
|func_desc=Preloads '''sound''' on viewers within range.
|func_desc=Preloads '''sound''' on viewers within range.

Revision as of 22:32, 22 February 2007

Emblem-important.png Deprecated integer
(This function has been deprecated, please use llPreloadSound instead.)

Summary

Function: llSoundPreload( string sound );
0.0 Forced Delay
10.0 Energy

Preloads sound on viewers within range.

• string sound

Caveats

  • This function has been deprecated, please use llPreloadSound instead.
  • If name is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If name is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

Deep Notes

Signature

function void llSoundPreload( string sound );