Difference between revisions of "Weapon"

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There are hundreds of weapons in Second Life to choose from. They can be classified in several categories:
There are hundreds of weapons in Second Life to choose from. They can be classified in several categories:


*Basic Guns - Guns that fire basic physical bullets. These are stopped by most quality shield systems.
*Basic Guns - Guns that fire basic physical bullets. These bullets are stopped by most quality shield systems.
*Advanced "Guns" - Guns that fire tracking, non-physical bullets. These can't be stopped by all but the most advanced (and expensive) defense systems.
*Advanced "Guns" - Guns that fire tracking, non-physical bullets. These can't be stopped by all but the most advanced (and expensive) defense systems.
*Explosives and "Nukes" - Self explanatory. These range from basic explosives to nukes that can kill everyone within 96m of the detonation point.
*Explosives and "Nukes" - These range from basic explosives to nukes that can kill everyone (if in a damage enabled area) within 96m of the detonation point.
*HUD Weapons - These are the most effective and powerful weapons, in my opinion. There are several quality HUD based combat systems available.
*HUD Weapons - There are several quality HUD based combat systems available.
*Robots and Turrets - These can be remote controlled, or set to fire on certain targets automatically.
*Robots and Turrets - These can be remote controlled, or set to fire on certain targets automatically.
*Annoying Crap - Stuff like caging guns, anything that flings people into the air. Considered "noobish" and frowned upon by experienced combat people.
*Annoying Crap - Stuff like caging guns, anything that flings people into the air. Considered "noobish" and frowned upon by experienced combat people.
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=== Weapon Damage ===
=== Weapon Damage ===


Weapons in Second Life can inflict the following types of damage.
Weapons in Second Life can inflict the following types of [[damage]].


* Kill with one hit
* Kill with one hit
* Partial damage from physical bullets
* Partial [[damage]] from physical bullets
* Push
* Push
* Shieldbreaker
* Shieldbreaker
* Caging - useful for confining a griefer.
* Caging - can confine an avatar


=== Weapon Quality ===
=== Weapon Quality ===

Revision as of 23:04, 22 February 2007

Weapon Types

There are hundreds of weapons in Second Life to choose from. They can be classified in several categories:

  • Basic Guns - Guns that fire basic physical bullets. These bullets are stopped by most quality shield systems.
  • Advanced "Guns" - Guns that fire tracking, non-physical bullets. These can't be stopped by all but the most advanced (and expensive) defense systems.
  • Explosives and "Nukes" - These range from basic explosives to nukes that can kill everyone (if in a damage enabled area) within 96m of the detonation point.
  • HUD Weapons - There are several quality HUD based combat systems available.
  • Robots and Turrets - These can be remote controlled, or set to fire on certain targets automatically.
  • Annoying Crap - Stuff like caging guns, anything that flings people into the air. Considered "noobish" and frowned upon by experienced combat people.

For more information, see Combat

Weapon Damage

Weapons in Second Life can inflict the following types of damage.

  • Kill with one hit
  • Partial damage from physical bullets
  • Push
  • Shieldbreaker
  • Caging - can confine an avatar

Weapon Quality

Free weapons tend to be badly scripted such that they cause lag and other problems. Second Life weapons are a case where you really do get what you pay for.


See Also