Difference between revisions of "LlPlaySound"

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{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL_Function
{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL_Function
|func_id=86|func_sleep=0.0|func_energy=10.0
|func_id=86|func_sleep=0.0|func_energy=10.0
|func=llPlaySound
|func=llPlaySound|sort=PlaySound
|p1_type=string|p1_name=sound
|p1_type=string|p1_name=sound
|p2_type=float|p2_name=volume
|p2_type=float|p2_name=volume

Revision as of 12:24, 25 February 2007

Summary

Function: llPlaySound( string sound, float volume );
0.0 Forced Delay
10.0 Energy

Plays attached sound once at volume

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

Deep Notes

Signature

function void llPlaySound( string sound, float volume );