Difference between revisions of "Weapon"
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There are hundreds of weapons in Second Life to choose from. They can be classified in several categories: | There are hundreds of weapons in Second Life to choose from. They can be classified in several categories: | ||
*Melee Weapons - Any handheld device that remains in the possession of the attacking avatar. This includes knives, clubs, swords and such. | |||
*Basic Guns - Guns that fire basic physical bullets. These bullets are stopped by most quality shield systems. | *Basic Guns - Guns that fire basic physical bullets. These bullets are stopped by most quality shield systems. | ||
*Advanced "Guns" - Guns that fire tracking, non-physical bullets. These can't be stopped by all but the most advanced (and expensive) defense systems. | *Advanced "Guns" - Guns that fire tracking, non-physical bullets. These can't be stopped by all but the most advanced (and expensive) defense systems. |
Revision as of 03:03, 4 March 2007
Weapon Purpose
Second Life supports the ability to damage an avatar intentionally with a tool. While any primitive can be used, this article focuses on complex objects intended to inflict damage on an avatar or group of avatars.
Weapon Types
There are hundreds of weapons in Second Life to choose from. They can be classified in several categories:
- Melee Weapons - Any handheld device that remains in the possession of the attacking avatar. This includes knives, clubs, swords and such.
- Basic Guns - Guns that fire basic physical bullets. These bullets are stopped by most quality shield systems.
- Advanced "Guns" - Guns that fire tracking, non-physical bullets. These can't be stopped by all but the most advanced (and expensive) defense systems.
- Explosives and "Nukes" - These range from basic explosives to nukes that can kill everyone (if in a damage enabled area) within 96m of the detonation point.
- HUD Weapons - There are several quality HUD based combat systems available.
- Robots and Turrets - These can be remote controlled, or set to fire on certain targets automatically.
- Annoying Crap - Stuff like caging guns, anything that flings people into the air. Considered "noobish" and frowned upon by experienced combat people.
For more information, see Combat
Weapon Damage
Weapons in Second Life can inflict the following types of damage.
- Kill with one hit
- Partial damage from physical bullets
- Push
- Shieldbreaker
- Caging - can confine an avatar
Weapon Quality
Free weapons tend to be badly scripted such that they cause lag and other problems. Second Life weapons are a case where you really do get what you pay for.