Difference between revisions of "Template:LSL Constants/PrimitiveParams"
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Line 8: | Line 8: | ||
{{!}} rowspan="12" {{!}} 9 | {{!}} rowspan="12" {{!}} 9 | ||
{{!}} colspan="2" {{!}} [ [[integer]] {{HoverText|flag|PRIM_TYPE_* flag}} ] | {{!}} colspan="2" {{!}} [ [[integer]] {{HoverText|flag|PRIM_TYPE_* flag}} ] | ||
{{!}} colspan="6" {{!}} {{ | {{!}} colspan="6" {{!}} {{GetSet|{{{1|}}}|Gets|Sets}} the prim shape. | ||
{{!}}- | {{!}}- | ||
! colspan="2" {{!}} {{HoverText|flag|PRIM_TYPE_* flag}} Constants | ! colspan="2" {{!}} {{HoverText|flag|PRIM_TYPE_* flag}} Constants | ||
Line 64: | Line 64: | ||
{{!}} rowspan="10" {{!}} 2 | {{!}} rowspan="10" {{!}} 2 | ||
{{!}} colspan="2" {{!}} [ [[integer]] {{HoverText|flag|PRIM_MATERIAL_* flag}}] | {{!}} colspan="2" {{!}} [ [[integer]] {{HoverText|flag|PRIM_MATERIAL_* flag}}] | ||
{{!}} colspan="6" {{!}} {{ | {{!}} colspan="6" {{!}} {{GetSet|{{{1|}}}|Gets|Sets}} the prim's material. The material determines the default [[llCollisionSound|collision sound]] & [[llCollisionSprite|sprite]]. | ||
{{!}}- | {{!}}- | ||
! colspan="2" {{!}} {{HoverText|flag|PRIM_TYPE_* flag}} Constants | ! colspan="2" {{!}} {{HoverText|flag|PRIM_TYPE_* flag}} Constants | ||
Line 104: | Line 104: | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} colspan="5" {{!}} [ [[integer]] {{LSL Param|boolean}} ] | {{!}} colspan="5" {{!}} [ [[integer]] {{LSL Param|boolean}} ] | ||
{{!}} colspan="3" {{!}} Physics status {{ | {{!}} colspan="3" {{!}} Physics status {{GetSet|{{{1|}}}|[[llGetStatus]]|[[llSetStatus]]}} | ||
{{!}}- | {{!}}- | ||
{{!}} [ [[PRIM_TEMP_ON_REZ]] ] | {{!}} [ [[PRIM_TEMP_ON_REZ]] ] | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} colspan="5" {{!}} [ [[integer]] {{LSL Param|boolean}} ] | {{!}} colspan="5" {{!}} [ [[integer]] {{LSL Param|boolean}} ] | ||
{{!}} colspan="3" {{!}} Temp on rez status {{ | {{!}} colspan="3" {{!}} Temp on rez status {{GetSet|{{{1|}}}|[[llGetStatus]]|[[llSetStatus]]}} | ||
{{!}}- | {{!}}- | ||
{{!}} [ [[PRIM_PHANTOM]] ] | {{!}} [ [[PRIM_PHANTOM]] ] | ||
{{!}} 5 | {{!}} 5 | ||
{{!}} colspan="5" {{!}} [ [[integer]] {{LSL Param|boolean}} ] | {{!}} colspan="5" {{!}} [ [[integer]] {{LSL Param|boolean}} ] | ||
{{!}} colspan="3" {{!}} Phantom status {{ | {{!}} colspan="3" {{!}} Phantom status {{GetSet|{{{1|}}}|[[llGetStatus]]|[[llSetStatus]]}} | ||
{{!}}- | {{!}}- | ||
{{!}} [ [[PRIM_POSITION]] ] | {{!}} [ [[PRIM_POSITION]] ] | ||
{{!}} 6 | {{!}} 6 | ||
{{!}} colspan="5" {{!}} [ [[vector]] {{LSL Param|position}} ] | {{!}} colspan="5" {{!}} [ [[vector]] {{LSL Param|position}} ] | ||
{{!}} colspan="3" {{!}} Position, {{ | {{!}} colspan="3" {{!}} Position, {{GetSet|{{{1|}}}|[[llGetPos]]|[[llSetPos]]}} | ||
{{!}}- | {{!}}- | ||
{{!}} [ [[PRIM_ROTATION]] ] | {{!}} [ [[PRIM_ROTATION]] ] | ||
{{!}} 8 | {{!}} 8 | ||
{{!}} colspan="5" {{!}} [ [[rotation]] {{LSL Param|rot}} ] | {{!}} colspan="5" {{!}} [ [[rotation]] {{LSL Param|rot}} ] | ||
{{!}} colspan="3" {{!}} Rotation, {{ | {{!}} colspan="3" {{!}} Rotation, {{GetSet|{{{1|}}}|[[llGetRot]]|[[llSetRot]]}}} | ||
{{!}}- | {{!}}- | ||
{{!}} [ [[PRIM_SIZE]] ] | {{!}} [ [[PRIM_SIZE]] ] | ||
{{!}} 7 | {{!}} 7 | ||
{{!}} colspan="5" {{!}} [ [[vector]] {{LSL Param|size}} ] | {{!}} colspan="5" {{!}} [ [[vector]] {{LSL Param|size}} ] | ||
{{!}} colspan="3" {{!}} Size, [[llGetScale]] | {{!}} colspan="3" {{!}} Size, {{GetSet|{{{1|}}}|[[llGetScale]]|[[llSetScale]]}} | ||
{{!}}- | {{!}}- | ||
{{!}} [ [[PRIM_TEXTURE]], [[integer]] {{LSL Param|face}} ] | {{!}} [ [[PRIM_TEXTURE]], [[integer]] {{LSL Param|face}} ] | ||
{{!}} 17 | {{!}} 17 | ||
{{!}} colspan="5" {{!}} [ [[string]] {{LSL Param|id}}, [[vector]] {{LSL Param|repeats}}, [[vector]] {{LSL Param|offsets}}, [[float]] {{LSL Param|rotation_in_radians}} ] | {{!}} colspan="5" {{!}} [ [[string]] {{LSL Param|id}}, [[vector]] {{LSL Param|repeats}}, [[vector]] {{LSL Param|offsets}}, [[float]] {{LSL Param|rotation_in_radians}} ] | ||
{{!}} colspan="3" {{!}} {{LSLGC|Texture}} | {{!}} colspan="3" {{!}} | ||
{{{!}} | |||
{{!}}{{!}}{{LSLGC|Texture}} {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTexture]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetTexture]]}} | |||
{{!}}- | |||
{{!}}{{!}}Repeats {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureScale]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llScaleTexture]]}} | |||
{{!}}- | |||
{{!}}{{!}}Offset {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureOffset]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llOffsetTexture]]}} | |||
{{!}}- | |||
{{!}}{{!}}Rotation {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureRot]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llRotateTexture]]}} | |||
{{!}}} | |||
{{!}}- | {{!}}- | ||
{{!}} [ [[PRIM_COLOR]], [[integer]] {{LSL Param|face}} ] | {{!}} [ [[PRIM_COLOR]], [[integer]] {{LSL Param|face}} ] |
Revision as of 19:39, 16 April 2007
Parameter | Additional Parameters | Description | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ PRIM_TYPE ] | 9 | [ integer flag ] | Gets / Sets the prim shape. | ||||||||||||||||||
flag Constants | Flag Parameters | ||||||||||||||||||||
PRIM_TYPE_BOX | 0 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_CYLINDER | 1 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_PRISM | 2 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_SPHERE | 3 | [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple] | |||||||||||||||||||
PRIM_TYPE_TORUS | 4 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||||||||||||||
PRIM_TYPE_TUBE | 5 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||||||||||||||
PRIM_TYPE_RING | 6 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||||||||||||||
hole_shape Constants | Shape | hole_shape Constants | Shape | ||||||||||||||||||
PRIM_HOLE_DEFAULT | 0x0 | Default | PRIM_HOLE_SQUARE | 0x20 | Square | ||||||||||||||||
PRIM_HOLE_CIRCLE | 0x10 | Circle | PRIM_HOLE_TRIANGLE | 0x30 | Triangle | ||||||||||||||||
[ PRIM_MATERIAL ] | 2 | [ integer flag] | Gets / Sets the prim's material. The material determines the default collision sound & sprite. | ||||||||||||||||||
flag Constants | Flag Description | ||||||||||||||||||||
PRIM_MATERIAL_STONE | 0 | stone | |||||||||||||||||||
PRIM_MATERIAL_METAL | 1 | metal | |||||||||||||||||||
PRIM_MATERIAL_GLASS | 2 | glass | |||||||||||||||||||
PRIM_MATERIAL_WOOD | 3 | wood | |||||||||||||||||||
PRIM_MATERIAL_FLESH | 4 | flesh | |||||||||||||||||||
PRIM_MATERIAL_PLASTIC | 5 | plastic | |||||||||||||||||||
PRIM_MATERIAL_RUBBER | 6 | rubber | |||||||||||||||||||
7 | light, DEPRECATED: Does the same thing as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ] | ||||||||||||||||||||
[ PRIM_PHYSICS ] | 3 | [ integer boolean ] | Physics status llGetStatus / llSetStatus | ||||||||||||||||||
[ PRIM_TEMP_ON_REZ ] | 4 | [ integer boolean ] | Temp on rez status llGetStatus / llSetStatus | ||||||||||||||||||
[ PRIM_PHANTOM ] | 5 | [ integer boolean ] | Phantom status llGetStatus / llSetStatus | ||||||||||||||||||
[ PRIM_POSITION ] | 6 | [ vector position ] | Position, llGetPos / llSetPos | ||||||||||||||||||
[ PRIM_ROTATION ] | 8 | [ rotation rot ] | Rotation, llGetRot / llSetRot} | ||||||||||||||||||
[ PRIM_SIZE ] | 7 | [ vector size ] | Size, llGetScale / llSetScale | ||||||||||||||||||
[ PRIM_TEXTURE, integer face ] | 17 | [ string id, vector repeats, vector offsets, float rotation_in_radians ] |
| ||||||||||||||||||
[ PRIM_COLOR, integer face ] | 18 | [ vector color, float alpha ] | Position, llSetAlpha / llGetAlpha, llSetColor / llGetColor | ||||||||||||||||||
[ PRIM_BUMP_SHINY, integer face ] | 19 | [ integer shiny, integer bump ] | |||||||||||||||||||
PRIM_SHINY_NONE | 0 | none | |||||||||||||||||||
PRIM_SHINY_LOW | 1 | low | |||||||||||||||||||
PRIM_SHINY_MEDIUM | 2 | medium | |||||||||||||||||||
PRIM_SHINY_HIGH | 3 | high | |||||||||||||||||||
PRIM_BUMP_NONE | 0 | none: no bump map | |||||||||||||||||||
PRIM_BUMP_BRIGHT | 1 | brightness: generate bump map from highlights | |||||||||||||||||||
PRIM_BUMP_DARK | 2 | darkness: generate bump map from lowlights | |||||||||||||||||||
PRIM_BUMP_WOOD | 3 | woodgrain | |||||||||||||||||||
PRIM_BUMP_BARK | 4 | bark | |||||||||||||||||||
PRIM_BUMP_BRICKS | 5 | bricks | |||||||||||||||||||
PRIM_BUMP_CHECKER | 6 | checker | |||||||||||||||||||
PRIM_BUMP_CONCRETE | 7 | concrete | |||||||||||||||||||
PRIM_BUMP_TILE | 8 | crustytile | |||||||||||||||||||
PRIM_BUMP_STONE | 9 | cutstone: blocks | |||||||||||||||||||
PRIM_BUMP_DISKS | 10 | discs: packed circles | |||||||||||||||||||
PRIM_BUMP_GRAVEL | 11 | gravel | |||||||||||||||||||
PRIM_BUMP_BLOBS | 12 | petridish: blobby amoebalike shapes | |||||||||||||||||||
PRIM_BUMP_SIDING | 13 | siding | |||||||||||||||||||
PRIM_BUMP_LARGETILE | 14 | stonetile | |||||||||||||||||||
PRIM_BUMP_STUCCO | 15 | stucco | |||||||||||||||||||
PRIM_BUMP_SUCTION | 16 | suction: rings | |||||||||||||||||||
PRIM_BUMP_WEAVE | 17 | weave | |||||||||||||||||||
[ PRIM_FULLBRIGHT, integer face ] | 20 | [ integer boolean ] | |||||||||||||||||||
[ PRIM_FLEXIBLE ] | 21 | [ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force ] | |||||||||||||||||||
[ PRIM_TEXGEN, integer face ] | 22 | [ integer type ] | |||||||||||||||||||
PRIM_TEXGEN_DEFAULT | 0 | ||||||||||||||||||||
PRIM_TEXGEN_PLANAR | 1 | ||||||||||||||||||||
[ PRIM_POINT_LIGHT ] | 23 | [ integer boolean, vector color, float intensity, float radius, float falloff ] | |||||||||||||||||||
[ 1 ] |
1 | [ integer flag, paramaters ] | |||||||||||||||||||
PRIM_TYPE_BOX | 0 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_CYLINDER | 1 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_PRISM | 2 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_SPHERE | 3 | [ vector cut, float hollow, vector dimple ] | |||||||||||||||||||
PRIM_TYPE_TORUS | 4 | [ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ] | |||||||||||||||||||
PRIM_TYPE_TUBE | 5 | [ vector cut, float hollow, float twist_end, float topshear_x ] |
Caveats
- The flag silently fails if its face value indicates a face that does not exist.
- If id is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If id is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.