Difference between revisions of "SL Certification"

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==Resident Participants==
==Resident Participants==
If you are interested in participating, please add your name below.
If you are interested in participating, please add your name below.
* Ceera Murakami (Fox and Ground Construction Company) Texture Artist
* Ceera Murakami (Fox and Ground Construction Company) Texture Artist
* Elle74 Zaftig (Bellissima!/Shoppe74) build/model/textures
* Elle74 Zaftig (Bellissima!/Shoppe74) build/model/textures
* Keiki Lemieux (HUDDLES Games & Gadgets) Building, Scripting, Animations, Textures
* Keiki Lemieux (HUDDLES Games & Gadgets) Building, Scripting, Animations, Textures
* Tre Giles (GiTech/Action Village Paintball) Building, Scripting, Animation, Photography
* Tre Giles (GiTech/Action Village Paintball) Building, Scripting, Animation, Photography
* Alexander Regent (MageTech LLC) Scripting, website integration, cellphone integration, in-world building
* Alexander Regent (MageTech LLC) Scripting, website integration, cellphone integration, in-world building
* Sitearm Madonna (Siterma): Sim Scale Project Planning and Management; Structural Builds and Simulator Performance Management; Social Builds and Community Growth Management; Modeling - Architecture, Terraforming, Waterscaping, Landscaping, Soundscaping
* Sitearm Madonna (Siterma): Sim Scale Project Planning and Management; Structural Builds and Simulator Performance Management; Social Builds and Community Growth Management; Modeling - Architecture, Terraforming, Waterscaping, Landscaping, Soundscaping
* Hugo Dalgleish
* Hugo Dalgleish
* Kenn Nilsson (NDE)
* Kenn Nilsson (NDE)
* Ravanne Sullivan (Ravanne's Dance Poles and Animations) Animations and Scripting
* Ravanne Sullivan (Ravanne's Dance Poles and Animations) Animations and Scripting
* Fox Diller (Crystal Studio/Magrathean Technologies) Anything Second Life.
* Fox Diller (Crystal Studio/Magrathean Technologies) Anything Second Life.
* MSo Lambert
* MSo Lambert
* Rael Delcon
* Rael Delcon
* Dytska Vieria (residential design/builds)
* Dytska Vieria (residential design/builds)
* Skye McArdle - Modeling, Animation, Textures, AV Customization
* Skye McArdle - Modeling, Animation, Textures, AV Customization
* Eladon Galsworthy (PondLife - building and scripting)
* Eladon Galsworthy (PondLife - building and scripting)
* Oz Spade
* Oz Spade
* Max Case
* Max Case
* Newfie Pendragon (Reality Check, LSL Scripting)
* Newfie Pendragon (Reality Check, LSL Scripting)
* Gigs Taggart
* Gigs Taggart
* Peekay Semyorka
* Peekay Semyorka
* Osgeld Barmy  (biulding textures lsl)
* Osgeld Barmy  (biulding textures lsl)
* Nargus Asturias (Avatar building, animations, scripts)
* Nargus Asturias (Avatar building, animations, scripts)
* ForestMist Skjellerup
* ForestMist Skjellerup
* Rraven Moonlight (Terraforming Raw files, Texture developer, Large Scale Architectural Builds)
* Rraven Moonlight (Terraforming Raw files, Texture developer, Large Scale Architectural Builds)
* Xylo Quisling
* Xylo Quisling
* Thunderclap Morgridge (Texture artist, and nascent builder)
* Thunderclap Morgridge (Texture artist, and nascent builder)
* Hiro Pendragon (CTO, Infinite Vision Media) LSL scripting, modeling
* Hiro Pendragon (CTO, Infinite Vision Media) LSL scripting, modeling
* Ethan Therian (Creative Director, Infinite Vision Media) modeling, texturing
* Ethan Therian (Creative Director, Infinite Vision Media) modeling, texturing
* Ciemaar Flintoff (associate, Infinite Vision Media) lsl scripting, web-to-SL-to-web scripting
* Ciemaar Flintoff (associate, Infinite Vision Media) lsl scripting, web-to-SL-to-web scripting
* Nimrodina Wayne (build, animate, machinima)
* Nimrodina Wayne (build, animate, machinima)
* Lias Leandros (VooDoo Corp.)Sim Scale Project Planning and Management; Social Builds and Community Growth Management
* Lias Leandros (VooDoo Corp.)Sim Scale Project Planning and Management; Social Builds and Community Growth Management
* Erin Talamasca
* Erin Talamasca
* Till Stirling (Scripter, Builder, Consultant)
* Till Stirling (Scripter, Builder, Consultant)
* Kri Ayakashi (AyakashiTEC) - LSL Scripting, Web2.0 integration, distributed programming (C/C++/C#, Python), in-world building, consultancy
* Kri Ayakashi (AyakashiTEC) - LSL Scripting, Web2.0 integration, distributed programming (C/C++/C#, Python), in-world building, consultancy
* [[User:Alison Wheels|Alison Wheels]] ([http://secondlife.creative.org.uk/ Creative Organisation]) Scripting, FL/SL Integration issues, construction, terraforming, design


==Target Date==
==Target Date==

Revision as of 03:54, 24 April 2007

Overarching Goal

  • Create Second Life Certification as an in-world resource for Residents

Immediate Goal

  • Develop certification criteria for modeling and scripting
    • We are looking for members of the Developer, Instructor, and Volunteer communities to work with Lindens in creating the skills list and certification tasks for those skills in Modeling and in Scripting.

Description

Linden Lab is developing certification for the use of key Second Life tools. We’ll begin with in-world building tools and LSL. We believe this will benefit Residents, Developers, and anyone who wishes to use Second Life by clearly identifying both key skills and the holders of those skills. This will also enable the creation of training to build the skills required for certification. It is Linden Lab's intent to work with an external certification provider to offer certification testing and maintain a list of those Residents who have been certified.

Linden Participants

  • Glenn Linden
  • Eric Linden
  • Blue Linden
  • Heretic Linden

Resident Participants

If you are interested in participating, please add your name below.

  • Ceera Murakami (Fox and Ground Construction Company) Texture Artist
  • Elle74 Zaftig (Bellissima!/Shoppe74) build/model/textures
  • Keiki Lemieux (HUDDLES Games & Gadgets) Building, Scripting, Animations, Textures
  • Tre Giles (GiTech/Action Village Paintball) Building, Scripting, Animation, Photography
  • Alexander Regent (MageTech LLC) Scripting, website integration, cellphone integration, in-world building
  • Sitearm Madonna (Siterma): Sim Scale Project Planning and Management; Structural Builds and Simulator Performance Management; Social Builds and Community Growth Management; Modeling - Architecture, Terraforming, Waterscaping, Landscaping, Soundscaping
  • Hugo Dalgleish
  • Kenn Nilsson (NDE)
  • Ravanne Sullivan (Ravanne's Dance Poles and Animations) Animations and Scripting
  • Fox Diller (Crystal Studio/Magrathean Technologies) Anything Second Life.
  • MSo Lambert
  • Rael Delcon
  • Dytska Vieria (residential design/builds)
  • Skye McArdle - Modeling, Animation, Textures, AV Customization
  • Eladon Galsworthy (PondLife - building and scripting)
  • Oz Spade
  • Max Case
  • Newfie Pendragon (Reality Check, LSL Scripting)
  • Gigs Taggart
  • Peekay Semyorka
  • Osgeld Barmy (biulding textures lsl)
  • Nargus Asturias (Avatar building, animations, scripts)
  • ForestMist Skjellerup
  • Rraven Moonlight (Terraforming Raw files, Texture developer, Large Scale Architectural Builds)
  • Xylo Quisling
  • Thunderclap Morgridge (Texture artist, and nascent builder)
  • Hiro Pendragon (CTO, Infinite Vision Media) LSL scripting, modeling
  • Ethan Therian (Creative Director, Infinite Vision Media) modeling, texturing
  • Ciemaar Flintoff (associate, Infinite Vision Media) lsl scripting, web-to-SL-to-web scripting
  • Nimrodina Wayne (build, animate, machinima)
  • Lias Leandros (VooDoo Corp.)Sim Scale Project Planning and Management; Social Builds and Community Growth Management
  • Erin Talamasca
  • Till Stirling (Scripter, Builder, Consultant)
  • Kri Ayakashi (AyakashiTEC) - LSL Scripting, Web2.0 integration, distributed programming (C/C++/C#, Python), in-world building, consultancy
  • Alison Wheels (Creative Organisation) Scripting, FL/SL Integration issues, construction, terraforming, design

Target Date

Ready to launch by fall, 2007

Certification Categories

Initially, we plan to develop certification for Modeling and Scripting. If these two categories are successful, we will develop, in accordance with your feedback, future areas including but not limited to: Avatar Customization, Terrain/Land Editing, and Land/Estate Management.

Modeling

  • Architecture
  • Furnishings/Interior Design
  • Objects
  • Weapons and Vehicles

Note: Includes using scripts to animate objects and textures but no writing of scripts

Scripting

  • Animation
    • Note: Animation includes object animation, texture animation and particle systems
  • Attachments
  • Movement
  • Physics & Collisions
  • Detection & Sensing
  • Asset Management
  • Setting Properties
  • Communications
  • Interacting with external data stores & web content
  • Media Management