Difference between revisions of "String Compare"
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Created by Xaviar Czervik | Created by [[User:Xaviar Czervik|Xaviar Czervik]]. Do whatever you wish with this function: Sell it (good luck), use it, or modify it. | ||
The following code returns 1, -1 or 0. The 1 and -1 are essentially random, however it will return the same value every time the script is executed. 0 Is returned when, and only when, the strings are exactly equal. | The following code returns 1, -1 or 0. The 1 and -1 are essentially random, however it will return the same value every time the script is executed. 0 Is returned when, and only when, the strings are exactly equal. |
Revision as of 17:33, 25 May 2007
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Created by Xaviar Czervik. Do whatever you wish with this function: Sell it (good luck), use it, or modify it.
The following code returns 1, -1 or 0. The 1 and -1 are essentially random, however it will return the same value every time the script is executed. 0 Is returned when, and only when, the strings are exactly equal.
I have used this script for comparing the Keys of two objects in a dynamic set of sensors, to decide which one should be the "Master" in the region to tell me information. I'm sure there can be more uses to this...
If someone could please optimize the script, as it is currently very inefficient.
integer compare(string s1, string s2) { if (s1 == s2) { return 0; } else if (llStringLength(s1) < llStringLength(s2)) { return 1; } else if (llStringLength(s1) > llStringLength(s2)) { return -1; } else { if (llStringLength(s1) > 32) { s1 = llMD5String(s1, 0); s2 = llMD5String(s2, 0); } integer i = 0; list l1 = llParseString2List(s1, [""], []); list l2 = llParseString2List(s2, [""], []); s1 = llStringToBase64(s1); s2 = llStringToBase64(s2); string com = "1234567890QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm=+"; integer a; integer b; while (i < llStringLength(s1)) { a = llSubStringIndex(com, llList2String(l1, i)); b = llSubStringIndex(com, llList2String(l2, i)); if (a < b) { return -1; } else if (a > b) { return 1; } i++; } } return 0; }