Difference between revisions of "Sculpted Prims"

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A '''Sculpted Prim''', or ''sculpty'', is a [[prim]] whose shape is determined by an array of <x, y, z> coordinates stored in an image file  
A '''Sculpted Prim''', or ''sculpty'', is a [[prim]] whose shape is determined by an array of <x, y, z> coordinates stored in an image file  
(a '''[[Sculpted Prims: FAQ#SculptTextures|Sculpt Textures]]''' or '''[[Sculpted Prims: FAQ#SculptTextures|Sculpt Maps]]''').  
(a '''[[Sculpted Prims: FAQ#SculptTextures|Sculpt Texture]]''' or '''[[Sculpted Prims: FAQ#SculptTextures|Sculpt Map]]''').  
Sculpted prims to create more complex, organic shapes that are not currently possible with Second Life's prim system. For technical details, see [[Sculpted Prims Explained]].
Sculpted prims to create more complex, organic shapes that are not currently possible with Second Life's prim system. For technical details, see [[Sculpted Prims Explained]].



Revision as of 19:01, 25 May 2007

Sculpted Prims
Seven prim couch by Xenius Revere, using baked ambient occlusion.
One prim head by Chip Midnight, using baked diffuse lighting.
Vase sculpture by Damanios Thetan

What are Sculpted Prims?

A Sculpted Prim, or sculpty, is a prim whose shape is determined by an array of <x, y, z> coordinates stored in an image file (a Sculpt Texture or Sculpt Map). Sculpted prims to create more complex, organic shapes that are not currently possible with Second Life's prim system. For technical details, see Sculpted Prims Explained.

Presently, there are no tools inside Second Life for creating sculpties. They are usually created using a 3D modeling tool such as Blender, Maya, or Wings, and then uploading the sculpt texture to Second Life.


Sculpted Prims: News

23 May 2007

Sculpted prims are now available on the Main Grid as of version 1.16.0(5).

16 May 2007

An update to sculpted prims, included in the latest build of the beta viewer (1.16.0(1)), has two changes that are not backwards-compatible:

1) The orientation of the sculpt map (sculpt texture) is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.) (source)

2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type. (source: Talk page)


27 April 2007

Sculpted Prims made available on the preview grid.


Where can I find out more about Sculpted Prims?

Sculpted Prims have now a comprehensive FAQ wiki page.


See also