Difference between revisions of "Textures"
Jump to navigation
Jump to search
m |
m |
||
Line 1: | Line 1: | ||
{{Help |Glossary=*}} | {{Help |Glossary=*}} | ||
{{otheruses4|textures|[[LSL]] related info|:Category:LSL Texture|opensource specs|Textures (OS)}} | |||
A texture can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put in a notecard. | A texture can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put in a notecard. |
Revision as of 03:55, 24 April 2009
Help Portal: |
Avatar | Bug Fixes | Communication | Community | Glossary | Land & Sim | Multimedia | Navigation | Object | Video Tutorials | Viewer | Wiki | Misc |
This article is about textures. For LSL related info, see Category:LSL Texture. For opensource specs, see Textures (OS).
A texture can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put in a notecard.
Textures can be purchased or found for free in-world, or created in third-party graphics programs and uploaded to Second Life for L$10 per image.
Textures are marked with a texture icon (and
for snapshots) in the inventory.