Difference between revisions of "User:Burhop Piccard"

From Second Life Wiki
Jump to navigation Jump to search
Line 3: Line 3:
I'm not all the creative but my math and programming skills are top notch. So I throw together some parametric equations and count on my wife for the artistic ideas.
I'm not all the creative but my math and programming skills are top notch. So I throw together some parametric equations and count on my wife for the artistic ideas.


I'm very interested in bringing in external geometry into Second Life and other Virtual worlds. I'm a little fustrated with the current functionality and hope to improve it in future generations. I'd really like to see Parasolid or ACIS like [http://en.wikipedia.org/wiki/Boundary_representation BREP] support given its much stronger match to real world geometry (but realize its a tricky balance between speed and functionality).
I'm very interested in bringing external geometry into Second Life and other virtual worlds. I'm a little fustrated with the current functionality and hope to improve it in future generations. I'd really like to see Parasolid or ACIS like [http://en.wikipedia.org/wiki/Boundary_representation BREP] support given its much stronger match to real world geometry (but realize its a tricky balance between speed and functionality).
 


I wrote [[MathSculptor|Math Sculptor]], an application and framework for creating sculpted prims. You can download it at http://mark.burhop.net.
I wrote [[MathSculptor|Math Sculptor]], an application and framework for creating sculpted prims. You can download it at http://mark.burhop.net.
Line 10: Line 9:
I'm the member of several groups including the [http://wiki.secondlife.com/wiki/Architecture_Working_Group AWG] and [https://wiki.secondlife.com/wiki/Sculptie_Dev Sculptie Dev]
I'm the member of several groups including the [http://wiki.secondlife.com/wiki/Architecture_Working_Group AWG] and [https://wiki.secondlife.com/wiki/Sculptie_Dev Sculptie Dev]


In First Life, I work for a mega corporation and have been writing, designing, and architecting code for MANY years. I've worked on several 3D products that are sold commercially. I'm a former member of the adjuct facutly at the University of Cincinnati where I taught advanced C++. I've also reviewed a number of text books from Addison-Wesly.
In First Life, I work for a mega-corporation and have been writing, designing, and architecting code for MANY years. I've worked on several 3D products that are sold commercially. I'm a former member of the adjuct faculty at the University of Cincinnati where I taught advanced C++. I've also reviewed a number of text books from Addison-Wesly.

Revision as of 17:37, 11 October 2007

Burhop Piccard AKA Mark Burhop

I'm not all the creative but my math and programming skills are top notch. So I throw together some parametric equations and count on my wife for the artistic ideas.

I'm very interested in bringing external geometry into Second Life and other virtual worlds. I'm a little fustrated with the current functionality and hope to improve it in future generations. I'd really like to see Parasolid or ACIS like BREP support given its much stronger match to real world geometry (but realize its a tricky balance between speed and functionality).

I wrote Math Sculptor, an application and framework for creating sculpted prims. You can download it at http://mark.burhop.net.

I'm the member of several groups including the AWG and Sculptie Dev

In First Life, I work for a mega-corporation and have been writing, designing, and architecting code for MANY years. I've worked on several 3D products that are sold commercially. I'm a former member of the adjuct faculty at the University of Cincinnati where I taught advanced C++. I've also reviewed a number of text books from Addison-Wesly.