Difference between revisions of "LlRemoteLoadScriptPin"

From Second Life Wiki
Jump to navigation Jump to search
(llRemoteLoadScriptPin replaces script with same name)
Line 1: Line 1:
{{LSL_Function/inventory|name|uuid=false|type=script}}{{Issues/SVC-3321}}
{{LSL_Function/prim|target|sim=*}}{{LSL_Function/inventory|name|uuid=false|type=script}}{{Issues/SVC-3321}}
{{LSL_Function
{{LSL_Function
|func_id=253|func_sleep=3.0|func_energy=10.0
|func_id=253|func_sleep=3.0|func_energy=10.0
|func=llRemoteLoadScriptPin
|func=llRemoteLoadScriptPin
|p1_type=key|p1_name=target|p1_desc=A prim in the same sim
|p1_type=key|p1_name=target|p1_desc
|p2_type=string|p2_name=name|p2_desc
|p2_type=string|p2_name=name|p2_desc
|p3_type=integer|p3_name=pin|p3_desc=Must match pin set by [[llSetRemoteScriptAccessPin]]
|p3_type=integer|p3_name=pin|p3_desc=Must match pin set by [[llSetRemoteScriptAccessPin]]

Revision as of 03:33, 13 May 2009

Summary

Function: llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param );
3.0 Forced Delay
10.0 Energy

Copy script name into target and if running start with start_param.

• key target prim UUID that is in the same region
• string name a script in the inventory of the prim this script is in
• integer pin Must match pin set by llSetRemoteScriptAccessPin
• integer running boolean, if the script is to be set as running.
• integer start_param value returned by llGetStartParameter in the target script.

Only works if the owner of the object this script is in can modify target.

Caveats

  • This function causes the script to sleep for 3.0 seconds.
  • If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
  • If name is present in the target prim's inventory then it is silently replaced.
  • start_param only lasts until the script is reset.
  • If target is an attachment owned by a different user, regardless of object modify rights granted, this function will silently (bug?) fail.[1]
  • If pin fails to match, the error "Task ~Prim~ trying to illegally load script onto task ~Other_Prim~!" is shouted on DEBUG_CHANNEL. "~Prim~" and "~Other_Prim~" are substituted with the applicable prim names.
  • If target is invalid then "Unable to add item!" is shouted on DEBUG_CHANNEL. target is invalid when...
    • it equals the value returned by llGetKey.
  • In SL 1.25.4 this function will not copy/move any script into an attachment unless the script is full perm. (SVC-3725)
    • SL 1.25.5 will allow this function to copy/move a script into an attachment so long as the target has matching (or more restrictive) copy and transfer permissions. (SVC-3738)
  • In case the object containing the script with llRemoteLoadScriptPin() is deeded to a group, the script which is supposed to be transfered needs transfer permissions even when it's supposed to be transfered to another object which is deeded to the same group.

Examples

<lsl>//Child Prim PIN setter integer PIN=1341134;

default { state_entry() {

       llOwnerSay(llGetObjectName()+" : "+(string)llGetKey()+" is ready to accept a describer script using the agreed upon PIN.");
       llSetRemoteScriptAccessPin(PIN);
   }
}</lsl>

See Also

Functions

•  llSetRemoteScriptAccessPin Used to setup a prim for remote loading

Deep Notes

Footnotes

  1. ^ Attachments can only be modified by their owner.

Signature

function void llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param );