Difference between revisions of "UUID"
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== The UUID and Secondlife == | == The UUID and Secondlife == | ||
In Secondlife every object and every avatar has an UUID and they can be split up into object and avatar UUID's. | In Secondlife every object and every avatar has an UUID and they can be split up into object and avatar UUID's. | ||
SL uses Version 4 type UUIDs as defined in {{RFC|4122|target=section-4.1.3}}, though there are some that are not V4. | |||
=== Object UUIDs === | === Object UUIDs === |
Revision as of 16:04, 25 May 2009
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UUID is an abbreviation for Universally Unique Identifier. It is a 128-bit (16 byte) value which is generated in such a way as to make collisions very unlikely. They are often represented as a string of 32 hex characters with four dashes interspersed. See Wikipedia on UUIDs for more information.
In LSL they are stored in the key variable type (which is a specialized form of a string).
The UUID and Secondlife
In Secondlife every object and every avatar has an UUID and they can be split up into object and avatar UUID's.
SL uses Version 4 type UUIDs as defined in RFC-4122, though there are some that are not V4.
Object UUIDs
- Prims
- Objects
- Scripts
- Textures (including sculpty textures)
- Sounds
- Notecards
- The UUID of an object may change when rezzed or after a sim restart or crash
- Access to the UUID of objects is only available to the creator of the object, anyone with full permissions on the object, and Secondlife employees.
Avatar UUIDs
- Avatars
- The UUID of an avatar is publicly available both through scripting and through numerous third party databases