Difference between revisions of "LlResetTime"

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(synch with old content and recent changes at llGetTime)
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|func_id=83|func_sleep=0.0|func_energy=10.0
|func_id=83|func_sleep=0.0|func_energy=10.0
|func=llResetTime
|func=llResetTime
|func_desc=Restarts the count of dilated time returned by [[llGetTime]] and by [[llGetAndResetTime]].
|func_desc=Resets the script-time timer to zero.
|return_text
|return_text
|spec
|spec
|caveats=
|caveats=
*Script reset and various events outside user control, such as sim reset, also restart this count.
*Script time resets when...
**Script reset (user or [[llResetScript]] or [[llResetOtherScript]])
**Simulator reset (admin or crash)
**Call to either [[llResetTime]] or [[llGetAndResetTime]]
|examples=<pre>
|examples=<pre>
default {
default {
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     touch_start(integer num_touch)
     touch_start(integer num_touch)
     {
     {
         float time;
         float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
         llResetTime();
         llResetTime();
         llSay(0,(string)time + " seconds have elapsed since the last touch." );
         llSay(0,(string)time + " seconds have elapsed since the last touch." );

Revision as of 11:35, 24 October 2007

Summary

Function: llResetTime( );
0.0 Forced Delay
10.0 Energy

Resets the script-time timer to zero.

Caveats

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

Signature

function void llResetTime();