Difference between revisions of "Lot Reservation"
BETLOG Hax (talk | contribs) (New page: ==Lot Reservation v1.0.0== Click an object to reserve a lot/parcel. <br> Very simple means of reserving a place. <br> The person who reserved the lot can reset/relinquish their reservation...) |
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<lsl> | <lsl> | ||
//========================================================================= | //========================================================================= | ||
// LICENCE | // ---LICENCE START--- | ||
// http://creativecommons.org/licenses/by-sa/3.0/ | |||
// | // ie: Attribution licence: | ||
// | // Give me credit by leaving it in the script I created. | ||
// | // Supply my original script with your modified version. | ||
// Refer to the wiki URL from which you copied this script. | |||
// | // https://wiki.secondlife.com/wiki/Lot_Reservation | ||
// ---LICENCE END--- | |||
// | |||
// | |||
// | |||
// | |||
// | |||
//========================================================================= | //========================================================================= | ||
// SHARED CONFIGURATION | // SHARED CONFIGURATION | ||
integer gPayloadPIN = -81520; | integer gPayloadPIN = -81520; | ||
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} | } | ||
//========================================================================= | //========================================================================= | ||
</lsl> | </lsl> | ||
</div> | </div> | ||
{{LSLC|Examples|Lot Reservation}} | {{LSLC|Examples|Lot Reservation}} |
Revision as of 07:57, 6 June 2009
Lot Reservation v1.0.0
Click an object to reserve a lot/parcel.
Very simple means of reserving a place.
The person who reserved the lot can reset/relinquish their reservation by touching the prim again.
The owner of the prim can reset anyone's reservation.
No attempt is made to make sure people don't reserve more than one (as that may be your requirement).
Originally written for Moxie Polano and RFL lot reservation in Haute Couture sim.
TO USE: Drop into a prim, scale and position prim on a map of the area to be shared. Persons wishing to reserve a place click on the prim.
<lsl> //========================================================================= // ---LICENCE START--- // http://creativecommons.org/licenses/by-sa/3.0/ // ie: Attribution licence: // Give me credit by leaving it in the script I created. // Supply my original script with your modified version. // Refer to the wiki URL from which you copied this script. // https://wiki.secondlife.com/wiki/Lot_Reservation // ---LICENCE END--- //=========================================================================
// SHARED CONFIGURATION integer gPayloadPIN = -81520; //---------------------------------- // CONFIGURATION vector gReservedColor = <1.0, 0.0, 0.0>; vector gVacantColor = <0.0, 1.0, 0.0>; //---------------------------------- // CORE CODE string gReservedName; key gReservedKey; //========================================================================= default { on_rez(integer start_param)
{ llResetScript(); } state_entry() { if (gPayloadPIN) llSetRemoteScriptAccessPin(gPayloadPIN); llSetText("vacant", gVacantColor, 1.0); llSetColor(gVacantColor, ALL_SIDES); } touch_start(integer total_number) { gReservedName = llDetectedName(0); gReservedKey = llDetectedKey(0); llSetText(gReservedName, gReservedColor, 1.0); llSetColor(gReservedColor, ALL_SIDES); llInstantMessage(gReservedKey, "Thanks "+gReservedName+", this lot is now reserved for you." +"\nIf you wish to relinquish this one for another lot, then touch this object again and this lot will become available." +"\nPlease only reserve one lot." ); state reserved; }
} //======================================================================== state reserved { on_rez(integer start_param)
{ llResetScript(); } state_entry() { } touch_start(integer total_number) { key uuid = llDetectedKey(0); if (uuid == llGetOwner() || uuid == gReservedKey) { llInstantMessage(gReservedKey, "Thanks "+gReservedName+", you have now released this lot." +"\n It is now available for others to reserve." ); llResetScript(); } }
} //=========================================================================
</lsl>