Difference between revisions of "RequestObjectPropertiesFamily"
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==Usage and Notes== | ==Usage and Notes== | ||
The client sends this message when a user hovers their mouse over a prim. It's purpose is to ask the sim for specific properties of the object that the user has their mouse hovering over. | The client sends this message when a user hovers their mouse over a prim. It's purpose is to ask the sim for specific properties of the object that the user has their mouse hovering over. | ||
So far in my experimentation, RequestFlags is always (uint) 0. ObjectID is the asset LLUUID of the object that the client is requesting the properties of | |||
The sim sends back an [[ObjectProperties]] packet | The sim sends back an [[ObjectProperties]] packet | ||
[[Category:Messages]] | [[Category:Messages]] |
Revision as of 17:19, 15 November 2007
Message Layout
{ RequestObjectPropertiesFamily Medium NotTrusted Zerocoded { AgentData Single { AgentID LLUUID } { SessionID LLUUID } } { ObjectData Single { RequestFlags U32 } { ObjectID LLUUID } } }
Usage and Notes
The client sends this message when a user hovers their mouse over a prim. It's purpose is to ask the sim for specific properties of the object that the user has their mouse hovering over.
So far in my experimentation, RequestFlags is always (uint) 0. ObjectID is the asset LLUUID of the object that the client is requesting the properties of
The sim sends back an ObjectProperties packet