Difference between revisions of "AgentRequestSit"
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{{ProtocolNav}} | {{ProtocolNav}} | ||
==Message Layout== | ==Message Layout== | ||
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</pre> | </pre> | ||
==Usage and Notes== | ==Usage and Notes== | ||
This packet is sent to the server when the user tries to sit on a prim. | |||
* TargetID - the ID of the prim | |||
* Offset - a rough position in local coordinates for the edge to sit on | |||
Note that the offset is quite rough, and is sometimes even inside the object. The server should respond to this with an [[AvatarSitResponse]] packet if it decides the sit request is valid. | |||
The server side of sitting was discussed in some detail during [http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 Andrew Linden's office hours on 2007/11/06]. | |||
[[Category:Messages]] | [[Category:Messages]] |
Latest revision as of 18:22, 15 November 2007
Message Layout
{ AgentRequestSit High NotTrusted Zerocoded { AgentData Single { AgentID LLUUID } { SessionID LLUUID } } { TargetObject Single { TargetID LLUUID } { Offset LLVector3 } } }
Usage and Notes
This packet is sent to the server when the user tries to sit on a prim.
- TargetID - the ID of the prim
- Offset - a rough position in local coordinates for the edge to sit on
Note that the offset is quite rough, and is sometimes even inside the object. The server should respond to this with an AvatarSitResponse packet if it decides the sit request is valid.
The server side of sitting was discussed in some detail during Andrew Linden's office hours on 2007/11/06.