Difference between revisions of "User:Lum Pfohl/SL Trivia"
Jump to navigation
Jump to search
m (→SL Trivia) |
m |
||
Line 39: | Line 39: | ||
# '''The two HIPs are not identical.''' The freebie store's vendors are configured differently. Also, if you view two two HIP's on the mini-map - you'll see a large black box over the sandbox in HIP2 that does not appear on HIP. There is also a black box over the freebie store in HIP that does not appear on HIP2. | # '''The two HIPs are not identical.''' The freebie store's vendors are configured differently. Also, if you view two two HIP's on the mini-map - you'll see a large black box over the sandbox in HIP2 that does not appear on HIP. There is also a black box over the freebie store in HIP that does not appear on HIP2. | ||
# '''There are sims which show up as icons in the MAP and www.slurl.com.''' When viewing the map, there are sims with recognizable features. The '''Star of David,''' '''Map of Texas,''' the words, '''Please Fix SL''' or '''Doctor WHO.''' It is actually amazing to think of of how this technology works. There are thousands upon thousands of sims. Each sim's object location (and even colors) are rendered quite accurately in the MAP and www.slurl.com sites. It's also great fun to browse the world map. | # '''There are sims which show up as icons in the MAP and www.slurl.com.''' When viewing the map, there are sims with recognizable features. The '''Star of David,''' '''Map of Texas,''' the words, '''Please Fix SL''' or '''Doctor WHO.''' It is actually amazing to think of of how this technology works. There are thousands upon thousands of sims. Each sim's object location (and even colors) are rendered quite accurately in the MAP and www.slurl.com sites. It's also great fun to browse the world map. | ||
# '''A SIM can become disconnected from the grid and still function.''' Residents on that disconnected sim will still be able to move about, chat and IM with each other. However, they will not be able to any of the following functions : Teleport, Search, MAP, IM residents outside the sim or participate in any Group IM. If that resident logs off and attempts to log back on, they will receive the message "You have been moved to a nearby sim." Residents in the neighboring sim will simply see a vast ocean of "nothing" where you sim used to be. Linden Labs can often "rejoin" the sim to the grid without restarting it and things will continue as they did before. | # '''A SIM can become disconnected from the grid and still function.''' Residents on that disconnected sim will still be able to move about, chat and IM with each other. However, they will not be able to perform any of the following functions : Rez Objects, Teleport, Search, MAP, IM residents outside the sim or participate in any Group IM. If that resident logs off and attempts to log back on, they will receive the message "You have been moved to a nearby sim." Residents in the neighboring sim will simply see a vast ocean of "nothing" where you sim used to be. Linden Labs can often "rejoin" the sim to the grid without restarting it and things will continue as they did before. | ||
# '''A SIM has | # '''A SIM has its own database, independent from the ASSET SERVER.''' This is a blessing in disguise, but is also a danger. The local sim's database is backed up every hour or so. Any items and objects you set out onto the sim is maintained and backed up by the sim. If a sim crashes, the last backup is read back and "rendered." By keeping a "backup" of your valuable goods in your inventory on the SIM, you can weather the Asset Server Inventory Loss syndrome. The flip side (and danger) is that if you set out a NO COPY object from your inventory onto the sim - the Asset Server marks it as no longer in your Inventory. The SIM is now carrying that object. If the SIM crashes before a backup is made - your object is gone for ever. Caveat emptor... | ||
# '''On the mainland, the ban lines extend to 150 meters.''' That is, you can fly over a parcel that you are restricted from. If you stop flying over that parcel and fall, you can bounce up and down as you are repeatedly thrown out by the land and fall back down... | |||
# '''The max height for a regular object is 768 meters.''' Setting an object's height above that number (either by dragging it or setting it directly) clamps the object at 768 meters. An '''avatar''' can go way above this. Using a tool such as NEO FLIGHT, one can fly up to 250,000 meters in a few minutes. There is absolutely nothing around and nothing to see. Or is there? | |||
# '''Objects can be found above 768 meters!''' I have seen motorbikes, cubes and such above 768 meters - prim litters in the sky. One conjecture is, if an object is made physical, it can move beyond 768 meters. Another conjecture is that if one is wearing an attachment and drops it at an altitude of over 768 meters. I have tried neither to verify. I have seen objects at 1500 meters! | |||
# '''You can fly in a no-fly zone.''' There are two ways: 1) if you were flying when you teleported to that region, you can continue to fly while in that no-fly region. Once you touch down, you'll find you can no longer fly. 2) if you enable ADMIN OPTIONS - then you will be able to take off and fly at will in a no-fly region. | |||
# '''The no-script zone over Orientation Island Public goes only to 100 meters in elevation.''' Above this height, your scripts will work. | |||
;Scripts | |||
# '''Scripts can work in a no-script zone.''' By requesting (and obtaining) permission to take controls over (that is map movement keys to a function within the script), the script can work in a no-script zone. The problem is, this permission must be granted BEFORE entering the no-script zone. | |||
Revision as of 10:44, 18 December 2007
SL TriviaThese are things I've noticed about SL over the course of a year. In no particular order at this time:
Lum Pfohl 06:55, 29 November 2007 (PST) |
|