Difference between revisions of "User:Lum Pfohl/SL Trivia"
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# '''When objects are linked, the PHANTOM and TEMPORARY properties of the ROOT PRIM are copied to the entire object's prims.''' Here is a test: Create 4 boxes. Make one of the prims a PHANTOM object. Link all 4 boxes, with the PHANTOM box as your root prim. Your resultant object is completely phantom. Unlinking the object reveals that all 4 prims are now PHANTOM as well. Watch out when you link a very expensive no-copy no-transfer HOUSE with a TEMPORARY box as your root prim. Your house will disappear without a trace and that would be bad. :( | # '''When objects are linked, the PHANTOM and TEMPORARY properties of the ROOT PRIM are copied to the entire object's prims.''' Here is a test: Create 4 boxes. Make one of the prims a PHANTOM object. Link all 4 boxes, with the PHANTOM box as your root prim. Your resultant object is completely phantom. Unlinking the object reveals that all 4 prims are now PHANTOM as well. Watch out when you link a very expensive no-copy no-transfer HOUSE with a TEMPORARY box as your root prim. Your house will disappear without a trace and that would be bad. :( | ||
# '''Objects which span more than 32 meters (from center to center of the extreme prims) cannot be linked.''' I'm sure there is some sort of workaround for this - like sub-linking objects such that their geometric centers are no more than 32 meters... Need to test more around this claim. | # '''Objects which span more than 32 meters (from center to center of the extreme prims) cannot be linked.''' I'm sure there is some sort of workaround for this - like sub-linking objects such that their geometric centers are no more than 32 meters... Need to test more around this claim. | ||
# '''Linking Objects places a load on the ASSET SERVER.''' If I have 5 object - each an individual entry in the ASSET SERVER database, linking those 5 objects together will "re-arrange" the relationships amongst the objects. The resultant single object will be the root prim of the last-selected object. This "coalescing" of individual prims and objects under the heirarchy of a single prim places a load on the ASSET SERVER. That's why objects do not seem to link properly when there are ASSET SERVER ISSUES. | |||
# '''Taking an object created in-world then rerezzing it does not rez the original object.''' Instead, a COPY of the object is rezzed. Because a COPY is rezzed, further load on the ASSET SERVER is placed in making a clone of your original object. | |||
# '''When copying objects using the SHIFT-Drag Arrow method, the original object/prim is the one being moved around.''' While in EDIT mode on a prim, press the SHIFT key and move the Prim. A copy of that prim is made. The ORIGINAL prim is the one that is being moved. A COPY will be rezzed and left in the original position before the SHIFT-move copy function. | |||
Revision as of 10:55, 18 December 2007
SL TriviaThese are things I've noticed about SL over the course of a year. In no particular order at this time:
Lum Pfohl 06:55, 29 November 2007 (PST) |
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