Difference between revisions of "User:Lum Pfohl/SL Trivia"
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# '''Scripts will only run, when placed into an prim and rezzed in-world or as an attachment.''' Having scripts does not a monster make... Those scripts must have a vessel in which to run. A prim is such a vessel. The scripts are interpreted by the simulator. | # '''Scripts will only run, when placed into an prim and rezzed in-world or as an attachment.''' Having scripts does not a monster make... Those scripts must have a vessel in which to run. A prim is such a vessel. The scripts are interpreted by the simulator. | ||
# '''Variables and states of scripts can be stored in the ASSET SERVER.''' That is, if a counter script is placed into the prim and it counts by 1 every second, that counter object can be taken into inventory and given to another resident, and rezzed a year later and it will continue (in theory) to count from where it left off... This is the state persistence magic of Object Oriented databases. It is quite a miracle of implementation, in my opinion. | # '''Variables and states of scripts can be stored in the ASSET SERVER.''' That is, if a counter script is placed into the prim and it counts by 1 every second, that counter object can be taken into inventory and given to another resident, and rezzed a year later and it will continue (in theory) to count from where it left off... This is the state persistence magic of Object Oriented databases. It is quite a miracle of implementation, in my opinion. | ||
;Strange Phenomena | |||
# '''Sitting on an object sometimes takes your to location 0,0,0 of the simulator.''' It is an unsettling experience, but sometimes you find yourself in Limbo - with other avatars around sometimes. You cannot move, you cannot stand, you cannot sit. You can chat - and the people around you can see you and talk with you. You just cannot see them. This condition usually clears up after a minute or two. | |||
# '''Sitting on an object in an impossible place can take you to negative altitudes. | |||
;Lag | ;Lag | ||
# '''Textures Cause Lag''' | # '''Textures Cause Lag''' I've got a whole write up about this [[User:Lum_Pfohl/Troubleshooting#Gray Everywhere|here.]] | ||
# '''Giant Prims Cause Lag''' | # '''Giant Prims Cause Lag''' | ||
# '''Scripts Cause Lag''' | # '''Scripts Cause Lag''' |
Revision as of 12:59, 19 December 2007
SL TriviaThese are things I've noticed about SL over the course of a year. In no particular order at this time:
Lum Pfohl 06:55, 29 November 2007 (PST) |
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