Difference between revisions of "Category:LSL Alpha"
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Sophie Zhu (talk | contribs) m (inserted that 0 to 1 is float - and addet the difrence to the gui representation. - i thought this was relevant here even though it isn't directly related to LSL) |
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Alpha indicates how much an object is opaque or translucent. In LSL alpha is set using a [[float]] value ranging from 0, indicating a clear object to the highest value 1, indicating an opaque object. | Alpha indicates how much an object is opaque or translucent. In LSL alpha is set using a [[float]] value ranging from 0.0, indicating a clear object to the highest value 1.0, indicating an opaque object. | ||
When setting the alpha channel through the SL GUI alpha is represented as a percentage value ranging from 0 to 100, and there is a cap at 90%. | When setting the alpha channel through the SL GUI alpha is represented as a percentage value ranging from 0 to 100, and there is a cap at 90%. | ||
{{LSLC|}}{{LSLC|Face}} | {{LSLC|}}{{LSLC|Face}} |
Revision as of 17:12, 2 January 2008
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Alpha indicates how much an object is opaque or translucent. In LSL alpha is set using a float value ranging from 0.0, indicating a clear object to the highest value 1.0, indicating an opaque object.
When setting the alpha channel through the SL GUI alpha is represented as a percentage value ranging from 0 to 100, and there is a cap at 90%.
Pages in category "LSL Alpha"
The following 25 pages are in this category, out of 25 total.