Difference between revisions of "Category:LSL Alpha"

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m (inserted that 0 to 1 is float - and addet the difrence to the gui representation. - i thought this was relevant here even though it isn't directly related to LSL)
m (float not integer)
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{{LSL Header}}
{{LSL Header}}


Alpha indicates how much an object is opaque or translucent. In LSL alpha is set using a [[float]] value ranging from 0, indicating a clear object to the highest value 1, indicating an opaque object.  
Alpha indicates how much an object is opaque or translucent. In LSL alpha is set using a [[float]] value ranging from 0.0, indicating a clear object to the highest value 1.0, indicating an opaque object.  


When setting the alpha channel through the SL GUI alpha is represented as a percentage value ranging from 0 to 100, and there is a cap at 90%.
When setting the alpha channel through the SL GUI alpha is represented as a percentage value ranging from 0 to 100, and there is a cap at 90%.


{{LSLC|}}{{LSLC|Face}}
{{LSLC|}}{{LSLC|Face}}

Revision as of 17:12, 2 January 2008

Alpha indicates how much an object is opaque or translucent. In LSL alpha is set using a float value ranging from 0.0, indicating a clear object to the highest value 1.0, indicating an opaque object.

When setting the alpha channel through the SL GUI alpha is represented as a percentage value ranging from 0 to 100, and there is a cap at 90%.