Difference between revisions of "Hello Avatar"
Kent Faulds (talk | contribs) |
Kent Faulds (talk | contribs) |
||
Line 32: | Line 32: | ||
If you touch the object, it will say “Touched”. | If you touch the object, it will say “Touched”. | ||
== | == Create Your Own Script == | ||
To create your | To create your own script, you may use the default script, “Hello, Avatar”. | ||
You can change the part of the script and leave the rest the way it was. | |||
For example, you | default state is mandatory in LSL script. | ||
Every time an object is generated, | |||
It executes commands in state_entry in default state. | |||
When touched, it executes commands in touch_start. | |||
For example, if you want your object to change color when it’s touched, | |||
Your script would be | |||
<lsl> | <lsl> | ||
Line 43: | Line 50: | ||
state_entry() | state_entry() | ||
{ | { | ||
llSay(0, "Hello, Avatar! Touch to change color"); | |||
} | } | ||
touch_start(integer total_number) | |||
{ | |||
llSet | |||
} | } | ||
</lsl> | </lsl> | ||
== Your First New Lines of Code == | == Your First New Lines of Code == |
Revision as of 23:35, 5 February 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Hello Avatar Script
Create a new object and go to edit window.
Select contents tab and click on “New Script” button to create a new script.
Double-click on “New Script” you just created.
Script editing window opens and there is already a script written in it.
<lsl> default {
state_entry() { llSay(0, "Hello, Avatar!"); }
touch_start(integer total_number) { llSay(0, "Touched."); }
} </lsl>
To activate this script, click on “Reset” button.
Then the message; “Hello, Avatar!” will appear in your chat window.
If you touch the object, it will say “Touched”.
Create Your Own Script
To create your own script, you may use the default script, “Hello, Avatar”. You can change the part of the script and leave the rest the way it was.
default state is mandatory in LSL script. Every time an object is generated, It executes commands in state_entry in default state. When touched, it executes commands in touch_start.
For example, if you want your object to change color when it’s touched, Your script would be
<lsl> default {
state_entry() { llSay(0, "Hello, Avatar! Touch to change color"); }
touch_start(integer total_number) { llSet
} </lsl>
Your First New Lines of Code
Exploring new commands in this way can run you thru a long series of demoes that teach you about how scripts work, such as the following.
- Twiddle the red, green, and blue intensity, also the "alpha" opacity/ transparency:
<lsl>
llSetColor(<0.3, 0.3, 0.3>, ALL_SIDES); // darken llSetColor(<1.0, 1.0, 1.0>, ALL_SIDES); // lighten llSetAlpha(0.7, ALL_SIDES); // make translucent
</lsl>
- Twiddle the label of the object running the script:
<lsl>
llSetText("look at me green", <0.0, 1.0, 0.0>, 1.0); // label llSetText("look at me black", <0.0, 0.0, 0.0>, 1.0); // label differently llSetText("", <0.0, 0.0, 0.0>, 1.0); // do not label
</lsl>
- Move and rotate while not physical, then kick and spin while physical and bouncy.
<lsl>
llSetStatus(STATUS_PHYSICS, FALSE); llSleep(0.1); llSetPos(llGetPos() + <0.0, 0.0, 2.1>); // teleport up the Z axis llSetPos(llGetPos() + <0.0, 0.0, -2.1>); // teleport back down the Z axis llSetLocalRot(llRotBetween(<1, 0, 0>, llGetSunDirection())); // turn the East face to the Sun llSetLocalRot(llEuler2Rot(ZERO_VECTOR)); // turn the East face to the East llSetStatus(STATUS_PHYSICS, TRUE); llSleep(0.1); llSetBuoyancy(0.9); // bounce well, without floating llApplyImpulse(<0.0, 0.0, 1.0>, TRUE); // advance along the Z axis llApplyRotationalImpulse(<0.0, 0.0, 3.0>, TRUE); // yaw about the Z axis llSetStatus(STATUS_PHYSICS, FALSE); llSetStatus(STATUS_PHYSICS, TRUE); // zero rot inertia
</lsl>
- Poke around inside the object running the script:
<lsl>
llOwnerSay( (string) llGetAgentSize(llGetLinkKey(llGetNumberOfPrims())) ); // often not ZERO_VECTOR while avatar sits llOwnerSay( (string) llKey2Name(llGetLinkKey(llGetNumberOfPrims())) ); // often the name of the sitting avatar llOwnerSay(llList2CSV( [ZERO_VECTOR, FALSE, TRUE, STATUS_PHYSICS, PI] )); // some named code values
</lsl>
- Chat a question for you the object's owner to answer:
<lsl>
llDialog(llGetOwner(), "A clarifying demo?", ["No", "Yes"], 7); // chat some Q & A llDialog(llGetOwner(), "Choose an arc:", ["PI_BY_TWO", "PI", "TWO_PI"], 7); // chat some Q & A
</lsl>
These llDialog examples start you into a new lesson that could be your next lesson: the work of learning how scripts and avatars communicate with one another. In particular, you could also learn to make sense of such examples as:
<lsl>
llRequestAgentData(llGetOwner(), DATA_BORN); // the data-of-birth of the owning avatar
</lsl>
The parameter 7 shown in the llDialog examples chooses a chat channel on to which the llDialog call will copy the answer you give to the question, as if you had chatted it yourself. You can see this happen if you learn to code a receiver for listen events. Similarly, if you learn to code a receiver for dataserver events, then you can llOwnerSay the results of the llRequestAgentData example.
Likely you want to make time to learn how to have one script call another before you run out of space in the one script you know how to write. To ask how much memory exists (in the task of the script of the object) that you never have yet filled with allocations of byte code, stack, or heap, try running code like:
<lsl>
llOwnerSay( (string) llGetFreeMemory() );
</lsl>
Drag To Run Memorable Snippets of Code
Instead of always editing scripts inside an object that you might lose, you may prefer to choose New Script and edit and Save in the Inventory > Scripts folder and drag the script on to an object to run a new copy when you please. If you're dragging to run the script, you'll see the object ends up holding confusingly many copies. So you'll quickly want to learn how to tell a script to delete itself after being dragged in place to run, thus:
<lsl> llRemoveInventory(llGetScriptName()); </lsl>
Enjoy!